94: Difference between revisions

4 bytes added ,  20 January 2016
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[[File:RBGlitchNameF1.png|link=]] ([[List of Japanese Pokémon names|Japanese]]: '''▼イ゙ゴ▼ゲ''') is a dual type {{t|Normal}}/{{t|Ghost}} [[glitch Pokémon]] in {{game|Red and Blue|s}}. It can be obtained by performing the [[Johto guard glitch]] with {{p|Wobbuffet}}. It is index number 241 (0xF1). It becomes a [[' B' ゥ]] if traded to {{game|Yellow}}. Its [[cry]] is a short tune. It shares its type combination with [[94 h]], which has a different index number of 249 (0xF9). [[4, ゥァ]] and [[4 89 4]] are also {{t|Ghost}}/{{t|Normal}} glitch Pokémon which appear in {{game|Yellow}}. [[File:RBGlitchNameF1.png|link=]] learns a large amount of moves, including more than any non-glitch Pokémon in existence, but it unfortunately also learns the highly volatile {{m|Super Glitch}} move a large number of times.
[[File:RBGlitchNameF1.png|link=]] ([[List of Japanese Pokémon names|Japanese]]: '''▼イ゙ゴ▼ゲ''') is a dual type {{t|Normal}}/{{t|Ghost}} [[glitch Pokémon]] in {{game|Red and Blue|s}}. It can be obtained by performing the [[Time Capsule exploit]] with {{p|Wobbuffet}}. It is index number 241 (0xF1). It becomes a [[' B' ゥ]] if traded to {{game|Yellow}}. Its [[cry]] is a short tune. It shares its type combination with [[94 h]], which has a different index number of 249 (0xF9). [[4, ゥァ]] and [[4 89 4]] are also {{t|Ghost}}/{{t|Normal}} glitch Pokémon which appear in {{game|Yellow}}. [[File:RBGlitchNameF1.png|link=]] learns a large amount of moves, including more than any non-glitch Pokémon in existence, but it unfortunately also learns the highly volatile {{m|Super Glitch}} move a large number of times.


It cannot be obtained via the [[Mew glitch#Ditto glitch|Ditto glitch]], as encountering a [[File:RBGlitchNameF1.png|link=]] directly in the wild will cause a {{tc|Gentleman}} to appear instead. When [[File:RBGlitchNameF1.png|link=]] is sent out on the opponent's side via the [[Cable Club black out glitch]], or a [[glitch Trainer]], its sprite is initially solid black, later revealing its real colors at a random point within the battle. If the player is defeated by [[File:RBGlitchNameF1.png|link=]], the colored parts of it turn into a light gray color.
It cannot be obtained via the [[Mew glitch#Ditto glitch|Ditto glitch]], as encountering a [[File:RBGlitchNameF1.png|link=]] directly in the wild will cause a {{tc|Gentleman}} to appear instead. When [[File:RBGlitchNameF1.png|link=]] is sent out on the opponent's side via the [[Cable Club black out glitch]], or a [[glitch Trainer]], its sprite is initially solid black, later revealing its real colors at a random point within the battle. If the player is defeated by [[File:RBGlitchNameF1.png|link=]], the colored parts of it turn into a light gray color.
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{{Availability/Header|type=Normal|type2=Ghost}}
{{Availability/Header|type=Normal|type2=Ghost}}
{{Availability/Gen|gen=I}}
{{Availability/Gen|gen=I}}
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Johto guard glitch]] ({{p|Wobbuffet}})}}
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Time Capsule exploit]] ({{p|Wobbuffet}})}}
{{Availability/Entry1/None|v=Yellow|area=Becomes [[' B' ゥ]] in {{v2|Yellow}}}}
{{Availability/Entry1/None|v=Yellow|area=Becomes [[' B' ゥ]] in {{v2|Yellow}}}}
|}
|}