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In addition to the prospective recruit having an effective recruit rate higher than zero, there are several other prerequisites for recruiting a certain Pokémon to be possible:
* In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|first two games]], offers will only be made if there is space in the current party. In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|sequels]], this requirement was removed, instead excess members simply warp out of the dungeon. In [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], players can choose if they want to send home the recruited Pokémon or not.
* The team leader must deal the finishing blow that causes the enemy to faint.
* The enemy must be adjacent to the team leader when the finishing blow is delivered. However, Pokémon that are not immediately recruited when the final blow is dealt, but after a short cutscene (many [[Legendary Pokémon]] for instance), are an exception to this rule.