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258 bytes added, 21:28, 27 February 2015
What needs to be done?: new section
It looks and sounds like the work of the [[Dokokashira door glitch]] but the method seems to be executed differently, or maybe it was just done at a different time, I don't know, it looks different to me. Just thought this should be brought up in case this hasn't been covered. Here's the link to a video of it.--->[] Also here seems to be the "side effects" video--->[] ----[[User:NateVirus|<span style="color:blue">NateVirus</span>]]<small>''([[User talk:NateVirus|<span style="color:green">Talk</span>]]''|''[[Special:Contributions/NateVirus|<span style="color:red">Contributions</span>]]''</small>) 17:54, 18 August 2013 (UTC)
:It is a completely different glitch. [,6472.0.html More information]. The warping isn't unique enough to be called a distinct glitch because you exploded your items pack first by swapping a Pokémon with the tenth, so it is possible to manipulate various memory addresses, not just your exit location by changing the items past the end of the items. It is listed under '[[list of glitches in Generation I#save corruption glitch|list of glitches in Generation I]] but not in much detail. You can do these kind of tricks with any glitch that increases your number of items to greater than or equal to 21 because the memory addresses just follow on one/two at a time (e.g. while item end of list is reserved for D346 (item 20) money byte 1 is D347 (quantity of item 21) and money byte 2 is D348 (identifier of item 22), etc. --[[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 11:28, 19 August 2013 (UTC)
== What needs to be done? ==
I'd like to help improve this page, but I'm not sure exactly where you want it to go. I'll do some things that I think would improve it in the meantime. --[[User:FSX|FSX]] ([[User talk:FSX|talk]]) 21:28, 27 February 2015 (UTC)