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List of glitches in Generation IV

349 bytes removed, 13:00, 25 July 2015
Walking Pokémon position glitch: Already mentioned above
{{GlitchResearch|If the cloned Pokémon is traded out to another game, or leveled up in the Pokéwalker, does the game accept?}}
When a {{OBP|Pokémon|species}} is successfully transferred to the [[Pokéwalker]] but the game is turned off before [[saving]], the Pokémon would appear in both the Pokéwalker and the [[Pokémon Storage System]] box it was in prior to the transfer. However, attempting to bring the Pokémon in the Pokéwalker back into the game would cause it to be {{pkmn2|released}} into the {{pkmn2|wild}}, even if the original Pokémon data had already been deleted or moved, such as being [[trade]]d or released. This is because the data of the Pokémon that was transferred was not saved onto the game, thus the game will not recognize the Pokémon that is on the Pokéwalker, therefore it releases it. The game only recognizes Pokémon caught from the Pokéwalker and the Pokémon's data that is stored in the game after the transfer. This is to prevent external or third-party devices from transferring Pokémon data onto the game.
===Walking Pokémon position glitch===
If the [[menu]] is opened while the [[walking Pokémon]] jumps off a [[ledge]] and the player checks the status screen of any {{OBP|Pokémon|species}} in the [[party]], the Pokémon will get a little bit higher up, so viewing the stats of a Pokémon continuously will result in the Pokémon going off-screen.
==Platinum, HeartGold, and SoulSilver==