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List of items by index number (Generation I)

333 bytes added, 17:16, 9 April 2015
Great observation. That partly explains the mystery in this thread. http://forums.glitchcity.info/index.php/topic,6837.0.html Following it seems to be an important game routine. Because replacing 4672 with 50 meant that the game wouldn't even boot up.
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In the Japanese games, a series of [[Pokémon Red and Green Beta|unused]] strings also follows the list of floor names, from address 0x45F5 to 0x4671. The exact same data follows the floor names in the English games, from address 0x4A92 to 0x4B0E. Since this data follows the Japanese encoding, the strings are nonsense within English games. Like the list of floor names, they do not have valid effects when forced as items. The last text string is not terminated by 0x50.
 
The last text string, "excellent" (Japanese: エクセレント) is curiously not terminated by 0x50. It is included in the internal name of the hex:74 item glitch item for the purpose of copying string data from one buffer (at CD68) to another, however, the lack of a 0x50 character is responsible for obscuring the name of the item and making "エクセレント" invisible.
 
{| align="center" style="background: #{{Blue color}}; {{roundy}} border: 5px solid #{{Red color}};"
{{hexlist|List of unobtainable items#Petit Master{{!}}プチマスター|72|114|no|8=no}} || ''Petit Master''
{{hexlist|List of unobtainable items#Master{{!}}マスター|73|115|no|8=no}} || ''Master''
{{hexlist|List of unobtainable items#MasterExcellent{{!}}エクセレント|74|116|no|8=no}} || ''Excellent''
|}
|}
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