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m (Clarified a few words; made better use of certain tables' horizontal space for column title text.) |
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{| class="roundy sortable" style="margin: auto; border: 2px solid #{{berries color light}}; background: #{{berries color}}" | {| class="roundy sortable" style="margin: auto; border: 2px solid #{{berries color light}}; background: #{{berries color}}" | ||
|- | |- | ||
! class="roundytl" style="background-color: #{{berries color light}}" | | ! class="roundytl" style="background-color: #{{berries color light}}" | Generation | ||
! style="background-color: #{{berries color light}}" | | ! style="background-color: #{{berries color light}}" | Number | ||
! class="unsortable" style="background-color: #{{berries color light}}" | | ! class="unsortable" style="background-color: #{{berries color light}}" | Bag sprite | ||
! style="background-color: #{{berries color light}}" | Name | ! style="background-color: #{{berries color light}}" | Name | ||
! class="unsortable" style="background-color: #{{berries color light}}" | Effect | ! class="unsortable" style="background-color: #{{berries color light}}" | Effect | ||
! class="unsortable" colspan="5" style="background-color: #{{berries color light}}" | | ! class="unsortable" colspan="5" style="background-color: #{{berries color light}}" | Generation IV trees | ||
! class="unsortable" style="background-color: #{{berries color light}}" | XY fruited | ! class="unsortable" style="background-color: #{{berries color light}}" | XY fruited stage | ||
! class="roundytr unsortable" style="background-color: #{{berries color light}}" | ORAS fruited | ! class="roundytr unsortable" style="background-color: #{{berries color light}}" | ORAS fruited stage | ||
{{berrylist|III|01|Cheri|Cures {{status|paralysis}}}} | {{berrylist|III|01|Cheri|Cures {{status|paralysis}}}} | ||
{{berrylist|III|02|Chesto|Cures {{status|sleep}}}} | {{berrylist|III|02|Chesto|Cures {{status|sleep}}}} | ||
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{| class="roundy" style="margin:auto; border: 3px solid #{{ruby color}}; background: #{{sapphire color}}" | {| class="roundy" style="margin:auto; border: 3px solid #{{ruby color}}; background: #{{sapphire color}}" | ||
|- | |- | ||
! style="background: #{{sapphire color light}}; {{roundytl|5px}}" | | ! style="background: #{{sapphire color light}}; {{roundytl|5px}}" | Number | ||
! style="background: #{{sapphire color light}}" | | ! style="background: #{{sapphire color light}}" | Sprite | ||
! style="background: #{{sapphire color light}}" | Name | ! style="background: #{{sapphire color light}}" | Name | ||
! style="background: #{{sapphire color light}}; {{roundytr|5px}}" | Effect | ! style="background: #{{sapphire color light}}; {{roundytr|5px}}" | Effect | ||
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{| class="roundy" style="margin:auto; border: 3px solid #{{ruby color}}; background: #{{sapphire color}}" | {| class="roundy" style="margin:auto; border: 3px solid #{{ruby color}}; background: #{{sapphire color}}" | ||
|- | |- | ||
! style="background: #{{sapphire color light}}; {{roundytl|5px}}" | | ! style="background: #{{sapphire color light}}; {{roundytl|5px}}" | Number | ||
! style="background: #{{sapphire color light}}" | | ! style="background: #{{sapphire color light}}" | Sprite | ||
! style="background: #{{sapphire color light}}" | Name | ! style="background: #{{sapphire color light}}" | Name | ||
! style="background: #{{sapphire color light}}; {{roundytr|5px}}" | Effect | ! style="background: #{{sapphire color light}}; {{roundytr|5px}}" | Effect | ||
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==In different generations== | ==In different generations== | ||
===Generation II=== | ===Generation II=== | ||
[[File:GSC Berry Tree.png|frame|A Berry tree in | [[File:GSC Berry Tree.png|frame|A Berry tree in Generation II]] | ||
When Berries were first introduced in Generation II, their implementation was relatively basic. There were only 10 different Berries. They were mainly designed to allow Pokémon to heal themselves when [[held item|held]]. | When Berries were first introduced in Generation II, their implementation was relatively basic. There were only 10 different Berries. They were mainly designed to allow Pokémon to heal themselves when [[held item|held]]. | ||
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