DexNav: Difference between revisions

155 bytes added ,  30 December 2014
m
Mostly little tweaks. Does (any amount of) the chaining bonus actually confer the "!" by Level, or is that /only/ if the random +10 is added? (assuming the latter for now)
(The intro could use some more detail ; Details on where a hidden Pokemon gets scared)
m (Mostly little tweaks. Does (any amount of) the chaining bonus actually confer the "!" by Level, or is that /only/ if the random +10 is added? (assuming the latter for now))
Line 7: Line 7:
The DexNav's default view shows the player's catching progress for the current area. When in this view, the tabs for the other PokéNav Plus applications are still visible along the side, allowing the player to switch at will.
The DexNav's default view shows the player's catching progress for the current area. When in this view, the tabs for the other PokéNav Plus applications are still visible along the side, allowing the player to switch at will.


This view shows which wild Pokémon in an area the player has already owned or seen. Those that have been owned have their full menu sprite displayed, while those that have only been seen only have their silhouette displayed. These sprites are placed on a unique and representative snapshot of the area rendered using Generation III tiles, with the name of the current location shown in the bottom-right corner. Different rooms in a [[cave]] or building are considered separate areas by the DexNav.
This view shows which wild Pokémon in an area the player has already owned or seen. Those that have been owned have their full menu sprite displayed, while those that have only been seen only have their silhouette displayed. These sprites are placed on a unique and representative snapshot of the area rendered using [[Generation III]] tiles, with the name of the current location shown in the bottom-right corner. Different rooms in a [[cave]] or building are considered separate areas by the DexNav.


Each Pokémon's sprite is placed over the type of tile the Pokémon is found in, with Pokémon encountered via [[fishing]] distinguished from those encountered by {{m|Surf}}ing by being placed over deep water tiles (with no distinctions made for different rods) as opposed to over normal water tiles. Pokémon that are encountered via fishing will not be shown if the player does not have a fishing rod, while Pokémon encountered via Surfing will not be shown until the player has the {{badge|Balance}}. No distinction is made between [[tall grass]] and {{DL|tall grass|long grass}}, and tall grass will be displayed on the DexNav even if there is exclusively long grass on the route (but not vice versa); if there is any long grass on the route, Pokémon encountered in either kind of grass are displayed on either tile (sometimes on the border between the two).
Each Pokémon's sprite is placed over the type of tile the Pokémon is found in, with Pokémon encountered via [[fishing]] distinguished from those encountered by {{m|Surf}}ing by being placed over deep water tiles (with no distinctions made for different rods) as opposed to over normal water tiles. Pokémon that are encountered via fishing will not be shown if the player does not have a fishing rod, while Pokémon encountered via Surfing will not be shown until the player has the {{badge|Balance}}. No distinction is made between [[tall grass]] and {{DL|tall grass|long grass}}, and tall grass will be displayed on the DexNav even if there is exclusively long grass on the route (but not vice versa); if there is any long grass on the route, Pokémon encountered in either kind of grass are displayed on either tile (sometimes on the border between the two).
The DexNav does not recognize Pokémon encountered by {{m|Rock Smash}} or special encounters such as invisible {{p|Kecleon}} as belonging to an area.


If no wild Pokémon appear in a particular location, a red background with an image of a [[Poké Ball]] logo and a {{p|Pikachu}} menu sprite are displayed. Tapping on the DexNav's screen will display the message, "There are no wild Pokémon in this area."
If no wild Pokémon appear in a particular location, a red background with an image of a [[Poké Ball]] logo and a {{p|Pikachu}} menu sprite are displayed. Tapping on the DexNav's screen will display the message, "There are no wild Pokémon in this area."


When there are wild Pokémon, tapping anywhere on the progress map (other than the parts covered by owned Pokémon's sprites) will display a message reflecting the amount of Pokémon in the area that the player has owned; this message only evaluates Pokémon that are encountered via fishing after the player obtains a fishing rod, only evaluates Pokémon that are encountered by Surfing after the player has the Balance Badge, and only evaluates hidden Pokémon-exclusive encounters after the player defeats or captures Groudon/Kyogre. The default message is: "There are still Pokémon in this area that you have not caught!" If the player is only missing one Pokémon, the message will be, "Nearly complete!" If the player is missing no Pokémon, then the message, "Good job! You've caught them all!" will be displayed if the player has not yet caught or defeated Groudon/Kyogre, or the message, "Amazing! Fantastic! You caught every possible Pokémon in this area!" will be displayed if the player has.
When there are wild Pokémon, tapping anywhere on the progress map (other than the parts covered by owned Pokémon's sprites) will display a message reflecting the amount of Pokémon in the area that the player has owned; this message only evaluates Pokémon that are encountered via fishing after the player obtains a fishing rod, only evaluates Pokémon that are encountered by Surfing after the player has the Balance Badge, and only evaluates encounters that exclusively appear as hidden Pokémon after the player defeats or captures {{p|Groudon}}/{{Kyogre}}. The default message is: "There are still Pokémon in this area that you have not caught!" If the player is only missing one Pokémon, the message will be, "Nearly complete!" If the player is missing no Pokémon, then the message, "Good job! You've caught them all!" will be displayed if the player has not yet caught or defeated Groudon/Kyogre, or the message, "Amazing! Fantastic! You caught every possible Pokémon in this area!" will be displayed if the player has.


The Pokémon tab of the AreaNav shows a map very similar to the DexNav's progress maps, except that where a location has multiple areas (such as the rooms of a cave), its map condenses all different areas into one; Pokémon encountered in [[seaweed]] are displayed as if they were Surf encounters.
The Pokémon tab of the AreaNav shows a map very similar to the DexNav's progress maps, except that where a location has multiple areas (such as the rooms of a cave), its map condenses all different areas into one; Pokémon encountered in [[seaweed]] are displayed as if they were Surf encounters.


After defeating or capturing {{p|Groudon}}/{{p|Kyogre}}, Pokémon not in the [[List of Pokémon by New Hoenn Pokédex number|Hoenn Pokédex]] will begin showing up on catching progress maps. These Pokémon will not be recognized as appearing in that area in the [[Pokédex]]'s habitat view.
After defeating or capturing Groudon/Kyogre, Pokémon not in the [[List of Pokémon by New Hoenn Pokédex number|Hoenn Pokédex]] will begin showing up on catching progress maps. These Pokémon will not be recognized as appearing in that area in the [[Pokédex]]'s habitat view and can only be encounteredd as hidden Pokémon.


===Found Pokémon===
===Found Pokémon===
Line 26: Line 28:


====Search function====
====Search function====
The DexNav's search function searches the nearby area for hidden Pokémon of the selected species. If it finds one, the Pokémon will reveal itself, and the DexNav will switch to the Hidden Pokémon screen. If a Pokémon cannot be found, the DexNav will display the message, "It couldn't be found nearby. Try looking in a different spot!" If a Pokémon is not in the area searched at all (for example, if the player walks from a route to a town with a Found Pokémon's screen displaying), the DexNav will display the message, "The Pokémon you searched for isn't here."
The DexNav's search function searches the nearby area for hidden Pokémon of the selected species. If it finds one, the Pokémon will reveal itself and the DexNav will switch to the Hidden Pokémon screen. If a Pokémon cannot be found, the DexNav will display the message, "It couldn't be found nearby. Try looking in a different spot!" If a Pokémon is not in the area searched at all (for example, if the player walks from a route to a town with a Found Pokémon's screen displaying), the DexNav will display the message, "The Pokémon you searched for isn't here."


The search function is the only way to find Pokémon that are only encountered by fishing or in [[Horde Encounter]]s as hidden Pokémon, since they do not otherwise spontaneously appear as such. Fishing Pokémon that are searched for will appear on [[water tile]]s, and horde Pokémon will appear on any tile where they may appear as a horde.
The search function is the only way to find Pokémon that are only encountered by fishing or in [[Horde Encounter]]s as hidden Pokémon, since they do not otherwise spontaneously appear as such. Fishing Pokémon that are searched for will appear on [[water tile]]s, and horde Pokémon will appear on any tile where they may appear as a horde.
Line 33: Line 35:
[[File:DexNav catching progress bronze crown.jpg|thumb|A bronze crown awarded for obtaining all the Pokémon obtainable in the tall grass]]
[[File:DexNav catching progress bronze crown.jpg|thumb|A bronze crown awarded for obtaining all the Pokémon obtainable in the tall grass]]
For areas in which wild Pokémon appear, if the player has owned all wild Pokémon that appear in an area by one or more methods, its progress map will show a crown in the upper-right hand corner as a mark of completion. In any area, there are up to three different types of encounters possible.
For areas in which wild Pokémon appear, if the player has owned all wild Pokémon that appear in an area by one or more methods, its progress map will show a crown in the upper-right hand corner as a mark of completion. In any area, there are up to three different types of encounters possible.
*[[Tall grass]] and [[long grass]], [[seaweed]], [[cave tile|cave encounters]], or [[deep sand]] (including by [[Horde Encounter]]s in all cases)
*[[Tall grass]] and {{DL|tall grass|long grass}}, {{DL|tall grass|seaweed}}, [[cave tile|cave encounters]], or [[sand tile|deep sand]] (including any [[Horde Encounter]]s)
*[[Fishing]] (with no distinction between rods)
*[[Fishing]] (with no distinction between rods)
*{{m|Surf}}ing
*{{m|Surf}}ing
The crown shown will have different colors depending on the number of encounter types in the area the player has completed. Prior to defeating or capturing Kyogre/Groudon, these colors are (in order): bronze, silver, and gold. If the player has completed all of the methods above, the crown will be gold; if the player has not completed one of the methods, it will be silver; and if the player has not completed two, the crown will be bronze.
The crown shown will have different colors depending on the number of encounter types in the area the player has completed. Prior to defeating or capturing Groudon/Kyogre, these colors are (in order): bronze, silver, and gold. If the player has completed all of the methods above, the crown will be gold. If the player has not completed one of the methods, it will be silver. If the player has not completed two, the crown will be bronze.


After defeating or capturing Kyogre/Groudon, the player can also obtain a platinum crown. If the player has owned all Pokémon that can only be obtained as hidden Pokémon in the area (if any) in addition to all wild Pokémon that appear in an area by all of the above methods, the crown will be platinum.
After defeating or capturing Groudon/Kyogre, the player can also obtain a platinum crown. If the player has owned all Pokémon that can only be obtained as hidden Pokémon in the area (if any) in addition to all wild Pokémon that appear in an area by all of the above methods, the crown will be platinum.
{{-}}
{{-}}


Line 66: Line 68:


In the ice room of [[Shoal Cave]], it is not possible to encounter hidden Pokémon spontaneously or through the search function.
In the ice room of [[Shoal Cave]], it is not possible to encounter hidden Pokémon spontaneously or through the search function.
After the player has defeated Groudon/Kyogre, Pokémon from outside the [[Hoenn]] Pokédex will begin appearing as hidden Pokémon.


The DexNav will react if a hidden Pokémon appears near the player. If the DexNav is displaying the catching progress map, a magnifying glass indicator circled in red will flash over the map. If the Pokémon has been owned, a small, white Poké Ball icon will also be on the upper-right edge of the circle. An exclamation mark will appear inside of the magnifying glass if the Pokémon is of a species that can only be encountered as a hidden Pokémon, or if it has at least two of the following: a high level, an Egg move for its first move, its {{DL|Ability|Hidden Ability}}, or three or more perfect IVs. Tapping the indicator will bring up the Hidden Pokémon screen. If the DexNav is not the active application, the same indicator will be overlain on its tab. If the DexNav is in a fullscreen mode when a hidden Pokémon is detected, it will automatically switch to the Hidden Pokémon screen.
The DexNav will react if a hidden Pokémon appears near the player. If the DexNav is displaying the catching progress map, a magnifying glass indicator circled in red will flash over the map. If the Pokémon has been owned, a small, white Poké Ball icon will also be on the upper-right edge of the circle. An exclamation mark will appear inside of the magnifying glass if the Pokémon is of a species that can only be encountered as a hidden Pokémon, or if it has at least two of the following: a high level, an Egg move for its first move, its {{DL|Ability|Hidden Ability}}, or three or more perfect IVs. Tapping the indicator will bring up the Hidden Pokémon screen. If the DexNav is not the active application, the same indicator will be overlain on its tab. If the DexNav is in a fullscreen mode when a hidden Pokémon is detected, it will automatically switch to the Hidden Pokémon screen.
Line 101: Line 105:
| style="background:#FFF; {{roundybr|5px}}" | "There is no reaction."
| style="background:#FFF; {{roundybr|5px}}" | "There is no reaction."
|}
|}
Within ring 0 (in red in the image on the right), the hidden Pokémon will become scared if the player enters a tile without sneaking. That is, in order to enter the range where the DexNav can display a hidden Pokémon's information, the player must usually sneak. The exception is any of the tiles that are four paces directly north, south, east, or west of the Pokémon: the player may enter these spaces without sneaking, but if they do not sneak when leaving them, the Pokémon will be scared off.
Within ring 0 (in red in the image on the right), the hidden Pokémon will become scared if the player enters a tile without sneaking. In other words, in order to enter the range where the DexNav can display a hidden Pokémon's information, the player must usually sneak. The exception is any of the tiles that are four paces directly north, south, east, or west of the Pokémon: the player may enter these spaces without sneaking, but if they do not sneak when leaving them, the Pokémon will be scared off.


If the player moves outside of ring 5, the Pokémon disappears and the DexNav loses the hidden Pokémon's signal.
If the player moves outside of ring 5, the Pokémon disappears and the DexNav loses the hidden Pokémon's signal.
Line 114: Line 118:
**For example, {{p|Marill}}'s special moves are only selected from {{p|Azurill}}'s Egg moves, not its own.
**For example, {{p|Marill}}'s special moves are only selected from {{p|Azurill}}'s Egg moves, not its own.
*Hidden Pokémon can have their Hidden Ability. If a Pokémon does, the DexNav will display an exclamation mark next to the Ability heading.
*Hidden Pokémon can have their Hidden Ability. If a Pokémon does, the DexNav will display an exclamation mark next to the Ability heading.
*Hidden Pokémon can be up to 30 levels higher than the level otherwise possible in that area.
*Hidden Pokémon can be 10 levels higher than the level otherwise possible in that area. If a Pokémon is at a higher level due to this, an exclamation mark will appear next to its level.
**Hidden Pokémon can be 10 levels higher than the level otherwise possible as a standard bonus, even without chaining. If a Pokémon is at a higher level due to this, an exclamation mark will appear next to its level.
**By chaining hidden Pokémon, a separate bonus of up to 20 levels can also be reached (making the total possible bonus +30 levels).
**As the player continues to chain with the DexNav, hidden Pokémon will gain a bonus of one extra level per five encounters, until they are 20 levels higher than normal. Every 100 encounters, the level bonus starts over from zero.
*Hidden Pokémon can have some number of perfect [[Individual values|IVs]] (that is, IVs set to 31), indicated by the number of stars highlighted under the Potential heading. The Pokémon may have more than three perfect IVs, but this is still be shown as three stars. If a Pokémon has three or more perfect IVs, the DexNav will display an exclamation mark next to the stars.
*Hidden Pokémon can have some number of perfect [[Individual values|IVs]] (that is, IVs set to 31), indicated by the number of stars highlighted under the Potential heading. The Pokémon may have more than three perfect IVs, but this is still be shown as three stars. If a Pokémon has three or more perfect IVs, the DexNav will display an exclamation mark next to the stars.


As the player's builds a chain of hidden Pokémon, the Pokémon found will be more likely to have these traits.
As the player builds a chain of hidden Pokémon, the Pokémon found will be more likely to have these traits.
{{-}}
{{-}}


Line 181: Line 184:
As a chain increases, the Pokémon have a greater chance of having the special attributes that hidden Pokémon can have. The chance of encountering a [[Shiny Pokémon]] also increases, estimated to reach a maximum of 0.5% per encounter after 40 chained encounters. There is thus a 50% chance of encountering a [[Shiny Pokémon]] in approximately the first 130 encounters of a chain.
As a chain increases, the Pokémon have a greater chance of having the special attributes that hidden Pokémon can have. The chance of encountering a [[Shiny Pokémon]] also increases, estimated to reach a maximum of 0.5% per encounter after 40 chained encounters. There is thus a 50% chance of encountering a [[Shiny Pokémon]] in approximately the first 130 encounters of a chain.


The level that hidden Pokémon appear at increases by one for each five successive encounters. Every 100 encounters, this level bonus resets to 0.
The level that hidden Pokémon appear at increases by one for each five successive encounters. Every 100 encounters, this level bonus resets to zero.


==In other languages==
==In other languages==