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''' | An '''additional effect''' (Japanese: '''ついかこうか''' ''additional effect'') is the in-battle secondary effect of a [[List of moves that do damage|damaging move]] that causes a separate change to the user or the target. | ||
Additional effects include stat changes or status conditions with a chance of occurring. Some moves can also have more than one additional effect; {{m|Ice Fang}} is an example of this, with a 10% chance of [[freeze|freezing]] the target and an independent 10% chance of causing the target to [[flinch]]. | |||
There are three [[Ability|Abilities]] | There are three [[Ability|Abilities]] which can modify the chance to cause an additional effect. {{a|Serene Grace}} doubles their chances of occurring when the user attacks (up to 100%), {{a|Sheer Force}} removes them from the user's moves in exchange for a damage bonus, and {{a|Shield Dust}} makes the user immune to additional effects from moves that damage it. | ||
Moves that always lower the user's stat changes such as {{m|Overheat}} and {{m|Close Combat}} are not treated as moves with additional effect, since these moves are not affected by the Abilities listed above. | Moves that always lower the ''user's'' stat changes such as {{m|Overheat}} and {{m|Close Combat}} are not treated as moves with additional effect, since these moves are not affected by the Abilities listed above. [[:Category:HP-draining moves|HP-draining]], such as with {{m|Giga Drain}}, is also not considered an additional effect. | ||
==List of moves with additional effects== | ==List of moves with additional effects== |
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