Save data structure (Generation I): Difference between revisions

m
(→‎Text data: More complete/correct. As I've suggested before, this doesn't really belong here, though... I think I'll be leaving this "incomplete"; someone else can deal with diffs in other games)
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* 0x4E: Used as a line break in Pokédex entries.
* 0x4E: Used as a line break in Pokédex entries.
* 0x4F: Line break (print position moves to the bottom of the text window).
* 0x4F: Line break (print position moves to the bottom of the text window).
* 0x50: is an escape character that opens a function; the function is always closed by a 0x00 byte.
* 0x50: An escape character that opens a function; the function is always closed by a 0x00 byte.
* 0x51: Prompts the player to press a button, after which the text window is cleared to make way for the following text.
* 0x51: Prompts the player to press a button, after which the text window is cleared to make way for the following text.
* 0x52: Prints the player's name.
* 0x52: Prints the player's name.