Cute (condition): Difference between revisions

m
Reverted edits by TehPerson (talk) to last revision by Lanthanum
(→‎Moves: updating to gen 6 list)
m (Reverted edits by TehPerson (talk) to last revision by Lanthanum)
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==Moves==
==Moves==
{{movelist/contest-head2|Cute}}
{{outdated|section|needs=contest moves from Omega Ruby and Alpha Sapphire}}
{{Movelist/contest2|5|After You|Normal|Status|3|0|Causes the user to move later on the next turn.}}
{{movelist/contest-head|Cute}}
{{Movelist/contest2|2|Amnesia|Psychic|Status|2|0|Prevents the user from being startled until the turn ends.}}
{{movelist/contest|5|After You|Normal|Status||||}}
{{Movelist/contest2|3|Assist|Normal|Status|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|1|Amnesia|Psychic|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{Movelist/contest2|3|Astonish|Ghost|Physical|2|3|Badly startles the last Pokémon to act before the user.}}
{{movelist/contest|3|Assist|Normal|Status|1|0|The appeal's quality depends on its timing.|2|Makes the order of contestants random in the next turn.}}
{{Movelist/contest2|2|Attract|Normal|Status|2|0|Makes the remaining Pokémon nervous.}}
{{movelist/contest|2|Attract|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|6|Baby-Doll Eyes|Fairy|Status|3|0|Causes the user to move earlier on the next turn.}}
{{movelist/contest|4|Aqua Tail|Water|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|2|Barrage|Normal|Physical|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|6|Baby-Doll Eyes|Fairy|Status||||}}
{{Movelist/contest2|2|Baton Pass|Normal|Status|1|0|Works well if the user is pumped up.}}
{{movelist/contest|2|Baton Pass|Normal|Status|2|0|Makes all Pokémon after the user nervous.|0|Raises the score if the Voltage is low.}}
{{Movelist/contest2|2|Belly Drum|Normal|Status|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest|2|Belly Drum|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{Movelist/contest2|5|Bestow|Normal|Status|1|0|Works better the more the crowd is excited.}}
{{movelist/contest|5|Bestow|Normal|Status||||}}
{{Movelist/contest2|3|Block|Normal|Status|2|0|Makes the remaining Pokémon nervous.}}
{{movelist/contest|3|Block|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|3|Bounce|Flying|Physical|2|0|Prevents the user from being startled until the turn ends.}}
{{movelist/contest|3|Bounce|Flying|Physical|1|0|Can avoid being startled by others.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{Movelist/contest2|2|Bubble|Water|Special|4|0|Quite an appealing move.}}
{{movelist/contest|4|Brave Bird|Flying|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|4|Bug Bite|Bug|Physical|3|0|Makes audience expect little of other contestants.}}
{{movelist/contest|1|Bubble|Water|Special|2|2|Startles all Pokémon that have done their appeals.|2|Enables the user to perform last in the next turn.}}
{{Movelist/contest2|4|Captivate|Normal|Status|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest|4|Bug Buzz|Bug|Special||||2|Earn +2 if the Judge's Voltage goes up.}}
{{Movelist/contest2|6|Celebrate|Normal|Status|2|0|Excites the audience in any kind of contest.}}
{{movelist/contest|6|Celebrate|Normal|Status||||}}
{{Movelist/contest2|2|Charm|Fairy|Status|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest|2|Charm|Normal|Status|2|1|Startles Pokémon that made a same-type appeal.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|4|Chatter|Flying|Special|3|0|Makes audience expect little of other contestants.}}
{{movelist/contest|6|Confide|Normal|Status||||}}
{{Movelist/contest2|6|Confide|Normal|Status|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|5|Cotton Guard|Grass|Status||||}}
{{Movelist/contest2|4|Copycat|Normal|Status|3|0|Affected by how well the previous Pokémon's move went.}}
{{movelist/contest|3|Covet|Normal|Physical|1|0|Makes the appeal as good as those before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{Movelist/contest2|5|Cotton Guard|Grass|Status|2|0|Prevents the user from being startled until the turn ends.}}
{{movelist/contest|1|Defense Curl|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|3|Covet|Normal|Physical|3|0|Affected by how well the previous Pokémon's move went.}}
{{movelist/contest|6|Disarming Voice|Fairy|Special||||}}
{{Movelist/contest2|2|Defense Curl|Normal|Status|2|0|Prevents the user from being startled one time this turn.}}
{{movelist/contest|6|Draining Kiss|Fairy|Special|||||}}
{{Movelist/contest2|6|Disarming Voice|Fairy|Special|2|0|Works great if the user goes first this turn.}}
{{movelist/contest|4|Embargo|Dark|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|2|Dizzy Punch|Normal|Physical|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest|2|Encore|Normal|Status|2|0|Makes all Pokémon after the user nervous.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{Movelist/contest2|1|Double Slap|Normal|Physical|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|5|Entrainment|Normal|Status||||}}
{{Movelist/contest2|6|Draining Kiss|Fairy|Special|1|0|Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{movelist/contest|3|Facade|Normal|Physical|2|0|The appeal works great if performed last.|2|Earns double the score on the final performance.}}
{{Movelist/contest2|2|Egg Bomb|Normal|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|3|Fake Out|Normal|Physical|2|1|Startles Pokémon that made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.|2|3|Startles the last Pokémon to act before the user.}}
{{Movelist/contest2|1|Ember|Fire|Special|4|0|Quite an appealing move.}}
{{movelist/contest|2|Flail|Normal|Physical|1|0|The appeal works better the later it is performed.|2|Earns double the score on the final performance.}}
{{Movelist/contest2|2|Encore|Normal|Status|2|0|Makes the remaining Pokémon nervous.}}
{{movelist/contest|3|Follow Me|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|2|Makes the order of contestants random in the next turn.}}
{{Movelist/contest2|5|Entrainment|Normal|Status|2|1|Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest|2|Frustration|Normal|Physical|1|0|An appeal that excites the audience in any contest.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|3|Facade|Normal|Physical|2|0|Works great if the user goes last this turn.}}
{{movelist/contest|1|Growl|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|3|Fake Out|Normal|Physical|2|3|Badly startles the last Pokémon to act before the user.}}
{{movelist/contest|4|Guard Swap|Psychic|Status||||0|Raises the score if the Voltage is low.}}
{{Movelist/contest2|3|Fake Tears|Dark|Status|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest|6|Happy Hour|Normal|Status||||}}
{{Movelist/contest2|2|Flail|Normal|Physical|1|0|Works better the later it is used in a turn.}}
{{movelist/contest|4|Heal Block|Psychic|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|4|Fling|Dark|Physical|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|4|Healing Wish|Psychic|Status||||0|Increased Voltage is added to the performance score.}}
{{Movelist/contest2|3|Follow Me|Normal|Status|3|0|Temporarily stops the crowd from growing excited.}}
{{movelist/contest|5|Heart Stamp|Psychic|Physical||||}}
{{Movelist/contest2|2|Frustration|Normal|Physical|2|3|Badly startles the last Pokémon to act before the user.}}
{{movelist/contest|6|Hold Hands|Normal|Status||||}}
{{Movelist/contest2|4|Grass Knot|Grass|Special|1|0|Works better the later it is used in a turn.}}
{{movelist/contest|5|Hone Claws|Dark|Status||||}}
{{Movelist/contest2|1|Growl|Normal|Status|2|0|Works great if the user goes last this turn.}}
{{movelist/contest|6|Infestation|Bug|Special||||}}
{{Movelist/contest2|6|Happy Hour|Normal|Status|2|0|Excites the audience in any kind of contest.}}
{{movelist/contest|4|Last Resort|Normal|Physical||||0|Earn a higher score the later the Pokémon performs.}}
{{Movelist/contest2|5|Heart Stamp|Psychic|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|4|Lucky Chant|Normal|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|6|Hold Hands|Normal|Status|2|0|Prevents the user from being startled until the turn ends.}}
{{movelist/contest|4|Magnet Rise|Electric|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|5|Hone Claws|Dark|Status|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|4|Me First|Normal|Status||||2|Enables the user to perform first in the next turn.}}
{{Movelist/contest2|6|Infestation|Bug|Special|3|0|Temporarily stops the crowd from growing excited.}}
{{movelist/contest|1|Metronome|Normal|Status|3|0|Can be repeatedly used without boring the judge.|2|Makes the order of contestants random in the next turn.}}
{{Movelist/contest2|4|Last Resort|Normal|Physical|1|0|Works well if the user is pumped up.}}
{{movelist/contest|2|Milk Drink|Normal|Status|2|0|Works well if it's the same type as the one before.|0|Increased Voltage is added to the performance score.}}
{{Movelist/contest2|2|Lick|Ghost|Physical|2|3|Startles the last Pokémon to act before the user.}}
{{movelist/contest|1|Mimic|Normal|Status|1|0|Makes the appeal as good as the one before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{Movelist/contest2|4|Lucky Chant|Normal|Status|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|1|Minimize|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|2|Metronome|Normal|Status|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|4|Miracle Eye|Psychic|Status||||1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{Movelist/contest2|2|Milk Drink|Normal|Status|2|0|Works great if the user goes first this turn.}}
{{movelist/contest|4|Mirror Shot|Steel|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{Movelist/contest2|2|Mimic|Normal|Status|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest|3|Mud Sport|Ground|Status|4|0|A highly appealing move.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|2|Minimize|Normal|Status|2|0|Prevents the user from being startled until the turn ends.}}
{{movelist/contest|2|Mud-Slap|Ground|Special|2|1|Startles the Pokémon that has the judge's attention.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|4|Mud Bomb|Ground|Special|2|3|Startles the last Pokémon to act before the user.}}
{{movelist/contest|4|Nasty Plot|Dark|Status||||0|Earn double the score in the next turn.}}
{{Movelist/contest2|3|Mud Sport|Ground|Status|2|0|Excites the audience in any kind of contest.}}
{{movelist/contest|6|Nuzzle|Electric|Physical||||}}
{{Movelist/contest2|2|Mud-Slap|Ground|Special|3|0|Makes audience expect little of other contestants.}}
{{movelist/contest|6|Play Nice|Normal|Status|||||}}
{{Movelist/contest2|6|Nuzzle|Electric|Physical|2|1|Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest|6|Play Rough|Fairy|Physical|||||}}
{{Movelist/contest2|6|Play Nice|Normal|Status|1|0|Works better the more the crowd is excited.}}
{{movelist/contest|4|Pluck|Flying|Physical||||0|Steals the Voltage of the Pokémon that just went.}}
{{Movelist/contest2|6|Play Rough|Fairy|Physical|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|2|Present|Normal|Physical|3|0|Can be repeatedly used without boring the judge.|0|Raises the score if the Voltage is low.}}
{{Movelist/contest2|4|Pluck|Flying|Physical|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|2|Protect|Normal|Status|1|0|Can avoid being startled by others.|0|Raises the score if the Voltage is low.}}
{{Movelist/contest2|2|Present|Normal|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|3|Refresh|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Increased Voltage is added to the performance score.}}
{{Movelist/contest2|2|Protect|Normal|Status|2|0|Prevents the user from being startled one time this turn.}}
{{movelist/contest|1|Rest|Psychic|Status|2|0|Can avoid being startled by others once.|0|Increased Voltage is added to the performance score.}}
{{Movelist/contest2|3|Refresh|Normal|Status|2|0|Prevents the user from being startled one time this turn.}}
{{movelist/contest|2|Return|Normal|Physical|1|0|An appeal that excites the audience in any contest.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{Movelist/contest2|2|Rest|Psychic|Status|2|0|Prevents the user from being startled until the turn ends.}}
{{movelist/contest|3|Role Play|Psychic|Status|1|0|Makes the appeal as good as those before it.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{Movelist/contest2|2|Return|Normal|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|1|Sand-Attack|Ground|Status|2|1|Startles the Pokémon that has the judge's attention.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|3|Role Play|Psychic|Status|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest|4|Shadow Claw|Ghost|Physical||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{Movelist/contest2|2|Rollout|Rock|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|1|Sharpen|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{Movelist/contest2|1|Sand Attack|Ground|Status|3|0|Makes audience expect little of other contestants.}}
{{movelist/contest|5|Simple Beam|Normal|Status||||}}
{{Movelist/contest2|2|Sharpen|Normal|Status|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|1|Sing|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|5|Simple Beam|Normal|Status|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|3|Slack Off|Normal|Status|1|0|The appeal works better the later it is performed.|0|Increased Voltage is added to the performance score.}}
{{Movelist/contest2|1|Sing|Normal|Status|2|0|Makes the remaining Pokémon nervous.}}
{{movelist/contest|2|Sleep Talk|Normal|Status|3|0|Can be repeatedly used without boring the judge.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|3|Slack Off|Normal|Status|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest|5|Soak|Water|Status||||}}
{{Movelist/contest2|2|Sleep Talk|Normal|Status|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|2|Snore|Normal|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|2|Snore|Normal|Special|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest|1|Splash|Normal|Status|2|0|The appeal works great if performed last.|2|Raises the score if the Voltage is low.}}
{{Movelist/contest2|5|Soak|Water|Status|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest|5|Struggle Bug|Bug|Special||||}}
{{Movelist/contest2|2|Soft-Boiled|Normal|Status|2|0|Works great if the user goes first this turn.}}
{{movelist/contest|2|Swagger|Normal|Status|2|0|The appeal works great if performed first.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|2|Splash|Normal|Status|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest|2|Sweet Kiss|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|5|Struggle Bug|Bug|Special|2|0|Works great if the user goes last this turn.}}
{{movelist/contest|2|Sweet Scent|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|2|Substitute|Normal|Status|2|0|Prevents the user from being startled one time this turn.}}
{{movelist/contest|1|Tail Whip|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|2|Swagger|Normal|Status|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|5|Tail Slap|Normal|Physical||||}}
{{Movelist/contest2|2|Sweet Kiss|Fairy|Status|2|0|Makes the remaining Pokémon nervous.}}
{{movelist/contest|3|Teeter Dance|Normal|Status|4|4|Jams the others, and misses one turn of appeals.|2|Makes the order of contestants random in the next turn.}}
{{Movelist/contest2|2|Sweet Scent|Normal|Status|2|0|Prevents the user from being startled one time this turn.}}
{{movelist/contest|3|Tickle|Normal|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|5|Tail Slap|Normal|Physical|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|6|Trick-or-Treat|Ghost|Status|||||}}
{{Movelist/contest2|1|Tail Whip|Normal|Status|2|0|Works great if the user goes last this turn.}}
{{movelist/contest|4|Trick Room|Psychic|Status||||2|Makes the order of contestants random in the next turn.}}
{{Movelist/contest2|3|Teeter Dance|Normal|Status|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest|4|U-turn|Bug|Physical||||0|Raises the score if the Voltage is low.}}
{{Movelist/contest2|3|Tickle|Normal|Status|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|3|Uproar|Normal|Special|3|0|Scrambles up the order of appeals on the next turn.|2|Lowers the Voltage of all Judges by one each.}}
{{Movelist/contest2|6|Trick-or-Treat|Ghost|Status|2|1|Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest|1|Water Gun|Water|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|3|Uproar|Normal|Special|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest|3|Water Sport|Water|Status|4|0|A highly appealing move.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|4|U-turn|Bug|Physical|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest|3|Wish|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|0|Increased Voltage is added to the performance score.}}
{{Movelist/contest2|1|Water Gun|Water|Special|4|0|Quite an appealing move.}}
{{movelist/contest|1|Withdraw|Water|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|3|Water Sport|Water|Status|2|0|Excites the audience in any kind of contest.}}
{{movelist/contest|3|Yawn|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|3|Wish|Normal|Status|3|0|Excites the audience a lot if used last.}}
{{Movelist/contest2|2|Withdraw|Water|Status|2|0|Prevents the user from being startled one time this turn.}}
{{Movelist/contest2|3|Yawn|Normal|Status|2|0|Makes the remaining Pokémon nervous.}}
{{movelist/contest-foot|Cute}}
{{movelist/contest-foot|Cute}}


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