LuxPluff (TCG): Difference between revisions

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==Strategy==
==Strategy==
[[File:UxieLegendsAwakened43.jpg|thumb|left|{{TCG ID|Legends Awakened|Uxie|43}}]]
[[File:UxieLegendsAwakened43.jpg|thumb|left|200px|{{TCG ID|Legends Awakened|Uxie|43}}]]
{{TCG ID|HeartGold & SoulSilver|Jumpluff|6}}, from the {{TCG|HeartGold & SoulSilver}} expansion, was the deck's main attacker.  {{TCG ID|Rising Rivals|Luxray GL LV.X|109}} provided important disruption and an alternate attacker.  Although only a 1-1 line is used in this build, it was considered the second most significant component of the deck.
{{TCG ID|HeartGold & SoulSilver|Jumpluff|6}}, from the {{TCG|HeartGold & SoulSilver}} expansion, was the deck's main attacker.  {{TCG ID|Rising Rivals|Luxray GL LV.X|109}} provided important disruption and an alternate attacker.  Although only a 1-1 line is used in this build, it was considered the second most significant component of the deck.


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Although Jumpluff was the primary attacker and was generally used simply to knock out whatever Pokémon the opponent had active at a given time, Luxray GL LV.X made it possible to take easy prizes off weaker Pokémon on the opponent's bench.  Both Jumpluff and Luxray GL LV.X had free retreat, and the latter could benefit from {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}}'s effect, so alternating between them as needed was not difficult.  Often, when one of the LuxPluff player's Active Pokémon was knocked out, he or she would bring up a {{TCG ID|Rising Rivals|Luxray GL|9}} to level up.  Then, using Luxray GL LV.X's ''Bright Look'' Poké-Power, he or she would force one of the opponent's benched Pokémon active, retreat Luxray GL LV.X, and knock out the opponent's new active with Jumpluff.  Luxray GL LV.X could also provide a strong attacker in a pinch.
Although Jumpluff was the primary attacker and was generally used simply to knock out whatever Pokémon the opponent had active at a given time, Luxray GL LV.X made it possible to take easy prizes off weaker Pokémon on the opponent's bench.  Both Jumpluff and Luxray GL LV.X had free retreat, and the latter could benefit from {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}}'s effect, so alternating between them as needed was not difficult.  Often, when one of the LuxPluff player's Active Pokémon was knocked out, he or she would bring up a {{TCG ID|Rising Rivals|Luxray GL|9}} to level up.  Then, using Luxray GL LV.X's ''Bright Look'' Poké-Power, he or she would force one of the opponent's benched Pokémon active, retreat Luxray GL LV.X, and knock out the opponent's new active with Jumpluff.  Luxray GL LV.X could also provide a strong attacker in a pinch.


[[File:CyrusConspiracyPlatinum105.jpg|thumb|right|{{TCG ID|Platinum|Cyrus's Conspiracy|105}}]]
[[File:CyrusConspiracyPlatinum105.jpg|thumb|right|200px|{{TCG ID|Platinum|Cyrus's Conspiracy|105}}]]


==Key Cards==
==Key Cards==
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==Possible Tech Cards==
==Possible Tech Cards==
[[File:ShayminLVXPlatinum126.jpg|thumb|left|{{TCG ID|Platinum|Shaymin LV.X|126}}]]
[[File:ShayminLVXPlatinum126.jpg|thumb|left|200px|{{TCG ID|Platinum|Shaymin LV.X|126}}]]
*''' {{TCG ID|Majestic Dawn|Chatot|55}}''' - Chatot was used in some builds for hand refreshment, as well as its ability to "Chatter Lock."  ''Chatter Locking'' prevented an opponent's starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} or {{TCG ID|Arceus|Spiritomb|32}} from retreating until it was either knocked out or, in some cases, the opponent ran out of cards in his or her deck.
*''' {{TCG ID|Majestic Dawn|Chatot|55}}''' - Chatot was used in some builds for hand refreshment, as well as its ability to "Chatter Lock."  ''Chatter Locking'' prevented an opponent's starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} or {{TCG ID|Arceus|Spiritomb|32}} from retreating until it was either knocked out or, in some cases, the opponent ran out of cards in his or her deck.
*''' {{TCG ID|Platinum|Shaymin LV.X|126}}''' - Shaymin LV.X boosted Jumpluff's maximum hit points of 90, considered dismally low for a Stage 2 Pokémon, to 130 through its ''Thankfulness'' {{TCG|Poké-Body}}.  Although ''Thankfulness'' counteracted one of the deck's biggest downfalls in Jumpluff's frailness, Shaymin LV.X was difficult to get on the field and could be a detriment to a fast setup.  Builds utilizing Shaymin LV.X usually did so at the exclusion of Luxray GL LV.X.
*''' {{TCG ID|Platinum|Shaymin LV.X|126}}''' - Shaymin LV.X boosted Jumpluff's maximum hit points of 90, considered dismally low for a Stage 2 Pokémon, to 130 through its ''Thankfulness'' {{TCG|Poké-Body}}.  Although ''Thankfulness'' counteracted one of the deck's biggest downfalls in Jumpluff's frailness, Shaymin LV.X was difficult to get on the field and could be a detriment to a fast setup.  Builds utilizing Shaymin LV.X usually did so at the exclusion of Luxray GL LV.X.
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