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Blueapple128 (talk | contribs) m (→Generation I) |
(→Generation I: I did a typo on Focus Energy, corrected that) |
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As with move accuracy, if the probability of landing a critical hit would be 100%, it instead becomes 255/256 or about 99.6%. | As with move accuracy, if the probability of landing a critical hit would be 100%, it instead becomes 255/256 or about 99.6%. | ||
In {{g|Stadium}}, critical hit probabilities are determined with a different formula, <code>(BaseSpeed + 76) / 4</code>{{tt|*|(Base Speed + 76) ≫ 2}}. When Focus Energy is active, the formula becomes <code>(BaseSpeed + 236) / | In {{g|Stadium}}, critical hit probabilities are determined with a different formula, <code>floor((BaseSpeed + 76) / 4)</code>{{tt|*|(Base Speed + 76) ≫ 2}}. When Focus Energy is active, the formula becomes <code>floor((BaseSpeed + 236) / 2)</code>{{tt|*|(Base Speed + 76) ≫ 2 ≪ 2 + 160 ≫ 1}}; thus the error from the handheld games has been fixed. The exact probability formula for moves with a high critical-hit ratio and how they interact with Focus Energy is currently undocumented. | ||
==Generation II== | ==Generation II== |
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