Berry: Difference between revisions

55 bytes added ,  27 January 2016
m
Clarified a few words; made better use of certain tables' horizontal space for column title text.
m (Clarified a few words; made better use of certain tables' horizontal space for column title text.)
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{| class="roundy sortable" style="margin: auto; border: 2px solid #{{berries color light}}; background: #{{berries color}}"
{| class="roundy sortable" style="margin: auto; border: 2px solid #{{berries color light}}; background: #{{berries color}}"
|-
|-
! class="roundytl" style="background-color: #{{berries color light}}" | Gen
! class="roundytl" style="background-color: #{{berries color light}}" | Generation
! style="background-color: #{{berries color light}}" | No.
! style="background-color: #{{berries color light}}" | Number
! class="unsortable" style="background-color: #{{berries color light}}" | Spr
! class="unsortable" style="background-color: #{{berries color light}}" | Bag sprite
! style="background-color: #{{berries color light}}" | Name
! style="background-color: #{{berries color light}}" | Name
! class="unsortable" style="background-color: #{{berries color light}}" | Effect
! class="unsortable" style="background-color: #{{berries color light}}" | Effect
! class="unsortable" colspan="5" style="background-color: #{{berries color light}}" | Gen IV trees
! class="unsortable" colspan="5" style="background-color: #{{berries color light}}" | Generation IV trees
! class="unsortable" style="background-color: #{{berries color light}}" | XY fruited
! class="unsortable" style="background-color: #{{berries color light}}" | XY fruited stage
! class="roundytr unsortable" style="background-color: #{{berries color light}}" | ORAS fruited
! class="roundytr unsortable" style="background-color: #{{berries color light}}" | ORAS fruited stage
{{berrylist|III|01|Cheri|Cures {{status|paralysis}}}}
{{berrylist|III|01|Cheri|Cures {{status|paralysis}}}}
{{berrylist|III|02|Chesto|Cures {{status|sleep}}}}
{{berrylist|III|02|Chesto|Cures {{status|sleep}}}}
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{| class="roundy" style="margin:auto; border: 3px solid #{{ruby color}}; background: #{{sapphire color}}"
{| class="roundy" style="margin:auto; border: 3px solid #{{ruby color}}; background: #{{sapphire color}}"
|-
|-
! style="background: #{{sapphire color light}}; {{roundytl|5px}}" | No.
! style="background: #{{sapphire color light}}; {{roundytl|5px}}" | Number
! style="background: #{{sapphire color light}}" | Spr
! style="background: #{{sapphire color light}}" | Sprite
! style="background: #{{sapphire color light}}" | Name
! style="background: #{{sapphire color light}}" | Name
! style="background: #{{sapphire color light}}; {{roundytr|5px}}" | Effect
! style="background: #{{sapphire color light}}; {{roundytr|5px}}" | Effect
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{| class="roundy" style="margin:auto; border: 3px solid #{{ruby color}}; background: #{{sapphire color}}"
{| class="roundy" style="margin:auto; border: 3px solid #{{ruby color}}; background: #{{sapphire color}}"
|-
|-
! style="background: #{{sapphire color light}}; {{roundytl|5px}}" | No.
! style="background: #{{sapphire color light}}; {{roundytl|5px}}" | Number
! style="background: #{{sapphire color light}}" | Spr
! style="background: #{{sapphire color light}}" | Sprite
! style="background: #{{sapphire color light}}" | Name
! style="background: #{{sapphire color light}}" | Name
! style="background: #{{sapphire color light}}; {{roundytr|5px}}" | Effect
! style="background: #{{sapphire color light}}; {{roundytr|5px}}" | Effect
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==In different generations==
==In different generations==
===Generation II===
===Generation II===
[[File:GSC Berry Tree.png|frame|A Berry tree in Gen II]]
[[File:GSC Berry Tree.png|frame|A Berry tree in Generation II]]
When Berries were first introduced in Generation II, their implementation was relatively basic. There were only 10 different Berries. They were mainly designed to allow Pokémon to heal themselves when [[held item|held]].
When Berries were first introduced in Generation II, their implementation was relatively basic. There were only 10 different Berries. They were mainly designed to allow Pokémon to heal themselves when [[held item|held]].


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