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m (→In-battle bugs: can someone correct this? This direct link was supposed to link to the "HP recovery move failure" section in "List of glitches in Generation I") |
m (→In-battle bugs: don't put spaces in between the bars) |
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* Overusing stat increases would eventually cause the boosted stats to roll over to maximally decreased stats. | * Overusing stat increases would eventually cause the boosted stats to roll over to maximally decreased stats. | ||
* If a {{m|Bide}} user was hit with a status move before its attacking turn, the damage dealt would equal that of the last attack used against it. | * If a {{m|Bide}} user was hit with a status move before its attacking turn, the damage dealt would equal that of the last attack used against it. | ||
* If a Pokémon's HP was 255 or 511 (or any number multiple of 256) points below its maximum, HP recovery moves like {{m|Recover}} and {{m|Soft-Boiled|Softboiled}} {{DL | List of glitches in Generation | | * If a Pokémon's HP was 255 or 511 (or any number multiple of 256) points below its maximum, HP recovery moves like {{m|Recover}} and {{m|Soft-Boiled|Softboiled}} {{DL|List of glitches in Generation I|HP recovery move failure|would fail}}. This is because the game only checks the low byte of the 16-bit value. | ||
====Other in-battle issues==== | ====Other in-battle issues==== |