Flying (type): Difference between revisions

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==Characteristics==
==Characteristics==
===Defense===
===Defense===
Defensively, the Flying type is useful for its immunity to the common {{type|Ground}} move {{m|Earthquake}} and its resistance to {{t|Fighting}}. However, the Flying type's weaknesses aren't uncommon and can often offset the benefits of immunity to Ground, especially due to many dual-type {{2t|Rock|Ground}} Pokémon. However, most Flying types have access to {{m|Roost}}, allowing them to restore their health. Flying types usually have below average defense stats, making them vulnerable to most physical attacks, super effective or not. Additionally, the fact that many Flying types are part Normal makes their resistance to the Fighting type ineffective.
Defensively, the Flying type is very useful for its immunity to the powerful {{type|Ground}} moves and its resistance to {{t|Fighting}}, although most Flying types are part {{t|Normal}}, making their resistance to the Fighting type ineffective. However, its weaknesses to {{t|Electric}}, {{t|Rock}}, and {{t|Ice}} are common. Not to mention that most Flying-type Pokémon are dual types, making them with double weakness are quite common.


Flying-type Pokémon that use the move {{m|Roost}} will temporarily lose their Flying type, making them vulnerable to Ground-type moves respectively. If a pure Flying-type Pokémon uses Roost, then it will become a {{t|???}} type in [[Generation IV]] and a {{t|Normal}} type in [[Generation V]].
Despite this, most Flying types have access to {{m|Roost}}, allowing them to restore their health and temporarily lose their Flying type, a utility that used to remove Flying type's weaknesses when healing. However, this also makes them vulnerable to Ground-type moves. If a pure Flying-type Pokémon uses Roost, then it will become a {{t|???}} type in [[Generation IV]] and a {{t|Normal}} type in [[Generation V]] onwards.


===Offense===
===Offense===
Offensively, Flying-type moves are usually only useful when benefited by [[same-type attack bonus]] and for their strength against the {{t|Fighting}} type. As well as advantages to the common Bug and Grass types, most fully evolved Flying types have above-average {{Stat|Attack}} and {{Stat|Speed}} [[stats]]. The Flying type pairs well with other fairly common attacking types. Now that {{t|Dark}} and {{t|Ghost}}-type moves are no longer resisted by {{t|Steel}} in Generation VI, the Flying-type pairs well with these two types along with the {{t|Water}} and {{t|Fighting}} types. The type itself is also useful for being able to hit any opponent in a [[Triple Battle]].
Offensively, Flying-type moves are usually only useful when benefited by [[same-type attack bonus]] and for their strength against the {{t|Fighting}} type, as well as advantages to {{t|Bug}} and {{t|Grass}} types. Most Flying types have above-average {{stat|Attack}} or {{stat|Special Attack}} and {{stat|Speed}} stats, making them potentially as offensive sweepers.
 
The Flying type pairs well with other fairly common attacking types, such as {{t|Ground}}. As {{t|Dark}} and {{t|Ghost}}-type moves are no longer resisted by {{t|Steel}} in [[Generation VI]], the Flying-type pairs well with these two types along with the {{t|Water}} and {{t|Fighting}} types. The type itself is also useful for being able to hit any opponent in [[Triple Battle]]s.


===Contest properties===
===Contest properties===
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{{movelist/battle|3|Bounce|Physical|Cute|85|85|5|any|The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.}}
{{movelist/battle|3|Bounce|Physical|Cute|85|85|5|any|The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.}}
{{movelist/battle|4|Brave Bird|Physical|Cute|120|100|15|any|The user tucks in its wings and charges from a low altitude. The user also takes serious damage.}}
{{movelist/battle|4|Brave Bird|Physical|Cute|120|100|15|any|The user tucks in its wings and charges from a low altitude. The user also takes serious damage.}}
{{movelist/battle|4|Chatter|Special|Smart|65|100|20|any|The user attacks using a sound wave based on words it has learned. It may also confuse the target.}}
{{movelist/battle|4|Chatter|Special|Clever|65|100|20|any|The user attacks using a sound wave based on words it has learned. It may also confuse the target.}}
{{movelist/battle|4|Defog|Status|Beauty|—|—|15|anyadjacent|A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.}}
{{movelist/battle|4|Defog|Status|Beautiful|—|—|15|anyadjacent|A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.}}
{{movelist/battle|6|Dragon Ascent|Physical|Beauty|120|100|5|any|After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process.}}
{{movelist/battle|6|Dragon Ascent|Physical|Beautiful|120|100|5|any|After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process.}}
{{movelist/battle|1|Drill Peck|Physical|Cool|80|100|20|any|A corkscrewing attack with the sharp beak acting as a drill.}}
{{movelist/battle|1|Drill Peck|Physical|Cool|80|100|20|any|A corkscrewing attack with the sharp beak acting as a drill.}}
{{movelist/battle|3|Feather Dance|Status|Beauty|—|100|15|anyadjacent|The user covers the target's body with a mass of down that harshly lowers its Attack stat.}}
{{movelist/battle|3|Feather Dance|Status|Beautiful|—|100|15|anyadjacent|The user covers the target's body with a mass of down that harshly lowers its Attack stat.}}
{{movelist/battle|1|Fly|Physical|Smart|90|95|15|any|The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.}}
{{movelist/battle|1|Fly|Physical|Clever|90|95|15|any|The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.}}
{{movelist/battle|1|Gust|Special|Smart|40|100|35|any|A gust of wind is whipped up by wings and launched at the target to inflict damage.}}
{{movelist/battle|1|Gust|Special|Clever|40|100|35|any|A gust of wind is whipped up by wings and launched at the target to inflict damage.}}
{{movelist/battle|5|Hurricane|Special|Tough|110|70|10|any|The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.}}
{{movelist/battle|5|Hurricane|Special|Tough|110|70|10|any|The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.}}
{{movelist/battle|1|Mirror Move|Status|Smart|—|100|20|anyadjacent|The user counters the target by mimicking the target's last move.}}
{{movelist/battle|1|Mirror Move|Status|Clever|—|100|20|anyadjacent|The user counters the target by mimicking the target's last move.}}
{{movelist/battle|6|Oblivion Wing|Special|Cool|80|100|10|any|The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.}}
{{movelist/battle|6|Oblivion Wing|Special|Cool|80|100|10|any|The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.}}
{{movelist/battle|1|Peck|Physical|Cool|35|100|35|any|The target is jabbed with a sharply pointed beak or horn.}}{{movelist/battle|4|Pluck|Physical|Cute|60|100|20|any|The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.}}
{{movelist/battle|1|Peck|Physical|Cool|35|100|35|any|The target is jabbed with a sharply pointed beak or horn.}}{{movelist/battle|4|Pluck|Physical|Cute|60|100|20|any|The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.}}
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{{movelist/battle|1|Sky Attack|Physical|Cool|140|90|5|any|A second-turn attack move where critical hits land more easily. It may also make the target flinch.}}
{{movelist/battle|1|Sky Attack|Physical|Cool|140|90|5|any|A second-turn attack move where critical hits land more easily. It may also make the target flinch.}}
{{movelist/battle|5|Sky Drop|Physical|Tough|60|100|10|any|The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.}}
{{movelist/battle|5|Sky Drop|Physical|Tough|60|100|10|any|The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.}}
{{movelist/battle|4|Tailwind|Status|Smart|—|—|15|team|The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.}}
{{movelist/battle|4|Tailwind|Status|Clever|—|—|15|team|The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.}}
{{movelist/battle|1|Wing Attack|Physical|Cool|60|100|35|any|The target is struck with large, imposing wings spread wide to inflict damage.}}
{{movelist/battle|1|Wing Attack|Physical|Cool|60|100|35|any|The target is struck with large, imposing wings spread wide to inflict damage.}}
{{movelist/battle-foot|Flying}}
{{movelist/battle-foot|Flying}}
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* Generations {{Gen|I}}, {{Gen|II}}, and {{Gen|V}} introduced more Flying-type Pokémon than any other generation, each with {{tt|19|including Rotom's Fan form in Gen V}}. [[Generation VI]] introduced the fewest Flying-type Pokémon, with eight.
* Generations {{Gen|I}}, {{Gen|II}}, and {{Gen|V}} introduced more Flying-type Pokémon than any other generation, each with {{tt|19|including Rotom's Fan form in Gen V}}. [[Generation VI]] introduced the fewest Flying-type Pokémon, with eight.
* Generations I and {{Gen|IV}} introduced more Flying-type moves than any other generation, with seven. Generation II introduced the fewest Flying-type moves, with only {{m|Aeroblast|one}}.
* Generations I and {{Gen|IV}} introduced more Flying-type moves than any other generation, with seven. Generation II introduced the fewest Flying-type moves, with only {{m|Aeroblast|one}}.
** However, {{m|Gust}} only became a Flying-type move in Generation II. If this is taken into account, Generation IV introduced the most flying type moves and Generation II is tied with {{Gen|VI}} with two.
** However, {{m|Gust}} only became a Flying-type move in Generation II. If this is taken into account, Generation IV introduced the most Flying-type moves and Generation II is tied with {{Gen|VI}} with two.
* Until {{p|Tornadus}} debuted in Generation V, Flying was the only type that had no single-typed Pokémon.
* Until {{p|Tornadus}} debuted in Generation V, Flying was the only type that had no single-typed Pokémon.
** Before {{p|Noibat}} and {{p|Noivern}} debuted in Generation VI, all dual-typed Flying Pokémon had Flying as their secondary type.
** Before {{p|Noibat}} and {{p|Noivern}} debuted in Generation VI, all dual-typed Flying Pokémon had Flying as their secondary type.
* Flying and {{t|Water}} are the only types that have been paired with every other type at least once.
* Flying and {{t|Water}} are the only types that have been paired with every other type at least once.
* Although Normal is not typically paired up with other types, it is the most common type paired with Flying.  
* Although Normal is not typically paired up with other types, it is the most common type paired with Flying.
* Each generation has introduced at least one part-Flying [[Legendary Pokémon]].
* Each generation has introduced at least one part-Flying [[Legendary Pokémon]].
* All damage-dealing Flying-type moves except {{m|Air Cutter}} can hit non-adjacent Pokémon in [[Triple Battle]]s.
* All damage-dealing Flying-type moves except {{m|Air Cutter}} can hit non-adjacent Pokémon in [[Triple Battle]]s.
* There is a similarly named [[glitch type]] named the {{DL|List of glitch types|Bird}} type. The only known [[Glitch Pokémon]] that have it as a type are the Red and Blue version of [[Missingno.]] and [['M (00)]].
* There is a similarly named [[glitch type]] named the {{DL|List of glitch types|Bird}} type. The only known [[Glitch Pokémon]] that have it as a type are the Red and Blue version of [[Missingno.]] and [['M (00)]].
* The Flying type has the most number of moves with a high [[critical hit]] ratio.
* The Flying type has the most number of moves with a charging turn.


==In other languages==
==In other languages==
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