Damage category: Difference between revisions

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m (In that case, let's add a reference like on Species; no idea which guides would apply though)
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{{Move|Category (move)}}
{{Move|Move category}}
{{DamageCats}}
{{DamageCats}}
The '''category''' (Japanese: '''{{tt|分類|ぶんるい}}''' ''classification'') or '''kind'''<ref name="Dex 3D" /> of a move is an element of a [[move]] that determines the kind of damage it deals.
The '''category''' (Japanese: '''{{tt|分類|ぶんるい}}''' ''classification'') or '''kind'''<ref group=note>Name used in the English version of [[Pokédex 3D]].</ref> of a [[move]] is an element of said move that determines the kind of [[damage]] it deals.


In games prior to Generation IV, the [[type]] of a damaging [[move]] determines whether the move is [[physical moves|physical]] (damage calculation is performed using the user's {{Stat|Attack}} and the target's {{Stat|Defense}}) or [[special moves|special]] (the user's {{Stat|Special Attack}} and the target's {{Stat|Special Defense}}).
In games prior to Generation IV, the [[type]] of a damaging move determines whether the move is [[Physical moves|physical]] ({{DL|Damage|Damage formula|damage calculation}} is performed using the user's {{stat|Attack}} and the target's {{stat|Defense}}) or [[Special moves|special]] (the user's {{stat|Special Attack}} and the target's {{stat|Special Defense}}).


It was first assigned to individual moves in {{Pokémon XD}} <!-- Colosseum had only one Shadow move --> for [[shadow move]]s, and then applied to all moves starting in [[Generation IV]]. Among fans, this change is often known as the '''Physical/Special split'''.
It was first assigned to individual moves in {{g|XD: Gale of Darkness}} for [[Shadow move]]s, and then applied to all moves starting in [[Generation IV]]. Among fans, this change is often known as the '''Physical/Special split'''.


==Physical/Special split==
==Physical/Special split==
The Physical/Special split allows Pokémon to use moves from a wider variety of types. For example, prior to Generation IV, {{p|Sneasel}}, which has a much greater Attack than Special Attack, was not effective at using moves with [[Same-type attack bonus|STAB]], due to {{type|Ice}} moves and {{type|Dark}} moves both being special.
The Physical/Special split allows {{OBP|Pokémon|species}} to use moves from a wider variety of types. For example, prior to Generation IV, {{p|Sneasel}}, which has a much greater Attack than Special Attack, was not effective at using moves with [[Same-type attack bonus|STAB]], due to {{type|Ice}} moves and {{type|Dark}} moves both being special.


Several new moves were introduced to give more balance to formerly all-special and all-physical types, such as the physical {{type|Psychic}} moves {{m|Zen Headbutt}} and {{m|Psycho Cut}}; and the special Fighting-type moves {{m|Focus Blast}}, {{m|Vacuum Wave}}, and {{m|Aura Sphere}}. Other moves, such as {{m|Hyper Beam}} (which was physical prior to Generation IV, but is now special), gained physical counterparts with the same characteristics (in this case, {{m|Giga Impact}}).
Several new moves were introduced to give more balance to formerly all-special and all-physical types, such as the physical {{type|Psychic}} moves {{m|Zen Headbutt}} and {{m|Psycho Cut}}; and the special Fighting-type moves {{m|Focus Blast}}, {{m|Vacuum Wave}}, and {{m|Aura Sphere}}. Other moves, such as {{m|Hyper Beam}} (which was physical prior to Generation IV but is now special), gained physical counterparts with the same characteristics (in this case, {{m|Giga Impact}}).


==Type-based categories==
==Type-based categories==
Prior to [[Generation IV]], damage categories were as follows:
The move categories used from [[Generation I]] to [[Generation III]] are listed below.


Physical moves:
'''[[Physical move]]s:''' {{typecolor|Normal}}{{typecolor|Fighting}}{{typecolor|Flying}}{{typecolor|Ground}}{{typecolor|Rock}}{{typecolor|Bug}}{{typecolor|Ghost}}{{typecolor|Poison}}{{typecolor|Steel}}
* {{t|Normal}}
* {{t|Fighting}}
* {{t|Flying}}
* {{t|Ground}}
* {{t|Rock}}
* {{t|Bug}}
* {{t|Ghost}}
* {{t|Poison}}
* {{t|Steel}}


Special moves:
'''[[Special move]]s:''' {{typecolor|Water}}{{typecolor|Grass}}{{typecolor|Fire}}{{typecolor|Ice}}{{typecolor|Electric}}{{typecolor|Psychic}}{{typecolor|Dragon}}{{typecolor|Dark}}
* {{t|Water}}
* {{t|Grass}}
* {{t|Fire}}
* {{t|Ice}}
* {{t|Electric}}
* {{t|Psychic}}
* {{t|Dragon}}
* {{t|Dark}}


[[Shadow moves]] have damage categories assigned individually.
The unused {{DL|List of glitch types|Bird}} type from the Generation I games is physical.


==Trivia==
==Notes==
* The unused type from the [[Generation I]] games, {{t|Bird}}, is [[physical moves|physical]].
<references group="note"/>
 
==References==
<references>
<ref name="Dex 3D">In [[Pokédex 3D]]</ref>
</references>


==In other languages==
==In other languages==
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|it=Categoria
|it=Categoria
|ko=분류 ''classification''
|ko=분류 ''classification''
}}{{-}}
}}
 
{{-}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


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