Normal (type): Difference between revisions

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==Characteristics==
==Characteristics==
===Defense===
===Defense===
The Normal type is a quite useful defensively. It sports only one weakness ({{t|Fighting}}), but only one immunity ({{t|Ghost}}) and no resistances. Normal types have various attributes, although there is a fair number of Normal-type Pokémon also have high HP and good defensive stats. Prior to [[Generation III]], there were only a few Pokémon capable of learning powerful Fighting-type moves, making Fighting types less of a threat at the time.
The Normal type is a mixed bag defensively. It sports only one weakness to {{t|Fighting}}, but only one immunity ({{t|Ghost}}) and no resistances. Normal types have various attributes, although a fair amount of Normal-type Pokémon have high HP and good defensive stats. Normal-types commonly have a defensive stat which is much higher than the other, such as {{p|Blissey}} having high {{stat|Special Defense}} but low physical {{stat|Defense}}.


There are no dual Normal-type Pokémon that have a double weakness to another type. However, [[Generation VI]] introduced the move {{m|Flying Press}}, which counts as both a {{t|Flying}} and Fighting move. This means Normal types with the second type that weak to Flying are all doubly weak to the move.
Prior to [[Generation III]], there were only a few Pokémon capable of learning powerful Fighting-type moves, making Fighting types less of a threat at the time. However, due to the proliferation and increased availability of powerful Fighting-type such as {{m|High Jump Kick}}, {{m|Close Combat}}, and {{m|Focus Blast}}, Normal-types nowadays require moves or teammates who can check their weakness, such as {{t|Psychic}} and {{t|Fairy}}.
 
There are no dual-typed Normal-type Pokémon that have double weaknesses, as such type combinations do not exist. However, [[Generation VI]] introduced the move {{m|Flying Press}}, which counts as both a {{t|Flying}} and Fighting move. This means Normal types with a second type that weak to Flying are all doubly weak to the move.


===Offense===
===Offense===
In [[Generation I]], Normal type performs offensively similar to {{t|Dragon}} type in the future generations. Normal type is resisted by {{t|Rock}} and nullified by {{t|Ghost}}, which shares the same amount of offensive resistances with Dragon type in [[Generation VI]], being {{t|Steel}} and {{t|Fairy}}. However, {{t|Steel}} was introduced in [[Generation II]] in order to resist the Normal-type moves, in addition to {{t|Psychic}}.
The type performs similarly offensively. It is resisted by {{t|Rock}} and {{t|Steel}} and nullified by {{t|Ghost}}, but is not {{DL|Damage modification|super effective|super-effective}} against any type. Because of this, Normal-type moves are best used for [[same type attack bonus]] or when boosted by abilities such as {{a|Refrigerate}} and {{a|Pixilate}}.
 
Because no type is weak against Normal-type moves, they cannot deal {{DL|Damage modification|super effective|super-effective}} damage. This is somewhat countered by Normal types being able to learn wide movepool such as Fighting and {{t|Ground}} moves, which are super effective against both types that are resistant to Normal-type moves (excluding Ghost). Many Normal-type Pokémon are also capable of learning {{t|Dark}}-type moves, which provide good neutral coverage together as they are no longer resisted by Steel in [[Generation VI]].


Normal-type moves are unable to affect Ghost-type Pokémon, although this immunity can be eliminated by using {{m|Foresight}}, {{m|Odor Sleuth}}, or Pokémon with the [[Ability]] {{a|Scrappy}}. If this condition is met, it will provide unresisted coverage with {{type|Fighting}} moves (excluding the Ability like {{a|Wonder Guard}}).
Normal-types have typically wide movepools, which include powerfull attacking types such as Fighting ,{{t|Ground}} and {{t|Dark}}, which cover all three types that resist their moves. In particular, the combination of Normal and {{t|Dark}}-type moves provides good neutral coverage since Dark is no longer resisted by Steel as of [[Generation VI]]. Their inability to hit Ghost-type Pokémon can be nullified by using {{m|Foresight}}, {{m|Odor Sleuth}}, or Pokémon with the [[Ability]] {{a|Scrappy}}. In these cases, it will provide unresisted coverage when paired with {{t|Fighting}} moves (excluding those with {{a|Wonder Guard}}).


Because Normal type is the only type that is not super effective against any type, it is not possible to resist Normal-type moves during an [[Inverse Battle]].
Because Normal type is the only type that is not super effective against any type, it is totally unresisted during an [[Inverse Battle]].


===Contest properties===
===Contest properties===
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