DexNav: Difference between revisions

131 bytes added ,  4 February 2015
m (→‎Approaching: surfing)
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===Approaching===
===Approaching===
In order to approach a Pokémon without scaring it off, the player must sneak towards it (while {{m|Surf}}ing, this is indicated by moving without creating a {{wp|wake}}). This is done by carefully pushing the Circle Pad without reaching its full tilt. It is not possible to sneak while [[Bicycle|cycling]], running, using the [[Dowsing Machine]], or using the D-pad. If the player is too close to the hidden Pokémon and mounts or dismounts a {{m|Surf}}ing Pokémon, jumps down a [[ledge]], walks, or runs, the Pokémon will be scared off.
In order to approach a Pokémon without scaring it off, the player must sneak towards it (while {{m|Surf}}ing, this is indicated by moving without creating a {{wp|wake}}). This is done by carefully pushing the Circle Pad without reaching its full tilt. It is not possible to sneak while [[Bicycle|cycling]], running, using the [[Dowsing Machine]], or using the D-pad. If the player is too close to the hidden Pokémon and mounts or dismounts a Bike or {{m|Surf}}ing Pokémon, jumps down a [[ledge]], walks, or runs, the Pokémon will be scared off.


[[File:Hidden Pokemon ranges.png|thumb|200px|A representation of the rings around a hidden Pokémon]]
[[File:Hidden Pokemon ranges.png|thumb|200px|A representation of the rings around a hidden Pokémon]]
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| style="background:#FFF; {{roundybr|5px}}" | "There is no reaction."
| style="background:#FFF; {{roundybr|5px}}" | "There is no reaction."
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Within ring 0 (in red in the image on the right), the hidden Pokémon will become scared if the player enters a tile without sneaking. In other words, in order to enter the range where the DexNav can display a hidden Pokémon's information, the player must usually sneak. The exception is any of the tiles that are four paces directly north, south, east, or west of the Pokémon: the player may enter these spaces without sneaking, but if they do not sneak when leaving them, the Pokémon will be scared off.
Within ring 0 (in red in the image on the right), the hidden Pokémon will become scared if the player enters a tile without sneaking. In other words, in order to enter the range where the DexNav can display a hidden Pokémon's information, the player must usually sneak. The exception is any of the tiles that are four paces directly north, south, east, or west of the Pokémon: the player may enter these spaces without sneaking, but if they do not sneak when leaving them, the Pokémon will be scared off. If the player close enough, it is however possible to run or surf swiftly to the target before it has a chance to runaway.


If the player moves outside of ring 5, the Pokémon disappears and the DexNav loses the hidden Pokémon's signal.
If the player moves outside of ring 5, the Pokémon disappears and the DexNav loses the hidden Pokémon's signal.
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