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List of moves that do damage

2,268 bytes added, 13:32, 30 May 2019
hidden power 31-70
'''Damage done to a Pokémon''' is the amount of {{statincomplete|HP}} taken away when aneeds=missing [[moveGeneration VII]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by {{a|Wonder Guard}}) or the target uses a move like {{m|Protect}}. This list does not account for moves such as {{m|Assist}}, {{m|Metronome}}, {{m|Mirror Move}}, and {{m|Copycat}}, which can deal damage based on copying other moves.
 
'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s.
 
{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};"
| 85
| 90%
| Has a 10% chance of {{status|burningburn}}ing the target.
|-
| {{m|Blizzard}}
| {{tt|110|120 in Generations I-V}}
| {{tt|70%|90% in Generation I}}
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Blue Flare}}
| 130
| 85%
| Has a 20% chance of {{status|burningburn}}ing the target.
|-
| {{m|Body Slam}}
| 85
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Bolt Strike}}
| 130
| 85%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Bone Club}}
| 85
| 85%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Brave Bird}}
| {{tt|65|60 in Generations IV-V}}
| 100%
| Has a 100% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Chip Away}}
| 50
| 100%
| Has a 10% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Constrict}}
| 70
| 100%
| Has a high critical hit ratio and 10% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Crunch}}
| 100%
|
|-
| {{m|Diamond Storm}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100
| 95%
| Has a 50% chance of raising the user's {{stat|Defense}} by one stage.
|-
| {{m|Dig}}
| 80
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Dive}}
| 70
| 100%
| Has a 20% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Doom Desire}}
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Dragon Ascent}}
{{typetable|Flying}}
{{statustable|Physical}}
| 120
| 100%
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage.
|-
| {{m|Dragon Claw}}
| 60
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Drain Punch}}
| 50
| 100%
| Restores HP to the user moreequal thanto 13/24 of the damage inflicted.
|-
| {{m|Dream Eater}}
| 100
| 100%
| Target must be {{status|sleep|asleep}}; restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Drill Peck}}
| 40
| 100%
| Has a 10% chance of {{status|burningburn}}ing the target.
|-
| {{m|Endeavor}}
| {{tt|30|50 in Generation IV}}
| 100%
| Breaks {{mcat|Protect}},protection {{m|Detect}}, {{m|Wide Guard}}, {{m|Quick Guard}}, {{m|Spiky Shield}}, {{m|King's Shield}}, and {{m|Crafty Shieldmoves}}.
|-
| {{m|Feint Attack}}
{{statustable|Physical}}
| 60
| 100%—
| Never misses.
|-
| {{tt|110|120 in Generations I-V}}
| 85%
| Has a 10% chance of {{status|burningburn}}ing the target.
|-
| {{m|Fire Fang}}
| 65
| 95%
| Has a 10% chance of {{status|burningburn}}ing or causing the target to {{status|flinch}}.
|-
| {{m|Fire Pledge}}
| 75
| 100%
| Has a 10% chance of {{status|burningburn}}ing the target.
|-
| {{m|Fire Spin}}
| 60
| 100%
| Has a 10% chance of {{status|burningburn}}ing the target; thaws {{status|frozen}} users.
|-
| {{m|Flamethrower}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|burningburn}}ing the target.
|-
| {{m|Flare Blitz}}
| 120
| 100%
| Has a 10% chance of {{status|burningburn}}ing the target; user receives 1/3 of damage dealt as [[recoil]] damage.
|-
| {{m|Flash Cannon}}
| 60
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Foul Play}}
| 70
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target; doesis {{DL|Damage modification|[[super effective}}]] damage againston {{typet|Water}}s types.
|-
| {{m|Freeze Shock}}
| 140
| 90%
| User charges on the first, attacks on the second; has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Frenzy Plant}}
| 120
| {{tt|80%|70% in Generations IV-V}}
| Has a 30% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Gust}}
| {{tt|95|100 in Generations III-V}}
| 90%
| Has a 10% chance of {{status|burningburn}}ing the target.
|-
| {{m|Heavy Slam}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|60|—31-70 in Generations II-V}}
| 100%
| Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]].
| {{tt|110|120 in Generation V}}
| 70%
| Has a 30% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Hydro Cannon}}
| 100%
|
|-
| {{m|Hyperspace Hole}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| —
| Never misses.
|-
| {{m|Hyperspace Fury}}
{{typetable|Dark}}
{{statustable|Physical}}
| 100
| —
| Never misses; breaks {{cat|protection moves}}; lowers the user's {{stat|Defense}} by one stage after usage. Can only be used by {{p|Hoopa}} Unbound.
|-
| {{m|Ice Ball}}
| 30
| 90%
| PowerUsed isfive doubledturns forin eacha turnrow, itwith the power doubling after each hitshit.
|-
| {{m|Ice Beam}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Ice Burn}}
| 140
| 90%
| Has a 30% chance of {{status|burningburn}}ing the target; charges on the first turn, attacks on the second.
|-
| {{m|Ice Fang}}
| 65
| 95%
| Has a 10% chance of {{status|freeze|freezing}} or causing the target to {{status|flinch}}.
|-
| {{m|Ice Punch}}
| 75
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Ice Shard}}
| 80
| 100%
| Has a 30% chance of {{status|burningburn}}ing the target.
|-
| {{m|Leaf Blade}}
| {{tt|30|20 in Generations I-V}}
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Light of Ruin}}
{{typetable|Fairy}}
{{statustable|Special}}
| 140
| 90%
| Deals 1/2 of damage dealt as [[recoil]] damage.
|-
| {{m|Low Kick}}
| 100%
| Deals random damage based on Magnitude's scale.
|-
| {{m|Me First}}
{{typetable|Normal}}
{{statustable|Status}}
| —
| —
| Deals damage if it goes first and the target uses a damaging move on that turn.
|-
| {{m|Mega Drain}}
| 100%
| Power and type depend on thrown held [[Berry]].
|-
| {{m|Nature Power}}
{{typetable|Normal}}
{{statustable|Status}}
| —
| —
| Becomes a different move depending on location.
|-
| {{m|Needle Arm}}
| 80
| 100%
| Restores HP to the user moreequal thanto 13/24 of the damage inflicted.
|-
| {{m|Octazooka}}
| 100%
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| {{m|Origin Pulse}}
{{typetable|Water}}
{{statustable|Special}}
| 110
| 85%
|
|-
| {{m|Outrage}}
| {{tt|120|90 in Generations II-III}}
| 100%
| Used two to three turns in a row, {{status|Confusion|Confusesconfusing}} the user after twoit or three turnsstops.
|-
| {{m|Overheat}}
| {{tt|120|70 in Generations I-III, 90 in Generation IV}}
| 100%
| Used two to three turns in a row, {{status|Confusion|Confusesconfusing}} the user after twoit or three turnsstops.
|-
| {{m|Phantom Force}}
| 90
| 100%
| Disappears on first turn, attacks on second; bypassesbreaks {{mcat|Protect}},protection {{m|Detect}}, {{m|Spiky Shield}}, and {{m|King's Shieldmoves}}.
|-
| {{m|Pin Missile}}
| 50
| 100%
| Has a 50% chance of {{status|bad poison|badly poisoning}} the target.
|-
| {{m|Poison Jab}}
| 80
| 100%
| Has a 30% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Poison Sting}}
| 15
| 100%
| Has a 30% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Poison Tail}}
| 50
| 100%
| Has a high critical hit ratio and a 10% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Pound}}
| 40
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Power Gem}}
| {{m|Power Whip}}
{{typetable|Grass}}
{{statustable|Physical}}
| 120
| 85%
|
|-
| {{m|Precipice Blades}}
{{typetable|Ground}}
{{statustable|Physical}}
| 120
| 65
| 100%
| Has a 10% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Psychic}}
| 90
| 85%
| Has a 20% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Rock Slide}}
| 30
| 90%
| PowerUsed isfive doubledturns forin eacha turnrow, it hits (and/or ifwith the userpower usesdoubling {{m|Defenseafter Curl}} on the previouseach turn)hit.
|-
| {{m|Round}}
| 100
| 95%
| Has a 50% chance of {{status|burningburn}}ing the target; thaws {{status|frozen}} user.
|-
| {{m|Sacred Sword}}
| 80
| 100%
| Has a 30% chance of {{status|burningburn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Scratch}}
| 100
| 100%
| Has a 30% chance of {{status|burningburn}}ing the target.
|-
| {{m|Secret Power}}
| 70
| 100%
| DependingHas a 30% chance of a secondary effect, depending on current battlefield, can. alsoMay lower the target's {{stat|Attack}}, {{stat|DefenseSpecial Attack}}, {{stat|Speed}}, or {{stat|accuracy}} one stage, or inflict {{status|Confusion|confuseflinch}}, {{status|paralyzeparalysis}}, {{status|flinchburn}}, {{status|poisonfreeze}}, or put to {{status|sleep}} on the target.
|-
| {{m|Secret Sword}}
| 100%
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Shadow Blast}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 80
| 100%
| Has a high critical hit ratio.
|-
| {{m|Shadow Blitz}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Shadow Bolt}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Shadow Break}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 75
| 100%
|
|-
| {{m|Shadow Chill}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Shadow Claw}}
| 100%
| Has a high critical hit ratio.
|-
| {{m|Shadow End}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 120
| 60%
| Deals 1/2 of current HP dealt as [[recoil]] damage.
|-
| {{m|Shadow Fire}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Shadow Force}}
| 120
| 100%
| Disappears on first turn, attacks on second; bypassesbreaks {{mcat|Protect}}protection and {{m|Detectmoves}}.
|-
| {{m|Shadow Punch}}
| —
| Never misses.
|-
| {{m|Shadow Rave}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 70
| 100%
|
|-
| {{m|Shadow Rush}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| {{tt|55|90 in Colosseum}}
| 100%
|
|-
| {{m|Shadow Sneak}}
| 100%
| Has a priority of +1.
|-
| {{m|Shadow Storm}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 95
| 100%
|
|-
| {{m|Shadow Wave}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 50
| 100%
|
|-
| {{m|Shock Wave}}
| 75
| 100%
| Has a 10% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Silver Wind}}
| 100%
| Has a high critical hit ratio.
|-
| {{m|Sleep Talk}}
{{typetable|Normal}}
{{statustable|Status}}
| —
| —
| Damages the target if a damaging attack is selected.
|-
| {{m|Sludge}}
| 65
| 100%
| Has a 30% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Sludge Bomb}}
| 90
| 100%
| Has a 30% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Sludge Wave}}
| 95
| 100%
| Has a 10% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Smack Down}}
| {{tt|70|60 in Generations III-V}}
| 100%
| If target is {{status|paralysis|paralyzed}}, power is doubled and target is healed of paralysis.
|-
| {{m|Smog}}
| {{tt|30|20 in Generations I-V}}
| 70%
| Has a 40% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Snarl}}
| {{tt|50|40 in Generations II-V}}
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}; only works if user is {{status|sleep|asleep}}.
|-
| {{m|Solar Beam}}
| 65
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Spike Cannon}}
| 100%
| Deals damage based on {{m|Stockpile}}d energy.
|-
| {{m|Steam Eruption}}
{{typetable|Water}}
{{statustable|Special}}
| 110
| 95%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Steamroller}}
| 50
| 100%
| Deals ¼ of damagemaximum HP dealt as [[recoil]] damage; hits {{type|Ghost}}s.
|-
| {{m|Struggle Bug}}
{{typetable|Dark}}
{{statustable|Physical}}
| 8070
| 100%
| Always goes first, fails if target is not using an attack move.
| 100%
| Type changes depending on the [[Drive]] the user is holding.
|-
| {{m|Thousand Arrows}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Knocks airborne targets to the ground.
|-
| {{m|Thousand Waves}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Prevents targets from switching.
|-
| {{m|Thief}}
| {{tt|120|90 in Generations I-IV}}
| 100%
| Used two to three turns in a row, {{status|Confusion|Confusesconfusing}} the target the user after two orit three turnsstops.
|-
| {{m|Thunder}}
| {{tt|110|120 in Generations I-V}}
| 70%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}.
|-
| {{m|Thunder Fang}}
| 65
| 95%
| Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to {{status|flinch}}.
|-
| {{m|Thunder Punch}}
| 75
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Thunder Shock}}
| 40
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Thunderbolt}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Tri Attack}}
| 25
| 100%
| Strikes the target twice in a row; has a 20% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Twister}}
| {{tt|90|50 in Generations III-IV}}
| 100%
| UserUsed andthree opponentturns cannotin falla row, preventing all Pokémon from falling {{status|sleep|asleep}} for threeits turnsduration.
|-
| {{m|V-create}}
| {{tt|70|60 in Generations IV-V}}
| 100%
| If target is {{status|sleep|asleep}}, power is doubled and target is woken up.
|-
| {{m|Water Gun}}
| 60
| 100%
| Has a 20% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Water Shuriken}}
{{typetable|Water}}
{{statustable|PhysicalSpecial}}
| 15
| 100%