Performance: Difference between revisions

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{{redirect|Technique|Pokémon moves, which were also referred to as techniques|Move}}
{{redirect|Technique|Pokémon moves, which were also referred to as techniques|Move}}
[[File:Pokéthlon stats.png|thumb|A {{p|Quilava}}'s Performance|400px]]
[[File:Pokéthlon stats.png|thumb|400px|A {{p|Quilava}}'s performance]]
A Pokémon's '''performance''' (Japanese: '''パフォーマンス''' ''performance'') is made up of stats that exist for use in the [[Pokéathlon]]. There are five different performance stats; Speed, Skill, Jump, Power, and Stamina.  
A {{OBP|Pokémon|species}}'s '''performance''' (Japanese: '''パフォーマンス''' ''performance'') is made up of stats that exist for use in the [[Pokéathlon]]. There are five different performance stats; Speed, Power, Skill, Stamina, and Jump.


A Pokémon's ability in a performance stat can range from 1 to 5, though the maximum value of a given stat is determined by the Pokémon's species and is often lower than 5. The default value for a given stat is also determined by the Pokémon's species, and the actual value varies further on a daily basis based on the Pokémon's [[Nature]]. In order to maximize a performance stat that is not already at the species' maximum value, the Pokémon can be given Apricorn juice, which can be made with an [[Apriblender]] or purchased at the [[Pokéathlon Dome]].
A Pokémon's ability in a performance stat can range from 1 to 5, though the maximum value of a given stat is determined by the Pokémon's species and is often lower than 5. The default value for a given stat is also determined by the Pokémon's species, and the actual value varies further on a daily basis based on the Pokémon's [[Nature]]. In order to maximize a performance stat that is not already at the species' maximum value, the Pokémon can be given Apricorn juice, which can be made with an [[Apriblender]] or purchased at the [[Pokéathlon Dome]].


As an example, a {{p|Typhlosion}}'s Skill performance can range from 1 to 3, with a default value of 2.  If the Typhlosion has a Serious nature, on some days (without the effects of any Aprijuice) it may be 1; if it has a Calm nature, it may be 3 (It cannot be 4, as that is beyond the maximum value for the species).
As an example, a {{p|Typhlosion}}'s Skill performance can range from 1 to 3, with a default value of 2.  If the Typhlosion has a Serious nature, on some days (without the effects of any Aprijuice) it may be 1; if it has a Calm nature, it may be 3 (It cannot be 4, as that is beyond the maximum value for the species).
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==Stats==
==Stats==
===Speed===
===Speed===
'''Speed''' is an important stat for a Pokémon that is competing in any Pokéathlon games involving any sort of racing. In order to perform well in such events, a Pokémon will need to have a high Speed stat. It is not to be confused with the Speed stat used in [[Pokémon battle]]s, which is すばやさ in Japanese (whereas this is スピード). Abilities that benefit the Pokémon's Speed Stat benefit its Speed performance stat. Speed is used in Hurdle Dash, Relay Run, Circle Push, Ring Drop, Disc Catch, Goal Roll, and Pennant Capture.
'''Speed''' (Japanese: '''スピード''' ''Speed'') is an important stat for a Pokémon that is competing in any Pokéathlon games involving any sort of racing. In order to perform well in such events, a Pokémon will need to have a high Speed performance stat. It is not to be confused with the '''Speed''' (Japanese: '''すばやさ''' ''Speed'') stat used in [[Pokémon battle]]s. Abilities that benefit the Pokémon's {{DL|Stats|Speed}} stat benefit its Speed performance stat. Speed is used in Hurdle Dash, Relay Run, Circle Push, Ring Drop, Disc Catch, Goal Roll, and Pennant Capture.


===Power===
===Power===
'''Power''' is an important stat for a Pokémon that is competing in any Pokéathlon game involving fighting or the usage of physical force. In order to perform well in such events, a Pokémon will need to have a high Power stat. Abilities that benefit the Pokémon's Attack Stat benefit its Power. The Power Performance stat is the most commonly used stat in the Pokéathlon, being used in every event with the exception of Hurdle Dash.
'''Power''' (Japanese: '''パワー''' ''Power'') is an important stat for a Pokémon that is competing in any Pokéathlon game involving fighting or the usage of physical force. In order to perform well in such events, a Pokémon will need to have a high Power stat. Abilities that benefit the Pokémon's {{DL|Stats|Attack}} stat benefit its Power. The Power performance stat is the most commonly used stat in the Pokéathlon, being used in every event with the exception of Hurdle Dash.


===Skill===
===Skill===
'''Skill''' is an important stat for a Pokémon that is competing in any Pokéathlon games involving strategy. In order to perform well in such events, a Pokémon will need to have a high Skill stat. Abilities that benefit the Pokémon's Special Defense Stat benefit its Skill. Skill is used in Lamp Jump, Snow Throw, Pennant Capture, Hurdle Dash, Relay Run, Block Break, and Goal Roll.
'''Skill''' (Japanese: '''テクニック''' ''Technique'') is an important stat for a Pokémon that is competing in any Pokéathlon games involving strategy. In order to perform well in such events, a Pokémon will need to have a high Skill stat. Abilities that benefit the Pokémon's {{DL|Stats|Special Defense}} stat benefit its Skill. Skill is used in Lamp Jump, Snow Throw, Pennant Capture, Hurdle Dash, Relay Run, Block Break, and Goal Roll.
 
===Stamina===
'''Stamina''' (Japanese: '''スタミナ''' ''Stamina'') is an important stat for a Pokémon that is competing in any Pokéathlon games involving a risk of fatigue. In order to perform well in such events, a Pokémon will need to have a high Stamina stat. Abilities that benefit the Pokémon's {{DL|Stats|Defense}} stat benefit its Stamina. Stamina is used in Ring Drop, Snow Throw, Relay Run, Block Break, Lamp Jump, Circle Push, Goal Roll, and Pennant Capture.


===Jump===
===Jump===
As the name implies, '''Jump''' is an important stat for a Pokémon that is competing in any Pokéathlon games involving jumping. In order to perform well in such events, a Pokémon will need to have a high Jump stat. Abilities that benefit the Pokémon's Special Attack Stat benefit its Jump. Jump is the least commonly used stat in the Pokéathlon, being used only in Hurdle Dash, Ring Drop, Lamp Jump, and Disc Catch.
'''Jump''' (Japanese: '''ジャンプ''' ''Jump'') is an important stat for a Pokémon that is competing in any Pokéathlon games involving jumping. In order to perform well in such events, a Pokémon will need to have a high Jump stat. Abilities that benefit the Pokémon's {{DL|Stats|Special Attack}} stat benefit its Jump. Jump is the least commonly used stat in the Pokéathlon, being used only in Hurdle Dash, Ring Drop, Lamp Jump, and Disc Catch.
 
===Stamina===
'''Stamina''' is an important stat for a Pokémon that is competing in any Pokéathlon games involving a risk of fatigue. In order to perform well in such events, a Pokémon will need to have a high Stamina stat. Abilities that benefit the Pokémon's Defense Stat benefit its Stamina. Stamina is used in Ring Drop, Snow Throw, Relay Run, Block Break, Lamp Jump, Circle Push, Goal Roll, and Pennant Capture.


==Performance Symbols==
==Symbols==
The type of star used to display a Pokémon's Performance stat indicates where the stat currently is in relation to the default value for the species:
The type of star used to display a Pokémon's performance stat indicates where the stat currently is in relation to the default value for the species:


{| align=center width=300px style="{{roundy}}; border:1px solid #{{thlon color}}; background:#{{thlon color}};"
{| class="roundy" align="center" style="background: #{{thlon color dark}}; border: 3px solid #{{thlon color}}; width: auto;"
|- style="background: #{{thlon color}};"
|-
! style="{{roundytl|5px}}; background:#FFF;" | Symbol
! style="background:#{{thlon color light}}; {{roundytl|5px}}" | {{color|{{thlon color dark}}|Symbol}}
! style="{{roundytr|5px}}; background:#FFF;" | Meaning
! style="background:#{{thlon color light}}; {{roundytr|5px}}" | {{color|{{thlon color dark}}|Meaning}}
|- style="background:#FFF"
|- style="background:#fff"
| align=center | [[File:Pokéthlonstarl.png]]
| align=center | [[File:Pokéthlonstarl.png]]
| Greater than base performance
| Greater than base performance
|- style="background:#FFF"
|- style="background:#fff"
| align=center | [[File:Pokéthlonstarm.png]]
| align=center | [[File:Pokéthlonstarm.png]]
| Equal to base performance
| Equal to base performance
|- style="background:#FFF"
|- style="background:#fff"
| align=center | [[File:Pokéthlonstars.png]]
| align=center | [[File:Pokéthlonstars.png]]
| Less than base performance
| Less than base performance
|- style="background:#FFF"
|-  
| align=center style="{{roundybl|5px}}" | [[File:Pokéthlonstarn.png]]
| align="center" style="background:#fff; {{roundybl|5px}}" | [[File:Pokéthlonstarn.png]]
| style="{{roundybr|5px}}" | --
| style="background:#fff; {{roundybr|5px}}" | --
|}
|}


==Daily Pokéathlon performance stat changes==
==Daily stat changes==
The day-to-day performance of a Pokémon in the Pokéathlon changes based on the day of the month, the Nature, and their [[personality value]].  The extent of the change may increase or decrease an attribute by up to 4 stars, subject to the Pokémon's species minimums and maximums, though changes beyond 1-2 stars in either direction cannot be achieved without [[Aprijuice]].  The specifics of how performance is influenced is covered [[Personality value#Performance Changes|here]].
The day-to-day performance of a Pokémon in the Pokéathlon changes based on the day of the month, the Nature, and their [[personality value]].  The extent of the change may increase or decrease an attribute by up to 4 stars, subject to the Pokémon's species minimums and maximums, though changes beyond 1-2 stars in either direction cannot be achieved without [[Aprijuice]].  The specifics of how performance is influenced is covered [[Personality value#Performance changes|here]].


Below is a list of the Natures, which performance they effect and to what degree possible the stats can fluctuate. Each value below is the highest extent to which each performance stat can improve or be hindered without Aprijuice.
Below is a list of the Natures, which performance they effect and to what degree possible the stats can fluctuate. Each value below is the highest extent to which each performance stat can improve or be hindered without Aprijuice.
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! style="background: #{{Power color}}" | Power
! style="background: #{{Power color}}" | Power
! style="background: #{{Skill color}}" | Skill
! style="background: #{{Skill color}}" | Skill
! style="background: #{{Jump color}}" | Jump
! style="background: #{{Stamina color}}" | Stamina
! style="background: #{{Stamina color}}; {{roundytr|10px}}" | Stamina
! style="background: #{{Jump color}}; {{roundytr|10px}}" | Jump
|- style="background:#FFF"
|- style="background:#FFF"
| Hurdle Dash
| Hurdle Dash
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| align=center | No
| align=center | No
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
| align=center | No
! style="background: #{{Jump color light}}" | Yes
! style="background: #{{Jump color light}}" | Yes
| align=center | No
|- style="background:#FFF"
|- style="background:#FFF"
| Ring Drop
| Ring Drop
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! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
| align=center | No
| align=center | No
! style="background: #{{Stamina color light}}" | Yes
! style="background: #{{Jump color light}}" | Yes
! style="background: #{{Jump color light}}" | Yes
! style="background: #{{Stamina color light}}" | Yes
|- style="background:#FFF"
|- style="background:#FFF"
| Snow Throw
| Snow Throw
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! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Stamina color light}}" | Yes
| align=center | No
| align=center | No
! style="background: #{{Stamina color light}}" | Yes
|- style="background:#FFF"
|- style="background:#FFF"
| Lamp Jump
| Lamp Jump
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! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Stamina color light}}" | Yes
! style="background: #{{Jump color light}}" | Yes
! style="background: #{{Jump color light}}" | Yes
! style="background: #{{Stamina color light}}" | Yes
|- style="background:#FFF"
|- style="background:#FFF"
| Relay Run
| Relay Run
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! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Stamina color light}}" | Yes
| align=center | No
| align=center | No
! style="background: #{{Stamina color light}}" | Yes
|- style="background:#FFF"
|- style="background:#FFF"
| Block Smash
| Block Smash
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! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Stamina color light}}" | Yes
| align=center | No
| align=center | No
! style="background: #{{Stamina color light}}" | Yes
|- style="background:#FFF"
|- style="background:#FFF"
| Circle Push
| Circle Push
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! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
| align=center | No
| align=center | No
! style="background: #{{Stamina color light}}" | Yes
| align=center | No
| align=center | No
! style="background: #{{Stamina color light}}" | Yes
|- style="background:#FFF"
|- style="background:#FFF"
| Disc Catch
| Disc Catch
! style="background: #{{Speed color light}}" | Yes
! style="background: #{{Speed color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
| align=center | No
| align=center | No
| align=center | No
! style="background: #{{Jump color light}}" | Yes
! style="background: #{{Jump color light}}" | Yes
| align=center | No
|- style="background:#FFF"
|- style="background:#FFF"
| Pennant Capture
| Pennant Capture
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! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Stamina color light}}" | Yes
| align=center | No
| align=center | No
! style="background: #{{Stamina color light}}" | Yes
|- style="background:#FFF"
|- style="background:#FFF"
| style="{{roundybl|10px}}" | Goal Roll
| style="{{roundybl|10px}}" | Goal Roll
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! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
| align=center | No
! style="background: #{{Stamina color light}}" | Yes
! style="{{roundybr|10px}}; background: #{{Stamina color light}}" | Yes
| style="{{roundybr|10px}}" align=center | No
|}
|}


==Trivia==
==Trivia==
* {{p|Sunkern}} has a possible five stars in all performance stats, the highest possible total, while ironically sporting the lowest base stat total of any Pokémon. It shares its Performance stats with {{p|Mew}}, {{p|Ditto}}, {{p|Giratina}}'s [[Form differences#Giratina|Origin Forme]], and {{p|Arceus}}.
* {{p|Sunkern}} has a possible five stars in all performance stats, the highest possible total, while ironically sporting the lowest base stat total of any Pokémon. It shares its performance stats with {{p|Mew}}, {{p|Ditto}}, {{p|Giratina}}'s [[Form differences#Giratina|Origin Forme]], and {{p|Arceus}}.
* Every event in the Pokéathlon requires either three or four Performance stats.
* Every event in the Pokéathlon requires either three or four performance stats.


==See also==
==See also==
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|fr=Habileté
|fr=Habileté
|it=Abilità
|it=Abilità
}}
| style="vertical-align:top;"  |
''Stamina''
{{langtable|color={{stamina color light}}|bordercolor={{stamina color}}
|de=Ausdauer
|es=Resistencia
|fr=Endurance
|it=Resistenza
}}
}}
| style="vertical-align:top;"  |
| style="vertical-align:top;"  |
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|fr=Saut
|fr=Saut
|it=Agilità
|it=Agilità
}}
| style="vertical-align:top;"  |
''Stamina''
{{langtable|color={{stamina color light}}|bordercolor={{stamina color}}
|de=Ausdauer
|es=Resistencia
|fr=Endurance
|it=Resistenza
}}
}}
|}
|}
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