53,511
edits
m (Split nomination rejected.) |
mNo edit summary |
||
Line 3: | Line 3: | ||
In the context of [[Generation I|Generations I]] and {{gen|II}}, the effort system is unofficially known as '''Stat Experience''', or "Stat Exp." for short. | In the context of [[Generation I|Generations I]] and {{gen|II}}, the effort system is unofficially known as '''Stat Experience''', or "Stat Exp." for short. | ||
Effort values only appear in the [[core series]] and side series [[Pokémon games]]; they are not present in the [[spin-off games]], such as the [[Pokémon Mystery Dungeon]] series. | Effort values only appear in the [[core series]] and side series [[Pokémon games]]; they are not present in the [[spin-off Pokémon games]], such as the [[Pokémon Mystery Dungeon]] series. | ||
Effort values, in the form of effort points, are gained in addition to bonuses gained by increasing level. Effort values ensure that [[Caught Pokémon|trained Pokémon]] are stronger than [[wild Pokémon]], even those of the same [[level]]. Effort points are awarded equally to all Pokémon who participated in defeating a Pokémon. Though they are shared, each of the Pokémon will receive the standard amount of effort points. | Effort values, in the form of effort points, are gained in addition to bonuses gained by increasing level. Effort values ensure that [[Caught Pokémon|trained Pokémon]] are stronger than [[wild Pokémon]], even those of the same [[level]]. Effort points are awarded equally to all Pokémon who participated in defeating a Pokémon. Though they are shared, each of the Pokémon will receive the standard amount of effort points. |