Physical move: Difference between revisions

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{{movelist/category|3|Sand Tomb|Ground|Smart|35|85|15|anyadjacent|The user traps the target inside a harshly raging sandstorm for four to five turns.}}
{{movelist/category|3|Sand Tomb|Ground|Smart|35|85|15|anyadjacent|The user traps the target inside a harshly raging sandstorm for four to five turns.}}
{{movelist/category|4|Avalanche|Ice|Cool|60|100|10|anyadjacent|An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.}}
{{movelist/category|4|Avalanche|Ice|Cool|60|100|10|anyadjacent|An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.}}
{{movelist/category|5|Freeze Shock|Ice||140|90|5|anyadjacent|On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.}}
{{movelist/category|5|Freeze Shock|Ice|Beauty|140|90|5|anyadjacent|On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.}}
{{movelist/category|3|Ice Ball|Ice|Beauty|30|90|20|anyadjacent|The user continually rolls into the target over five turns. It becomes stronger each time it hits.}}
{{movelist/category|3|Ice Ball|Ice|Beauty|30|90|20|anyadjacent|The user continually rolls into the target over five turns. It becomes stronger each time it hits.}}
{{movelist/category|4|Ice Fang|Ice|Cool|65|95|15|anyadjacent|The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.}}
{{movelist/category|4|Ice Fang|Ice|Cool|65|95|15|anyadjacent|The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.}}