Jamming: Difference between revisions

29 bytes added ,  23 January 2016
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'''Jamming''' (Japanese: '''ぼうがい''' ''Jamming'') is a term used in [[Pokémon Contest]]s and is a feature only in {{game2|Ruby|Sapphire|Emerald}}, and in their [[Generation VI]] [[remake]]s {{pkmn|Omega Ruby and Alpha Sapphire}}; it refers to when an [[appeal]] can lower the appeal points of the other {{OBP|Pokémon|species}} in the contest by the number of black hearts represented above the number of appeal points the move makes.
'''Jamming''' (Japanese: '''ぼうがい''' ''Jamming'') is a term used in [[Pokémon Contest]]s and is a feature only in {{game2|Ruby|Sapphire|Emerald}}, and in their [[Generation VI]] [[remake]]s {{pkmn|Omega Ruby and Alpha Sapphire}}. A Pokémon can only jam other Pokémon which have already [[appeal]]ed this round. Jamming causes the other Pokémon to become startled, lowering the appeal points of the startled Pokémon by the number of black hearts for each move.


In [[Generation III]], if not executed correctly, it only says that the move messed up, and it still gains appeal points and any other extra. For example, if a move that affects all Pokémon after the user is played last. On the other hand, if the move backfires on the user, it causes ''them'' to lose appeal points.
In [[Generation III]], if not executed correctly, it only says that the move messed up, and it still gains appeal points and any other extra. For example, if a move that affects all Pokémon after the user is played last. On the other hand, if the move backfires on the user, it causes ''them'' to lose appeal points.
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