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However, in {{Pokémon XD}}, this glitch was corrected. When the game calculates a personality value, it checks against the player's ID numbers and the opponent's ID numbers. If the game were to generate a Shiny personality value, it would then recalculate the personality value until it would not be Shiny with either the player's or the opponent's ID numbers. As a consequence of fixing this glitch from {{g|Colosseum}} in {{Pokémon XD}}, the game ensures that all Shadow Pokémon are never Shiny. This defeats the still-popular rumor that Shadow Pokémon can be shiny after [[purification]]; all of these values are determined when they are encountered for the first time and are not linked to purification in any way. <!--Confirmed by ΩDonut on Smogon--> | However, in {{Pokémon XD}}, this glitch was corrected. When the game calculates a personality value, it checks against the player's ID numbers and the opponent's ID numbers. If the game were to generate a Shiny personality value, it would then recalculate the personality value until it would not be Shiny with either the player's or the opponent's ID numbers. As a consequence of fixing this glitch from {{g|Colosseum}} in {{Pokémon XD}}, the game ensures that all Shadow Pokémon are never Shiny. This defeats the still-popular rumor that Shadow Pokémon can be shiny after [[purification]]; all of these values are determined when they are encountered for the first time and are not linked to purification in any way. <!--Confirmed by ΩDonut on Smogon--> | ||
==In other languages== | |||
{{langtable|color={{shadow color light}}|bordercolor={{shadow color dark}} | |||
|de=Crypto-Pokémon | |||
|es=Pokémon Oscuro | |||
|fr=Pokémon Obscur | |||
|it=Pokémon Ombra | |||
}} | |||
[[Category:Pokémon Colosseum]] | [[Category:Pokémon Colosseum]] |
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