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[[File:RBGlitchName00.png|link=]] cannot be obtained by the [[Mew glitch]] because when a Special of any multiple of 256 is used the game will only display a blank text box. [[File:RBGlitchName00.png|link=]] can be encountered via the [[old man glitch]] with any name other than a default name. This is because it is encountered due to the wild encounter data being read from past the end-name marker. [[File:RBGlitchName00.png|link=]] does not appear for a default name like 'RED' chosen directly from the new game interface because these are actually extended 7+ character names using multiple end name characters to hide additional data. The 'absolute name-space' is filled from one of these default names, so invalid symbol 0x00 is not withdrawn. [[File:RBGlitchName00.png|link=]] can always appear at level 0 as long as the player's name is not a default name, but can also appear at level 80 if the player's name is a non-default name with an odd number of characters. This is because the game reads the end-name marker (which has an index number of 80) as the level. | [[File:RBGlitchName00.png|link=]] cannot be obtained by the [[Mew glitch]] because when a Special of any multiple of 256 is used the game will only display a blank text box. [[File:RBGlitchName00.png|link=]] can be encountered via the [[old man glitch]] with any name other than a default name. This is because it is encountered due to the wild encounter data being read from past the end-name marker. [[File:RBGlitchName00.png|link=]] does not appear for a default name like 'RED' chosen directly from the new game interface because these are actually extended 7+ character names using multiple end name characters to hide additional data. The 'absolute name-space' is filled from one of these default names, so invalid symbol 0x00 is not withdrawn. [[File:RBGlitchName00.png|link=]] can always appear at level 0 as long as the player's name is not a default name, but can also appear at level 80 if the player's name is a non-default name with an odd number of characters. This is because the game reads the end-name marker (which has an index number of 80) as the level. | ||
[[File:RBGlitchName00.png|link=]]'s cry while in battle appears to be a slightly different version of {{p|Zapdos}}'s cry, while | [[File:RBGlitchName00.png|link=]]'s cry while in battle appears to be a slightly different version of {{p|Zapdos}}'s cry, while its cry when viewing its stats is {{p|Rhydon}}'s cry. | ||
==Name== | ==Name== |
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