User talk:Kaphotics: Difference between revisions

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I've seen [https://github.com/kwsch/PKHeX/blob/21eccb0dad968d5b06ed887fb147bb19778c9b48/Resources/text/en/text_Species_en.txt this] and am working on creating {{red link|List of Pokémon by index number (Generation VI)|the article}} [[User:Abcboy/List of Pokémon by index number (Generation VI)|here]]. Since you seem to be quite knowledgeable about the game's internal workings, I wanted to ask you whether Egg is really 0 in-game as well as what happens if the game attempts to load Pokémon beyond 721. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 16:25, 28 December 2014 (UTC)
I've seen [https://github.com/kwsch/PKHeX/blob/21eccb0dad968d5b06ed887fb147bb19778c9b48/Resources/text/en/text_Species_en.txt this] and am working on creating {{red link|List of Pokémon by index number (Generation VI)|the article}} [[User:Abcboy/List of Pokémon by index number (Generation VI)|here]]. Since you seem to be quite knowledgeable about the game's internal workings, I wanted to ask you whether Egg is really 0 in-game as well as what happens if the game attempts to load Pokémon beyond 721. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 16:25, 28 December 2014 (UTC)
:Index 0 Pokemon don't show a sprite in game; however, they use the text file index 0 to easily look up the Egg name since it is unused. As for beyond 721, they don't appear either. So, only 1-721 appear with their sprites.
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