Egg cycle: Difference between revisions

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Gen II/III details
m (I think that's covered adequately below (and idk if they should be conflated so much) ; I haven't checked, but I worry that multiplying by "67%" might give a wrong answer somewhere (tho honestly I'm also assuming 2/3 is correct))
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An '''Egg cycle''' is a unit of time measured in steps that determines how long it will take for a [[Pokémon Egg]] to hatch. The number of Egg cycles required to hatch an Egg is stored in the same number that would be the [[friendship]] value for normal Pokémon. In all games since [[Generation V]], the length of an Egg cycle is 257 steps. Prior to Generation V, Egg cycles were 255 steps long.
An '''Egg cycle''' is a unit of time measured in steps that determines how long it will take for a [[Pokémon Egg]] to hatch. The number of Egg cycles required to hatch an Egg is stored in the same number that would be the [[friendship]] value for normal Pokémon. In all games since [[Generation V]], the length of an Egg cycle is 257 steps. In [[Generation IV]], Egg cycles were 255 steps long, while in Generations {{gen|II}} and {{gen|III}}, they were 256 steps long.


==Generation V and later==
==Generation V and later==
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In {{g|Omega Ruby and Alpha Sapphire}}, Secret Pals at the player's [[Secret Base]] can decrease an Egg's current Egg cycle count by half of its base Egg cycle count, rounded up.
In {{g|Omega Ruby and Alpha Sapphire}}, Secret Pals at the player's [[Secret Base]] can decrease an Egg's current Egg cycle count by half of its base Egg cycle count, rounded up.


==Prior to Generation V==
==Generations III and IV==
Every time an Egg cycle is completed, the game goes through the Eggs in the player's party in order and performs the following:
Every time an Egg cycle is completed, the game goes through the Eggs in the player's party in order and performs the following:
* If the Egg's Egg cycle count is 0, the Egg hatches and no other Eggs are processed.
* If the Egg's Egg cycle count is 0, the Egg hatches and no other Eggs are processed.
* Otherwise, subtract 1 from the Egg's cycle count (or 2 if a Pokémon with {{a|Flame Body}} or {{a|Magma Armor}} is also in the party, but not below 0).
* Otherwise, subtract 1 from the Egg's cycle count.
** In {{game|Emerald}} or Generation IV games, if a Pokémon with {{a|Flame Body}} or {{a|Magma Armor}} is in the party, subtract 2 instead of 1 (but to no less than 0).
As a consequence of this logic, in order to hatch a given Egg, the player must walk one more Egg cycle than the Egg's base Egg cycle value. As an example, a new {{p|Magikarp}} Egg has an Egg cycle value of 5, but the player must walk 6 Egg cycles in order to hatch it. By the same token, if a Pokémon with {{a|Flame Body}} or {{a|Magma Armor}} is in the party, instead of an Egg taking <code>base_Egg_cycles / 2</code> (rounded up) Egg cycles to hatch, <code>base_Egg_cycles / 2 + 1</code> (rounded up) Egg cycles must be walked.
As a consequence of this logic, in order to hatch a given Egg, the player must walk one more Egg cycle than the Egg's base Egg cycle value. As an example, a new {{p|Magikarp}} Egg has an Egg cycle value of 5, but the player must walk 6 Egg cycles in order to hatch it. By the same token, if a Pokémon with {{a|Flame Body}} or {{a|Magma Armor}} is in the party, instead of an Egg taking <code>base_Egg_cycles / 2</code> (rounded up) Egg cycles to hatch, <code>base_Egg_cycles / 2 + 1</code> (rounded up) Egg cycles must be walked.


When an Egg is received from the Day Care Man, the counter for the current number of steps taken in the current Egg cycle is reset to 0.
When an Egg is received from the Day Care Man, the counter for the current number of steps taken in the current Egg cycle is set to 1 in Generation III or to 0 in Generation IV.
 
==Generation II==
Every time an Egg cycle is completed, the game goes through the Eggs in the player's party in order and performs the following:
* Subtract 1 from the Egg's cycle count. If its Egg cycle count is now 0, the Egg hatches and no other Eggs are processed.


==Quotes==
==Quotes==
The quote shown from the table below depends solely on the Egg cycle value in the Egg's Pokémon data structure. That is, since, prior to Generation V, the number of Egg cycles remaining for the player to walk before an Egg hatches is one greater than the value in the Egg's data structure, the maximum number of Egg cycles the player must walk is not the maximum shown in the leftmost cell, but one greater than that value. As an example, in {{game|Diamond and Pearl|s}}, a new {{p|Magikarp}} Egg has a base 5 Egg cycles and will show the quote ''"Sounds can be heard coming from inside! It will hatch soon!"'' on its summary screen, but the player will have to walk 6 Egg cycles before the Egg will hatch.
The quote shown from the table below depends solely on the Egg cycle value in the Egg's Pokémon data structure. That is, since, in Generations III and IV, the number of Egg cycles remaining for the player to walk before an Egg hatches is one greater than the value in the Egg's data structure, the maximum number of Egg cycles the player must walk is not the maximum shown in the leftmost cell, but one greater than that value. As an example, in {{game|Diamond and Pearl|s}}, a new {{p|Magikarp}} Egg has a base 5 Egg cycles and will show the quote ''"Sounds can be heard coming from inside! It will hatch soon!"'' on its summary screen, but the player will have to walk 6 Egg cycles before the Egg will hatch.
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