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==Moves== | ==Moves== | ||
{{movelist/contest- | {{outdated|section|needs=contest moves from Omega Ruby and Alpha Sapphire}} | ||
{{ | {{movelist/contest-head|Cute}} | ||
{{ | {{movelist/contest|5|After You|Normal|Status||||}} | ||
{{ | {{movelist/contest|1|Amnesia|Psychic|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}} | ||
{{ | {{movelist/contest|3|Assist|Normal|Status|1|0|The appeal's quality depends on its timing.|2|Makes the order of contestants random in the next turn.}} | ||
{{ | {{movelist/contest|2|Attract|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{ | {{movelist/contest|4|Aqua Tail|Water|Physical||||3|A basic performance using a move known by the Pokémon.}} | ||
{{ | {{movelist/contest|6|Baby-Doll Eyes|Fairy|Status||||}} | ||
{{ | {{movelist/contest|2|Baton Pass|Normal|Status|2|0|Makes all Pokémon after the user nervous.|0|Raises the score if the Voltage is low.}} | ||
{{ | {{movelist/contest|2|Belly Drum|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}} | ||
{{movelist/contest|5|Bestow|Normal|Status||||}} | |||
{{ | {{movelist/contest|3|Block|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going up in the same turn.}} | ||
{{ | {{movelist/contest|3|Bounce|Flying|Physical|1|0|Can avoid being startled by others.|1|Earn +3 if no other Pokémon has chosen the same Judge.}} | ||
{{ | {{movelist/contest|4|Brave Bird|Flying|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}} | ||
{{ | {{movelist/contest|1|Bubble|Water|Special|2|2|Startles all Pokémon that have done their appeals.|2|Enables the user to perform last in the next turn.}} | ||
{{ | {{movelist/contest|4|Bug Buzz|Bug|Special||||2|Earn +2 if the Judge's Voltage goes up.}} | ||
{{ | {{movelist/contest|6|Celebrate|Normal|Status||||}} | ||
{{ | {{movelist/contest|2|Charm|Normal|Status|2|1|Startles Pokémon that made a same-type appeal.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{ | {{movelist/contest|6|Confide|Normal|Status||||}} | ||
{{ | {{movelist/contest|5|Cotton Guard|Grass|Status||||}} | ||
{{ | {{movelist/contest|3|Covet|Normal|Physical|1|0|Makes the appeal as good as those before it.|0|Steals the Voltage of the Pokémon that just went.}} | ||
{{ | {{movelist/contest|1|Defense Curl|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}} | ||
{{ | {{movelist/contest|6|Disarming Voice|Fairy|Special||||}} | ||
{{ | {{movelist/contest|6|Draining Kiss|Fairy|Special|||||}} | ||
{{ | {{movelist/contest|4|Embargo|Dark|Status||||2|Prevents the Voltage from going up in the same turn.}} | ||
{{ | {{movelist/contest|2|Encore|Normal|Status|2|0|Makes all Pokémon after the user nervous.|1|Earn +3 if two Pokémon raise the Voltage in a row.}} | ||
{{ | {{movelist/contest|5|Entrainment|Normal|Status||||}} | ||
{{ | {{movelist/contest|3|Facade|Normal|Physical|2|0|The appeal works great if performed last.|2|Earns double the score on the final performance.}} | ||
{{ | {{movelist/contest|3|Fake Out|Normal|Physical|2|1|Startles Pokémon that made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.|2|3|Startles the last Pokémon to act before the user.}} | ||
{{movelist/contest|2|Flail|Normal|Physical|1|0|The appeal works better the later it is performed.|2|Earns double the score on the final performance.}} | |||
{{ | {{movelist/contest|3|Follow Me|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|2|Makes the order of contestants random in the next turn.}} | ||
{{ | {{movelist/contest|2|Frustration|Normal|Physical|1|0|An appeal that excites the audience in any contest.|2|Earn +2 if the Pokémon performs last in the turn.}} | ||
{{ | {{movelist/contest|1|Growl|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{ | {{movelist/contest|4|Guard Swap|Psychic|Status||||0|Raises the score if the Voltage is low.}} | ||
{{ | {{movelist/contest|6|Happy Hour|Normal|Status||||}} | ||
{{ | {{movelist/contest|4|Heal Block|Psychic|Status||||2|Prevents the Voltage from going up in the same turn.}} | ||
{{ | {{movelist/contest|4|Healing Wish|Psychic|Status||||0|Increased Voltage is added to the performance score.}} | ||
{{ | {{movelist/contest|5|Heart Stamp|Psychic|Physical||||}} | ||
{{ | {{movelist/contest|6|Hold Hands|Normal|Status||||}} | ||
{{ | {{movelist/contest|5|Hone Claws|Dark|Status||||}} | ||
{{ | {{movelist/contest|6|Infestation|Bug|Special||||}} | ||
{{ | {{movelist/contest|4|Last Resort|Normal|Physical||||0|Earn a higher score the later the Pokémon performs.}} | ||
{{ | {{movelist/contest|4|Lucky Chant|Normal|Status||||2|Prevents the Voltage from going up in the same turn.}} | ||
{{ | {{movelist/contest|4|Magnet Rise|Electric|Status||||2|Prevents the Voltage from going up in the same turn.}} | ||
{{ | {{movelist/contest|4|Me First|Normal|Status||||2|Enables the user to perform first in the next turn.}} | ||
{{ | {{movelist/contest|1|Metronome|Normal|Status|3|0|Can be repeatedly used without boring the judge.|2|Makes the order of contestants random in the next turn.}} | ||
{{ | {{movelist/contest|2|Milk Drink|Normal|Status|2|0|Works well if it's the same type as the one before.|0|Increased Voltage is added to the performance score.}} | ||
{{ | {{movelist/contest|1|Mimic|Normal|Status|1|0|Makes the appeal as good as the one before it.|0|Steals the Voltage of the Pokémon that just went.}} | ||
{{ | {{movelist/contest|1|Minimize|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}} | ||
{{ | {{movelist/contest|4|Miracle Eye|Psychic|Status||||1|Earn +3 if two Pokémon raise the Voltage in a row.}} | ||
{{ | {{movelist/contest|4|Mirror Shot|Steel|Special||||2|Earn +2 if the Pokémon performs first in the turn.}} | ||
{{ | {{movelist/contest|3|Mud Sport|Ground|Status|4|0|A highly appealing move.|2|Prevents the Voltage from going up in the same turn.}} | ||
{{ | {{movelist/contest|2|Mud-Slap|Ground|Special|2|1|Startles the Pokémon that has the judge's attention.|3|A basic performance using a move known by the Pokémon.}} | ||
{{ | {{movelist/contest|4|Nasty Plot|Dark|Status||||0|Earn double the score in the next turn.}} | ||
{{ | {{movelist/contest|6|Nuzzle|Electric|Physical||||}} | ||
{{ | {{movelist/contest|6|Play Nice|Normal|Status|||||}} | ||
{{ | {{movelist/contest|6|Play Rough|Fairy|Physical|||||}} | ||
{ | {{movelist/contest|4|Pluck|Flying|Physical||||0|Steals the Voltage of the Pokémon that just went.}} | ||
{{ | {{movelist/contest|2|Present|Normal|Physical|3|0|Can be repeatedly used without boring the judge.|0|Raises the score if the Voltage is low.}} | ||
{{ | {{movelist/contest|2|Protect|Normal|Status|1|0|Can avoid being startled by others.|0|Raises the score if the Voltage is low.}} | ||
{{ | {{movelist/contest|3|Refresh|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Increased Voltage is added to the performance score.}} | ||
{{ | {{movelist/contest|1|Rest|Psychic|Status|2|0|Can avoid being startled by others once.|0|Increased Voltage is added to the performance score.}} | ||
{{ | {{movelist/contest|2|Return|Normal|Physical|1|0|An appeal that excites the audience in any contest.|2|Earn +2 if the Pokémon performs first in the turn.}} | ||
{{ | {{movelist/contest|3|Role Play|Psychic|Status|1|0|Makes the appeal as good as those before it.|1|Earn +3 if the Pokémon gets the lowest score.}} | ||
{{ | {{movelist/contest|1|Sand-Attack|Ground|Status|2|1|Startles the Pokémon that has the judge's attention.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{ | {{movelist/contest|4|Shadow Claw|Ghost|Physical||||2|Earn +2 if the Pokémon performs first in the turn.}} | ||
{{ | {{movelist/contest|1|Sharpen|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}} | ||
{{ | {{movelist/contest|5|Simple Beam|Normal|Status||||}} | ||
{{ | {{movelist/contest|1|Sing|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{ | {{movelist/contest|3|Slack Off|Normal|Status|1|0|The appeal works better the later it is performed.|0|Increased Voltage is added to the performance score.}} | ||
{{ | {{movelist/contest|2|Sleep Talk|Normal|Status|3|0|Can be repeatedly used without boring the judge.|3|A basic performance using a move known by the Pokémon.}} | ||
{{ | {{movelist/contest|5|Soak|Water|Status||||}} | ||
{{ | {{movelist/contest|2|Snore|Normal|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}} | ||
{{ | {{movelist/contest|1|Splash|Normal|Status|2|0|The appeal works great if performed last.|2|Raises the score if the Voltage is low.}} | ||
{{ | {{movelist/contest|5|Struggle Bug|Bug|Special||||}} | ||
{{ | {{movelist/contest|2|Swagger|Normal|Status|2|0|The appeal works great if performed first.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{ | {{movelist/contest|2|Sweet Kiss|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{ | {{movelist/contest|2|Sweet Scent|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{ | {{movelist/contest|1|Tail Whip|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{ | {{movelist/contest|5|Tail Slap|Normal|Physical||||}} | ||
{{ | {{movelist/contest|3|Teeter Dance|Normal|Status|4|4|Jams the others, and misses one turn of appeals.|2|Makes the order of contestants random in the next turn.}} | ||
{{ | {{movelist/contest|3|Tickle|Normal|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{ | {{movelist/contest|6|Trick-or-Treat|Ghost|Status|||||}} | ||
{{ | {{movelist/contest|4|Trick Room|Psychic|Status||||2|Makes the order of contestants random in the next turn.}} | ||
{{ | {{movelist/contest|4|U-turn|Bug|Physical||||0|Raises the score if the Voltage is low.}} | ||
{{ | {{movelist/contest|3|Uproar|Normal|Special|3|0|Scrambles up the order of appeals on the next turn.|2|Lowers the Voltage of all Judges by one each.}} | ||
{{ | {{movelist/contest|1|Water Gun|Water|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}} | ||
{{ | {{movelist/contest|3|Water Sport|Water|Status|4|0|A highly appealing move.|2|Prevents the Voltage from going up in the same turn.}} | ||
{{ | {{movelist/contest|3|Wish|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|0|Increased Voltage is added to the performance score.}} | ||
{{ | {{movelist/contest|1|Withdraw|Water|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}} | ||
{{ | {{movelist/contest|3|Yawn|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{movelist/contest-foot|Cute}} | {{movelist/contest-foot|Cute}} | ||