PP: Difference between revisions

52 bytes added ,  28 January 2015
Pressure is the only Ability with such an effect
No edit summary
(Pressure is the only Ability with such an effect)
Line 3: Line 3:


==In the games==
==In the games==
Power Points have existed in every [[generation]]. It costs 1 PP to use a move (barring [[Abilities]] such as {{a|Pressure}}), so the PP a move has remaining is essentially equivalent to the number of times that move can be used. Each move is assigned a base Power Point value that is either 1 or a positive multiple of 5, up to 40. In general, weaker moves learned at lower levels will have higher PP, while more powerful moves or moves learned at higher levels will have lower PP. PP can be fully restored by healing one's Pokémon at a [[Pokémon Center]], and effectively act as a method to encourage players to use them even if they take little or no [[damage]].
Power Points have existed in every [[generation]]. It costs 1 PP to use a move (except when influenced by {{a|Pressure}}), so the PP a move has remaining is essentially equivalent to the number of times that move can be used. Each move is assigned a base Power Point value that is either 1 or a positive multiple of 5, up to 40. In general, weaker moves learned at lower levels will have higher PP, while more powerful moves or moves learned at higher levels will have lower PP. PP can be fully restored by healing one's Pokémon at a [[Pokémon Center]], and effectively act as a method to encourage players to use them even if they take little or no [[damage]].


When a move is learned, including through methods such as using [[TM]]s, its PP will automatically be set to the base PP value, allowing it to be used immediately. However, in [[Generation V]], using a newly learned TM to replace an old move will keep the PP value of the old move (unless the new move has fewer base PP than the remaining PP of the replaced move). This was to prevent TMs from being a method to repeatedly replenish PP at no cost, as they were first made reusable in that generation. In [[Generation VI]], TMs remained reusable but using a TM to overwrite a move will now keep the newly learned TM move at its maximum PP.
When a move is learned, including through methods such as using [[TM]]s or HMs, its PP will automatically be set to the base PP value, allowing it to be used immediately. However, in [[Generation V]], when a move is replaced with a TM or HM move, the remaining PP of the new move will be the remaining PP of the replaced move (unless the new move has fewer maximum PP than the remaining PP of the replaced move). This was to prevent TMs from being a method to repeatedly replenish PP at no cost, as they were first made reusable in that generation. In [[Generation VI]], TMs remained reusable but using a TM or HM to overwrite a move will result in the newly learned move having its maximum PP.


When the PP of a move has been depleted, the Pokémon will no longer be able to use that move until PP is restored. When all of a Pokémon's moves' PP have been depleted, ordering it to attack will result in the Pokémon using {{m|Struggle}}, a move that deals great damage to itself and minimal damage to the opponent.
When the PP of a move has been depleted, the Pokémon will no longer be able to use that move until PP is restored. When all of a Pokémon's moves' PP have been depleted, ordering it to attack will result in the Pokémon using {{m|Struggle}}, a move that deals great damage to itself and minimal damage to the opponent.