Munna (Gates to Infinity): Difference between revisions

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As the dialogue continues, with Munna further persuaded by the player and partner's conviction, tremors cause a huge icicle to collapse toward the player and partner. Munna jumps in and saves them from the terrain-splitting icicle, barely escaping it herself. She encourages the player and partner to confront Kyurem and save the world, declaring that she will not participate, as she has sworn loyalty to Kyurem. When the player is fighting the Bittercold, Munna is one of the Pokémon sending her "''Don't give up!''" thoughts to the player, weakening the Bittercold. Like the other Pokémon who were at the Glacier Palace as it crumbled after the Bittercold was destroyed, Munna is implied to have been saved by Kyurem.
As the dialogue continues, with Munna further persuaded by the player and partner's conviction, tremors cause a huge icicle to collapse toward the player and partner. Munna jumps in and saves them from the terrain-splitting icicle, barely escaping it herself. She encourages the player and partner to confront Kyurem and save the world, declaring that she will not participate, as she has sworn loyalty to Kyurem. When the player is fighting the Bittercold, Munna is one of the Pokémon sending her "''Don't give up!''" thoughts to the player, weakening the Bittercold. Like the other Pokémon who were at the Glacier Palace as it crumbled after the Bittercold was destroyed, Munna is implied to have been saved by Kyurem.
She later reappears at Super Mystery Dungeon, and provides the player with a letter that has to be delivered to a Gigalith. She becomes a playable character once the message is successfully delivered. Speaking to her has her express remorse for previous actions, and that she wishes to make up for her mistakes.


==Personality and characteristics==
==Personality and characteristics==
Dedicated to her cause, Munna is portrayed as a calm and collected Pokémon, displaying no signature phrase/exclamation/onomatopoeia in her dialogue, aside from the occasional, recurring ''Heh-heh-heh...'' (Japanese: '''フフフ・・・・・・''' ''Fufufu...''), unlike many other characters in the [[Pokémon Mystery Dungeon series]], including several of her teammates. She is well-respected as the leader among her friends, who refer to her as ''Lady Munna'' (Japanese: '''ムンナ{{tt|様|さま}}''' ''Munna-{{wp|Japanese honorifics#Sama|sama}}''). Although initially depicted as a cunning, deceiving leader accompanied by her gang of thugs, Munna and her teammates are shown to care deeply for each other as the story progresses. She is capable of communicating telepathically with {{p|Kyurem}}, and performing various other acts of out-of-battle mind influence.
Dedicated to her cause, Munna is portrayed as a calm and collected Pokémon, displaying no signature phrase/exclamation/onomatopoeia in her dialogue, aside from the occasional, recurring ''Heh-heh-heh...'' (Japanese: '''フフフ・・・・・・''' ''Fufufu...''), unlike many other characters in the [[Pokémon Mystery Dungeon series]], including several of her teammates. She is well-respected as the leader among her friends, who refer to her as ''Lady Munna'' (Japanese: '''ムンナ{{tt|様|さま}}''' ''Munna-{{wp|Japanese honorifics#Sama|sama}}''). Although initially depicted as a cunning, deceiving leader accompanied by her gang of thugs, Munna and her teammates are shown to care deeply for each other as the story progresses. She is capable of communicating telepathically with {{p|Kyurem}}, and performing various other acts of out-of-battle mind influence.
In Super Mystery Dungeon, she is apologetic for her previous actions, and wishes to atone for her previous sins.


==Moveset==
==Moveset==