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{{split| | {{split|{{red link|Character encoding in Generation I}}}} | ||
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<div style="float:right; margin-left: 16px;">__TOC__</div> | <div style="float:right; margin-left: 16px;">__TOC__</div> | ||
==Overview== | ==Overview== | ||
The '''save data structure''' for [[Generation I]] is stored in the cartridge's volatile battery-backed RAM chip (SRAM), or as a ".sav" file from most emulators. The structure consists of 32 KB of data, though not every byte is used. Emulators may append additional data for the purposes of maintaining real-time clock operations, despite the fact that Generation I games do not use any such functionality. | The '''save data structure''' for [[Generation I]] is stored in the cartridge's volatile battery-backed RAM chip (SRAM), or as a ".sav" file from most emulators. The structure consists of 32 KB of data, though not every byte is used. Emulators may append additional data for the purposes of maintaining real-time clock operations, despite the fact that Generation I games do not use any such functionality. |