30,354
edits
m (→Eject Button: Metronome was tested.) |
Tiddlywinks (talk | contribs) m (→Eject Button: direct links) |
||
Line 30: | Line 30: | ||
When this Pokémon is switched in again, the Pokémon's item will be affected by a glitch which may cause the item's effect to be applied twice when activated. This behavior lasts until the Pokémon is switched out, or until the Pokémon's item is removed or moved to another Pokémon. The items affected by this glitch are: | When this Pokémon is switched in again, the Pokémon's item will be affected by a glitch which may cause the item's effect to be applied twice when activated. This behavior lasts until the Pokémon is switched out, or until the Pokémon's item is removed or moved to another Pokémon. The items affected by this glitch are: | ||
* | *{{DL|In-battle effect item|Black Sludge]] will hurt or heal the holder twice per turn (the item activation animation will display each time). | ||
* | *{{DL|In-battle effect item|Sticky Barb]] will hurt the holder twice (the item activation animation will display each time). | ||
* | *{{DL|In-battle effect item|Life Orb]] will apply its damage boost twice, and decrease the holder's HP twice. | ||
* | *{{DL|In-battle effect item|Rocky Helmet]] will inflict damage twice. | ||
* | *{{DL|In-battle effect item|Destiny Knot]] will activate twice. If the other Pokémon has a {{DL|In-battle effect item|Mental Herb]], it will be used up upon the first activation, only to be infatuated again a second time. | ||
* | *{{DL|In-battle effect item|Shell Bell]] will heal the holder twice (the item activation animation will display each time). | ||
* | *{{DL|In-battle effect item|Leftovers]] will heal the holder four times (the item activation animation will display twice, once before applying, once after healing twice). | ||
*The {{DL|In-battle effect item|Metronome}} applies twice. The two multipliers are applied in sequence, each capping after 5 uses of the move. This means that the move's power becomes 1.44× after 1 use (1.2×1.2), 1.96× after 2 uses, 2.56× after 3 uses, 3.24× after 4 uses, and 4× after 5 or more uses. | *The {{DL|In-battle effect item|Metronome}} applies twice. The two multipliers are applied in sequence, each capping after 5 uses of the move. This means that the move's power becomes 1.44× after 1 use (1.2×1.2), 1.96× after 2 uses, 2.56× after 3 uses, 3.24× after 4 uses, and 4× after 5 or more uses. | ||
*Stat-stage boosting held items, such as the | *Stat-stage boosting held items, such as the {{DL|In-battle effect item|Weakness Policy]] and [[Salac Berry]], will boost stats twice (the item activation animation will only display once). The [[Starf Berry]] can increase a different stat each time. | ||
*{{cat|HP-restoring Berries}} and | *{{cat|HP-restoring Berries}} and {{DL|Drink|Berry Juice}} will heal twice (even if the Pokémon heals above the activation threshold after the first heal), unless they are activated upon switching in (in which case they will only activate once). | ||
*{{cat|Damage-reducing Berries}} will quarter the damage instead of halving it (although the activation message will only be displayed once). | *{{cat|Damage-reducing Berries}} will quarter the damage instead of halving it (although the activation message will only be displayed once). | ||
*The | *The {{DL|In-battle effect item|Scope Lens]] and {{DL|Evolution-inducing held item|Razor Claw]] will boost the holder's [[critical hit]] stage by 2 instead of 1. | ||
*The following items have their passive boosts applied twice: | *The following items have their passive boosts applied twice: {{DL|In-battle effect item|Choice Band]], {{DL|In-battle effect item|Choice Specs]], {{DL|In-battle effect item|Choice Scarf]], [[type-enhancing item]]s (including [[Plate]]s and [[Incense]]), [[stat-enhancing item]]s (including the {{DL|In-battle effect item|Assault Vest]] and {{DL|Stat-enhancing item|Eviolite]]), {{DL|In-battle effect item|Float Stone]], {{DL|In-battle effect item|Big Root]], {{DL|In-battle effect item|Iron Ball]]. | ||
Some items are only affected in trivial ways: | Some items are only affected in trivial ways: | ||
*The | *The {{DL|In-battle effect item|Quick Claw]] and {{DL|In-battle effect item|Power Herb]] will display their activation messages twice. | ||
*The | *The {{DL|In-battle effect item|Air Balloon]] will display the floating message twice (but will only display the burst message once). | ||
<!--[[Gem]]s and the [[Lansat Berry]] are unaffected. -->The moves {{m|Fling}}, {{m|Natural Gift}}, {{m|Bug Bite}}, and {{m|Pluck}} are unaffected. | <!--[[Gem]]s and the [[Lansat Berry]] are unaffected. -->The moves {{m|Fling}}, {{m|Natural Gift}}, {{m|Bug Bite}}, and {{m|Pluck}} are unaffected. |