Forretress Donk (TCG): Difference between revisions

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Added blurb about Eevee
(Created the article Forretress Donk. This based on my decklist, recommendations from others, and stuff I have read online.)
 
m (Added blurb about Eevee)
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After drawing the needed cards, the next step would be to get out {{TCG ID|Legends Awakened|Forretress|28}} and {{TCG ID|Rising Rivals|Leafeon|45}}. The Energy would be attached to Forretress instead of Shuckle. Forretress's ''Iron Shell'' Poké-Body has the player flip a coin every time an Energy card is attached to it; tails places 2 damage counters on all Pokémon (excluding any Forretress). The damage to Blastoise, Espeon, and Leafeon can be continously healed with Leafeon's Poké-Body.
After drawing the needed cards, the next step would be to get out {{TCG ID|Legends Awakened|Forretress|28}} and {{TCG ID|Rising Rivals|Leafeon|45}}. The Energy would be attached to Forretress instead of Shuckle. Forretress's ''Iron Shell'' Poké-Body has the player flip a coin every time an Energy card is attached to it; tails places 2 damage counters on all Pokémon (excluding any Forretress). The damage to Blastoise, Espeon, and Leafeon can be continously healed with Leafeon's Poké-Body.


===Key cards===
==Key cards==
*'''{{TCG ID|Legends Awakened|Forretress|28}}''' -  Its ''Iron Shell'' Poké-Body is activated when the player attaches an Energy card to it. The player flips a coin, if it is tails place 2 damage counters on all Pokémon (excluding any Forretress).
*'''{{TCG ID|Legends Awakened|Forretress|28}}''' -  Its ''Iron Shell'' Poké-Body is activated when the player attaches an Energy card to it. The player flips a coin, if it is tails place 2 damage counters on all Pokémon (excluding any Forretress).
*'''{{TCG ID|Boundaries Crossed|Blastoise|31}}''' - Its ''Deluge'' Ability lets the play attach Water Energy Cards as often as they like during their turn.
*'''{{TCG ID|Boundaries Crossed|Blastoise|31}}''' - Its ''Deluge'' Ability lets the play attach Water Energy Cards as often as they like during their turn.
*'''{{TCG ID|Aquapolis|Espeon|H9}}''' - Its Poké-Power is used to return Energy cards attached to Shuckle, Forretress, and Leafeon; allowing an infinite loop of each one's Poké-Body.
*'''{{TCG ID|Aquapolis|Espeon|H9}}''' - Its Poké-Power is used to return Energy cards attached to Shuckle, Forretress, and Leafeon; allowing an infinite loop of each one's Poké-Body.
*'''{{TCG ID|Wizards Promo|Eevee|11}}''' - This is the best Eevee to use. It's Pokémon Power ''Chain Reaction'' forces the Eevee to evolve from the deck when the player evolves one of the other Pokémon. This effectively allows the player to use search resources in other Pokémon.
*'''{{TCG ID|HGSS Promo|Shuckle|15}}''' - Primary draw power of the deck. By attachment of Energy to Shuckle, the player will be able to draw their whole deck and have all resources available (note: you only lose if you cannot draw at the ''beginning'' of your turn).
*'''{{TCG ID|HGSS Promo|Shuckle|15}}''' - Primary draw power of the deck. By attachment of Energy to Shuckle, the player will be able to draw their whole deck and have all resources available (note: you only lose if you cannot draw at the ''beginning'' of your turn).
*'''{{TCG ID|Rising Rivals|Leafeon|45}}''' - When it is the Active Pokémon, it's ''Energy Refresh'' Poké-Body allows the healing of all of the player's Pokémon when an Energy card is attached to Leafeon.
*'''{{TCG ID|Rising Rivals|Leafeon|45}}''' - When it is the Active Pokémon, it's ''Energy Refresh'' Poké-Body allows the healing of all of the player's Pokémon when an Energy card is attached to Leafeon.
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