Capsule Monsters: Difference between revisions

Clarify that CM differs from Pokémon in that combat isn't involved in catching monsters
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(Clarify that CM differs from Pokémon in that combat isn't involved in catching monsters)
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Various Pokémon are known or believed to have originated from this early concept work, such as the well known battling foes {{p|Nidorino}} and {{p|Gengar}}. A few others include {{p|Lapras}}, {{p|Rhydon}}, and {{p|Slowbro}}, though many of the concept sketches included generic looking creatures such as simple dragon and apelike figures that may have eventually been developed into many of the existing Pokémon.
Various Pokémon are known or believed to have originated from this early concept work, such as the well known battling foes {{p|Nidorino}} and {{p|Gengar}}. A few others include {{p|Lapras}}, {{p|Rhydon}}, and {{p|Slowbro}}, though many of the concept sketches included generic looking creatures such as simple dragon and apelike figures that may have eventually been developed into many of the existing Pokémon.


Presumably, the gameplay of Capsule Monsters wasn't about catching monsters like the final Pokémon mechanics. Instead, the Trainer had a Charisma stat that had to be raised to entice wild monsters to join them.<ref>[http://www.glitterberri.com/pokemon-red-blue/early-concept-art/2/ Glitterberri - Early Concept Art Page 2]</ref> The Trainer may have been able to participate in combat himself, indicating that several Trainers that are depicted with the whips were the leftovers of the mechanics. The Trainer may restore their monster's health by staying at the hotel, which provided healing devices in rooms, similar to a [[Pokémon Center]].
Presumably, monsters were not caught through combat, as in the final Pokémon mechanics. Instead, the Trainer had a Charisma stat that had to be raised to entice wild monsters to join them.<ref>[http://www.glitterberri.com/pokemon-red-blue/early-concept-art/2/ Glitterberri - Early Concept Art Page 2]</ref> The Trainer may have been able to participate in combat himself, indicating that several Trainers that are depicted with the whips were the leftovers of the mechanics. The Trainer may restore their monster's health by staying at the hotel, which provided healing devices in rooms, similar to a [[Pokémon Center]].


In addition, some concept art shows Trainers buying monsters in a pet-store like setting, probably a similar concept to purchasing Pokémon at the [[Celadon Game Corner|Game Corner]] or from the [[Magikarp salesman]]. The original pitch also did not include [[core series|the paired games]] with the [[game-exclusive Pokémon|game-exclusive concept]]; instead, [[trade|trading]] would be encouraged by "Mirage Monsters", creatures with a very low encounter rate.
In addition, some concept art shows Trainers buying monsters in a pet-store like setting, probably a similar concept to purchasing Pokémon at the [[Celadon Game Corner|Game Corner]] or from the [[Magikarp salesman]]. The original pitch also did not include [[core series|the paired games]] with the [[game-exclusive Pokémon|game-exclusive concept]]; instead, [[trade|trading]] would be encouraged by "Mirage Monsters", creatures with a very low encounter rate.
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