Twitch Plays Pokémon/Season 1: Difference between revisions

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[[File:TPP screenshot.png|thumb|right|250px|Navigating the [[Kanto Safari Zone|Safari Zone]] in S01R01]]
[[File:TPP screenshot.png|thumb|right|250px|Navigating the [[Kanto Safari Zone|Safari Zone]] in S01R01]]
[[Twitch Plays Pokémon|Twitch Plays Pokémon’s]] original run of 10 games starting at [[Pokémon Red]] and ending with [[Pokémon Omega Ruby]] came to be known collectively as the first season.
[[Twitch Plays Pokémon|Twitch Plays Pokémon’s]] original run of 10 games starting at {{game|Red and Blue|s|Pokémon Red}} and ending with {{pkmn|Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby}} came to be known collectively as the first season.


Each run is the equivalent to a season episode, and can be referred to by number (i.e. S01R03).  Timestamps mentioned in this article follow the format of "#d #h #m #s" (day, hour, minute, second).
Each run is the equivalent to a season episode, and can be referred to by number (i.e. S01R03).  Timestamps mentioned in this article follow the format of "#d #h #m #s" (day, hour, minute, second).
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Twitch users controlled the character by submitting case-insensitive button names through the chat. Valid commands were A, B, up, down, left, right, and Start; Select previously was valid, but after it was used to [[Soft resetting|soft reset]] the game, it was disabled due to having no other significant functional purpose. Each input in the chat was processed for one frame of gameplay, so the process of canceling [[evolution]] required three consecutive inputs of the B button in anarchy mode.
Twitch users controlled the character by submitting case-insensitive button names through the chat. Valid commands were A, B, up, down, left, right, and Start; Select previously was valid, but after it was used to [[Soft resetting|soft reset]] the game, it was disabled due to having no other significant functional purpose. Each input in the chat was processed for one frame of gameplay, so the process of canceling [[evolution]] required three consecutive inputs of the B button in anarchy mode.


Originally, players would simply submit buttons and the game would execute as many as possible. However, after players were stuck in the [[Team Rocket Hideout]] for almost 24 hours on the first [[spin tile]] puzzle, the host implemented a system where players could choose between anarchy (the original method) and democracy. In democracy mode, players' button presses are instead tallied, and then the most popular is executed; also, players can enter compound and iterative commands (such as "start9" and "upleft"). The "wait" command was also available in democracy mode, in which, when inputted, the player character takes no action until the next non-"wait" command is received. Players could vote to switch between anarchy and democracy by using "democracy" and "anarchy" as if they were buttons. 80% of the votes were required to switch from anarchy to democracy mode, whilst only 50% of the votes are required to switch from democracy to anarchy mode. The host said that the reason behind the asymmetry is that, with the previous system of requiring 75% of votes for a switch in either direction, it took a smaller majority to disrupt democracy mode than it did to reinstate anarchy mode.
Originally, players would simply submit buttons and the game would execute as many as possible. However, after players were stuck in the [[Rocket Hideout]] for almost 24 hours on the first [[spin tile]] puzzle, the host implemented a system where players could choose between anarchy (the original method) and democracy. In democracy mode, players' button presses are instead tallied, and then the most popular is executed; also, players can enter compound and iterative commands (such as "start9" and "upleft"). The "wait" command was also available in democracy mode, in which, when inputted, the player character takes no action until the next non-"wait" command is received. Players could vote to switch between anarchy and democracy by using "democracy" and "anarchy" as if they were buttons. 80% of the votes were required to switch from anarchy to democracy mode, whilst only 50% of the votes are required to switch from democracy to anarchy mode. The host said that the reason behind the asymmetry is that, with the previous system of requiring 75% of votes for a switch in either direction, it took a smaller majority to disrupt democracy mode than it did to reinstate anarchy mode.


Simple tasks had often become extremely difficult due to the high number of players; players had spent hours trying to teach [[HM]] moves, {{m|cut}} down trees, pass through areas with [[ledge]]s, and reach crucial points in the game.
Simple tasks had often become extremely difficult due to the high number of players; players had spent hours trying to teach [[HM]] moves, {{m|cut}} down trees, pass through areas with [[ledge]]s, and reach crucial points in the game.
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===Gameplay changes===
===Gameplay changes===
Unlike Pokémon Red and Pokémon Crystal, Pokémon Emerald is being played in high definition and is not a modded version of the game. Also, democracy mode was completely disabled, with pure anarchy enabled, making the game more akin to the first half of the Red run. Furthermore, the bottom of the screen now permanently displays each Pokémon the player has in the [[party]], including [[level]]s and percentage of [[HP]] remaining. This display also reflects the order of the party whenever the party is being viewed in-game. The L and R buttons are also available as command options, since Pokémon Emerald is a [[Game Boy Advance]] game.
Unlike Pokémon Red and Pokémon Crystal, Pokémon Emerald is being played in high definition and is not a modded version of the game. Also, democracy mode was completely disabled, with pure anarchy enabled, making the game more akin to the first half of the Red run. Furthermore, the bottom of the screen now permanently displays each Pokémon the player has in the [[party]], including [[level]]s and percentage of {{stat|HP}} remaining. This display also reflects the order of the party whenever the party is being viewed in-game. The L and R buttons are also available as command options, since Pokémon Emerald is a [[Game Boy Advance]] game.


At 6d 8h, it appears as if, while still in anarchy mode, players could now link multiple commands at once (termed as "combinations"/"combos"); unlike democracy mode, where linked commands were done in sequence, these linked commands are considered to be buttons pressed at the same frame in the game. The input of a combination in the chat consists of two commands divided by "+" signs (such as "B+Left", which would make the player run to the left). Also, Select was enabled, with Start disabled. At 6d 9h, Start was temporarily enabled for several minutes, before a new system was enacted, enabling Select again (without Start). Start and Select are alternatively available once each per minute.
At 6d 8h, it appears as if, while still in anarchy mode, players could now link multiple commands at once (termed as "combinations"/"combos"); unlike democracy mode, where linked commands were done in sequence, these linked commands are considered to be buttons pressed at the same frame in the game. The input of a combination in the chat consists of two commands divided by "+" signs (such as "B+Left", which would make the player run to the left). Also, Select was enabled, with Start disabled. At 6d 9h, Start was temporarily enabled for several minutes, before a new system was enacted, enabling Select again (without Start). Start and Select are alternatively available once each per minute.
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At the beginning of the game, the game was placed in permanent anarchy mode with no ability to vote for democracy.
At the beginning of the game, the game was placed in permanent anarchy mode with no ability to vote for democracy.


In this randomizer, the possible wild and Trainers' Pokémon in an area, their [[Level Up]] moves, their Abilities, and their held Items are all randomly pre-determined. A link showing each Pokémon's altered Abilities and Level Up set can be found [https://sites.google.com/site/tppfireredwildpokemon/ here] and [https://docs.google.com/document/d/1lSkC9F-p-gKbdWthuFd6t4HnQIIvvSUf7GZ-ajm94kg/pub here].
In this randomizer, the possible wild and Trainers' Pokémon in an area, their levelf-up moves, their Abilities, and their held Items are all randomly pre-determined. A link showing each Pokémon's altered Abilities and Level Up set can be found [https://sites.google.com/site/tppfireredwildpokemon/ here] and [https://docs.google.com/document/d/1lSkC9F-p-gKbdWthuFd6t4HnQIIvvSUf7GZ-ajm94kg/pub here].


At 3d 19h 45m, colors were added to usernames in the box showing the commands being entered. Each color represents what game the user first participated in: white is for Pokémon Red, purple is for Pokémon Crystal, green is for Pokémon Emerald, and orange is for Pokémon FireRed.
At 3d 19h 45m, colors were added to usernames in the box showing the commands being entered. Each color represents what game the user first participated in: white is for Pokémon Red, purple is for Pokémon Crystal, green is for Pokémon Emerald, and orange is for Pokémon FireRed.
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In order to use the touch screen, players can enter inputs as coordinates in a (x,y) format. The coordinates can range from (1,1) to (256,192). Since this is a DS game, X and Y are now enabled as commands; START and SELECT are disabled.
In order to use the touch screen, players can enter inputs as coordinates in a (x,y) format. The coordinates can range from (1,1) to (256,192). Since this is a DS game, X and Y are now enabled as commands; START and SELECT are disabled.


In addition to the colors introduced during the Pokémon FireRed run (for the usernames in the box where the commands are being entered), gray was introduced for users who first participated in Pokémon Platinum. The team display also now shows the amount of Badges and money earned, as well as the both the total numbers of [[Pokémon species]] caught and seen. It also displays the moves, gender, and some [[status condition]]s of the current Pokémon in the party.
In addition to the colors introduced during the Pokémon FireRed run (for the usernames in the box where the commands are being entered), gray was introduced for users who first participated in Pokémon Platinum. The team display also now shows the amount of Badges and money earned, as well as the both the total numbers of species of {{OBP|Pokémon|species}} caught and seen. It also displays the moves, gender, and some [[status condition]]s of the current Pokémon in the party.


As opposed to past games, only one frame of B instead of three is needed to cancel evolution, making evolution much more difficult. Also, occasionally (often on raining routes), the screen glitches up so that the player character is surrounded by a black square(s).
As opposed to past games, only one frame of B instead of three is needed to cancel evolution, making evolution much more difficult. Also, occasionally (often on raining routes), the screen glitches up so that the player character is surrounded by a black square(s).
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In addition to the colors used during the Pokémon HeartGold run (for the usernames in the box where the commands are being entered), black text with a white outline was introduced for users who first participated in Pokémon Black. In addition, inputs are received at a faster rate compared to previous games.
In addition to the colors used during the Pokémon HeartGold run (for the usernames in the box where the commands are being entered), black text with a white outline was introduced for users who first participated in Pokémon Black. In addition, inputs are received at a faster rate compared to previous games.


In the external party display, [[Burn]]s were wrongly depicted as [[Sleep]].
In the external party display, {{status|burn}}s were wrongly depicted as {{status|sleep}}.


At 0d 20h 39m the [[C-Gear]] was permanently turned off, after several visits to the [[Entralink]] in a short period of time hindered progress.
At 0d 20h 39m the [[C-Gear]] was permanently turned off, after several visits to the [[Entralink]] in a short period of time hindered progress.
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Pokémon Black 2 is using the vanilla version of the ROM hack {{DL|ROM hacks|Pokémon Blaze Black 2 and Volt White 2|Pokémon Blaze Black 2}}. The rival was named HughMR.
Pokémon Black 2 is using the vanilla version of the ROM hack {{DL|ROM hacks|Pokémon Blaze Black 2 and Volt White 2|Pokémon Blaze Black 2}}. The rival was named HughMR.


Currently, the player has obtained all eight [[badge]]s and has beaten the [[Pokémon League (Unova)|Pokémon League]]. At 16d 22h 23m 05s, a timer counting down from 4d 01h 36m 55s towards the start of {{g|X}} begun, although the Blaze Black 2 stream continued.
Currently, the player has obtained all eight [[badge]]s and has beaten the [[Pokémon League (Unova)|Pokémon League]]. At 16d 22h 23m 05s, a timer counting down from 4d 01h 36m 55s towards the start of {{pkmn|X and Y|Pokémon X}} begun, although the Blaze Black 2 stream continued.


At 16d 10h 39m, a level 75 Dialga was caught.
At 16d 10h 39m, a level 75 Dialga was caught.
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Unlike previous games, a code that prevents [[evolution]] from being canceled is also implemented.
Unlike previous games, a code that prevents [[evolution]] from being canceled is also implemented.


In the external party display, [[Paralysis]] was wrongly displayed as [[Sleep]].
In the external party display, {{status|paralysis}} was wrongly displayed as {{status|sleep}}.


At 7d 7h 35m the fans in the [[Mistralton Gym]] were adjusted to go off every 8.53 seconds. At 8d 1h 29m the fans were adjusted for a second time to go off every 15 seconds. At around 8d 3h 14m the fans were adjusted again to go off every 17.1 seconds.
At 7d 7h 35m the fans in the [[Mistralton Gym]] were adjusted to go off every 8.53 seconds. At 8d 1h 29m the fans were adjusted for a second time to go off every 15 seconds. At around 8d 3h 14m the fans were adjusted again to go off every 17.1 seconds.
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==R09: Pokémon X==
==R09: Pokémon X==
{{g|X}} began on July 27, 2014 and ended on August 4, 2014.
{{pkmn|X and Y|Pokémon X}} began on July 27, 2014 and ended on August 4, 2014.


{{ga|Calem}} with blond hair was the chosen protagonist.
{{ga|Calem}} with blond hair was the chosen protagonist.
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{{incomplete|section|Missing information}}
{{incomplete|section|Missing information}}


{{g|Omega Ruby}} started on November 22, 2014 (rather than 28th) and ended on December 2, 2014.
{{pkmn|Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby}} started on November 22, 2014 (rather than 28th) and ended on December 2, 2014.


The information below is actual as of 8d 19h 10m.
The information below is actual as of 8d 19h 10m.