Critical hit: Difference between revisions

→‎Generation I: I did a typo on Focus Energy, corrected that
(→‎Generation I: I did a typo on Focus Energy, corrected that)
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As with move accuracy, if the probability of landing a critical hit would be 100%, it instead becomes 255/256 or about 99.6%.
As with move accuracy, if the probability of landing a critical hit would be 100%, it instead becomes 255/256 or about 99.6%.


In {{g|Stadium}}, critical hit probabilities are determined with a different formula, <code>(BaseSpeed + 76) / 4</code>{{tt|*|(Base Speed + 76) ≫ 2}}. When Focus Energy is active, the formula becomes <code>(BaseSpeed + 236) / 4</code>{{tt|*|(Base Speed + 76) ≫ 2 ≪ 2 + 160 ≫ 2}}; thus the error from the handheld games has been fixed. The exact probability formula for moves with a high critical-hit ratio and how they interact with Focus Energy is currently undocumented.
In {{g|Stadium}}, critical hit probabilities are determined with a different formula, <code>floor((BaseSpeed + 76) / 4)</code>{{tt|*|(Base Speed + 76) ≫ 2}}. When Focus Energy is active, the formula becomes <code>floor((BaseSpeed + 236) / 2)</code>{{tt|*|(Base Speed + 76) ≫ 2 ≪ 2 + 160 ≫ 1}}; thus the error from the handheld games has been fixed. The exact probability formula for moves with a high critical-hit ratio and how they interact with Focus Energy is currently undocumented.


==Generation II==
==Generation II==
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