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Forretress Donk (TCG)

7,370 bytes added, 00:31, 15 January 2016
Created the article Forretress Donk. This based on my decklist, recommendations from others, and stuff I have read online.
{{ArchetypeInfobox
|title=Forretress Donk
|image=017120_P_FORETOSU.jpg
|image2=BlastoiseBoundariesCrossed31.jpg
|caption={{TCG ID|Legends Awakened|Forretress|28}} and {{TCG ID|Boundaries Crossed|Blastoise|31}}
|types={{e|Water}}
|cards={{TCG ID|Legends Awakened|Forretress|28}} and {{TCG ID|Boundaries Crossed|Blastoise|31}}
|era=Unlimited
}}
'''Forretress Donk''' is a {{TCG|deck archetype}} in the [[Pokémon Trading Card Game]] using {{TCG ID|Legends Awakened|Forretress|28}}. It uses the {{tcg|Unlimited format}}.

==History==
A less consistent version of this deck was played during the Diamond Pearl era using {{TCG|Secret Wonders}} {{TCG ID|Secret Wonders|Blastoise|2}}. Its ''Waterlog'' Poké-Power provided the Energy attachment for {{TCG ID|Legends Awakened|Forretress|28}}. This older version lacked the unlimited Energy attachment, required more Energy cards, and lacked the unlimited healing ability of Forretress Donk. The release of {{TCG ID|Black & White|Emboar|20}} allowed the creation of Forretress Donk. {{TCG ID|Boundaries Crossed|Blastoise|31}} of {{TCG|Boundaries Crossed}} and {{TCG ID|BREAKthrough|Magnezone|54}} of {{TCG|BREAKthrough}} provide alternate Energy attachment.


==Strategy==
[[File:ShuckleHGSSPromo15.jpg|thumb|right|{{TCG ID|HGSS Promo|Shuckle|15}}]]

Forretress Donk is designed to win on the very first turn of the game (a Donk City); capable of taking all prize cards or Knocking-Out all of the opponent's Pokémon on the first turn.

The ideal start would be Sableye; its ''Overearger'' Poké-Body allows the player to go first. Using the various Trainer cards, the player would want to set up a Blastoise (the player may use Emboar or Magnezone instead), Espeon, and Shuckle.

The deck utilizes a draw engine that allows the player to draw all cards of his or her deck with a single Energy card. The Abilities of {{TCG ID|Boundaries Crossed|Blastoise|31}}, {{TCG ID|Black & White|Emboar|20}}, or {{TCG ID|BREAKthrough|Magnezone|54}} allow the player to attach, as often as they like, Energy cards of the respective type. The Energy is attached to {{TCG ID|HGSS Promo|Shuckle|15}}; its ''Fermenting Liquid'' Poké-Body lets the player draw a card every time an Energy card is attached to it. {{TCG ID|Aquapolis|Espeon|H9}}'s ''Energy Return'' Poké-Power allows the player to return those Energy cards to the hand. This establishes an infinite loop of drawing with Shuckle.

After drawing the needed cards, the next step would be to get out {{TCG ID|Legends Awakened|Forretress|28}} and {{TCG ID|Rising Rivals|Leafeon|45}}. The Energy would be attached to Forretress instead of Shuckle. Forretress's ''Iron Shell'' Poké-Body has the player flip a coin every time an Energy card is attached to it; tails places 2 damage counters on all Pokémon (excluding any Forretress). The damage to Blastoise, Espeon, and Leafeon can be continously healed with Leafeon's Poké-Body.

===Key cards===
*'''{{TCG ID|Legends Awakened|Forretress|28}}''' - Its ''Iron Shell'' Poké-Body is activated when the player attaches an Energy card to it. The player flips a coin, if it is tails place 2 damage counters on all Pokémon (excluding any Forretress).
*'''{{TCG ID|Boundaries Crossed|Blastoise|31}}''' - Its ''Deluge'' Ability lets the play attach Water Energy Cards as often as they like during their turn.
*'''{{TCG ID|Aquapolis|Espeon|H9}}''' - Its Poké-Power is used to return Energy cards attached to Shuckle, Forretress, and Leafeon; allowing an infinite loop of each one's Poké-Body.
*'''{{TCG ID|HGSS Promo|Shuckle|15}}''' - Primary draw power of the deck. By attachment of Energy to Shuckle, the player will be able to draw their whole deck and have all resources available (note: you only lose if you cannot draw at the ''beginning'' of your turn).
*'''{{TCG ID|Rising Rivals|Leafeon|45}}''' - When it is the Active Pokémon, it's ''Energy Refresh'' Poké-Body allows the healing of all of the player's Pokémon when an Energy card is attached to Leafeon.
*'''{{TCG ID|Legends Awakened|Uxie|43}}''' - It's ''Set Up'' Poké-Power allows the player to draw cards until they have seven cards in their hand.
*'''{{TCG ID|Base Set|Professor Oak|88}}''' - Essentially a souped-up ''Set Up''.
*'''{{TCG ID|Platinum|Broken Time-Space|104}}''' - Allows the player to evolve Pokémon on the same turn they are played; this also allows evolution on the first turn.

==Typical deck list==
{{DeckArchetype}}
{{decklist/header}}
{{decklist/entry|1|{{TCG ID|Team Rocket|Porygon|48}}|Colorless||Common}}
{{decklist/entry|2|{{TCG ID|Great Encounters|Porygon2|49}}|Colorless||Uncommon}}
{{decklist/entry|2|{{TCG ID|HGSS Promo|Shuckle|15}}|Fighting||None}}
{{decklist/entry|2|{{TCG ID|Wizards Promo|Eevee|11}}|Colorless||None}}
{{decklist/entry|2|{{TCG ID|Aquapolis|Espeon|H9}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Rising Rivals|Leafeon|45}}|Grass||Uncommon}}
{{decklist/entry|2|{{TCG ID|Boundaries Crossed|Squirtle|29}}|Water||Common}}
{{decklist/entry|2|{{TCG ID|Unleashed|Wartortle|42}}|Water||Uncommon}}
{{decklist/entry|2|{{TCG ID|Boundaries Crossed|Blastoise|31}}| Water||Rare}}
{{decklist/entry|1|{{TCG ID|Undaunted|Pineco|62}}|Grass||Common}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Forretress|28}}|Metal||Rare}}
{{decklist/entry|4|{{TCG ID|Stormfront|Sableye|48}}|Darkness||Uncommon}}
{{decklist/entry|2|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Legends Awakened|Azelf|19}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Regice|36}}|Water||Rare}}
{{decklist/entry|1|{{TCG ID|Team Rocket|Rattata|66}}|Colorless||Common}}
{{decklist/entry|3|{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG ID|Skyridge|Oracle|138}}|Supporter||Uncommon}}
{{decklist/entry|1|{{TCG ID|Phantom Forces|Lysandre's Trump Card|99}}|Supporter ||Uncommon}}
{{decklist/entry|4|{{TCG ID|Platinum|Broken Time-Space|104}}|Stadium||Uncommon}}
{{decklist/entry|3|{{TCG ID|Base Set|Item Finder|74}}|Trainer||Rare}}
{{decklist/entry|3|{{TCG ID|Base Set|Computer Search|71}}|Trainer||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}}
{{decklist/entry|3|{{TCG ID|Gym Heroes|Erika|16}}|Trainer||Rare Holo}}
{{decklist/entry|1|{{TCG ID|Stormfront|Luxury Ball|86}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG ID|Gym Heroes|Secret Mission|118}} |Trainer||Uncommon}}
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Warp Point|88}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG|Water Energy}}|Energy|Water|None}}
{{decklist/footer}}


==Variable tech cards==
These are cards that may or may not be in the deck build depending on the player's style:
*'''{{TCG ID|Roaring Skies|Healing Scarf|84}}''' - An alternative healing method to Leafeon.
*'''{{TCG ID|Fossil|Mr. Fuji|58}}''' - Allows the player to shuffle a Benched Pokemon into the deck. This is useful for making more room on the Bench.
*'''{{TCG ID|EX Team Rocket Returns|Swoop! Teleporter|92}}''' - Switches a Basic Pokémon in play with a Basic Pokémon in the deck.


==Restriction==
Forretress Donk uses the Unlimited Format; therefore, it is not tournament legal. It is played at home, in unsanctioned tournaments, and at leagues where permitted.
{{-}}
{{Project TCG notice}}


[[Category:Deck archetypes]]
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