25,326
edits
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* {{m|Wrap}}, {{m|Bind}}, {{m|Fire Spin}}, and {{m|Clamp}} immobilized the target for 2 to 5 turns as a side effect. If a Pokémon that used one of these moves switched out, the target would still be considered trapped during that turn. | * {{m|Wrap}}, {{m|Bind}}, {{m|Fire Spin}}, and {{m|Clamp}} immobilized the target for 2 to 5 turns as a side effect. If a Pokémon that used one of these moves switched out, the target would still be considered trapped during that turn. | ||
* {{m|Struggle}} was programmed with {{type|Normal}} offensive properties instead of being programmed to ignore type matchups, making it ineffective against {{t|Ghost}} types. | * {{m|Struggle}} was programmed with {{type|Normal}} offensive properties instead of being programmed to ignore type matchups, making it ineffective against {{t|Ghost}} types. | ||
* When a Pokémon was hit by a move that did not deal neutral damage, the message that displayed would reflect only the matchup against the target's | * When a Pokémon was hit by a move that did not deal neutral damage, the message that displayed would reflect only the matchup against one of the target's types. | ||
* Waking up from sleep took a full turn. | * Waking up from sleep took a full turn. | ||
* Using Substitute while having 25% or less of one's maximum HP left would cause the user to faint. | * Using Substitute while having 25% or less of one's maximum HP left would cause the user to faint. |