Index number: Difference between revisions

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Undo revision 2383302 by MannedTooth (talk) it can be represented in hex, but by no means is necessarily in hex
(Hexadecimal precision)
m (Undo revision 2383302 by MannedTooth (talk) it can be represented in hex, but by no means is necessarily in hex)
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An '''index number''' is an hexadecimal number used internally by games to identify certain things. In the Pokémon games, there are index numbers for many things, most which are not seen other than by the programmers.
An '''index number''' is a number used internally by games to identify certain things. In the Pokémon games, there are index numbers for many things, most which are not seen other than by the programmers.


Most specifically, there are index numbers for [[List of locations by index number|locations]], [[List of items by index number|items]], [[List of moves|moves]], [[Ability#List of Abilities|Abilities]], and [[List of Pokémon#by index number|Pokémon]], most of which change between generations. There are a few for each, however, that remain unused, or are filled with "junk" data, such as the famed [[glitch]] Pokémon [[Missingno.]], or useless items, such as [[Teru-sama]].
Most specifically, there are index numbers for [[List of locations by index number|locations]], [[List of items by index number|items]], [[List of moves|moves]], [[Ability#List of Abilities|Abilities]], and [[List of Pokémon#by index number|Pokémon]], most of which change between generations. There are a few for each, however, that remain unused, or are filled with "junk" data, such as the famed [[glitch]] Pokémon [[Missingno.]], or useless items, such as [[Teru-sama]].