Effort values: Difference between revisions

m
no edit summary
m (Split nomination rejected.)
mNo edit summary
Line 3: Line 3:
In the context of [[Generation I|Generations I]] and {{gen|II}}, the effort system is unofficially known as '''Stat Experience''', or "Stat Exp." for short.
In the context of [[Generation I|Generations I]] and {{gen|II}}, the effort system is unofficially known as '''Stat Experience''', or "Stat Exp." for short.


Effort values only appear in the [[core series]] and side series [[Pokémon games]]; they are not present in the [[spin-off games]], such as the [[Pokémon Mystery Dungeon]] series.
Effort values only appear in the [[core series]] and side series [[Pokémon games]]; they are not present in the [[spin-off Pokémon games]], such as the [[Pokémon Mystery Dungeon]] series.


Effort values, in the form of effort points, are gained in addition to bonuses gained by increasing level. Effort values ensure that [[Caught Pokémon|trained Pokémon]] are stronger than [[wild Pokémon]], even those of the same [[level]]. Effort points are awarded equally to all Pokémon who participated in defeating a Pokémon. Though they are shared, each of the Pokémon will receive the standard amount of effort points.
Effort values, in the form of effort points, are gained in addition to bonuses gained by increasing level. Effort values ensure that [[Caught Pokémon|trained Pokémon]] are stronger than [[wild Pokémon]], even those of the same [[level]]. Effort points are awarded equally to all Pokémon who participated in defeating a Pokémon. Though they are shared, each of the Pokémon will receive the standard amount of effort points.