Critical hit: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 1: Line 1:
{{search|random event|the video podcast|It's Super Effective (podcast)#Related podcasts|It's Super Effective (podcast) → Related podcasts}}
{{search|random event|the video podcast|It's Super Effective (podcast)#Related podcasts|It's Super Effective (podcast) → Related podcasts}}
A '''critical hit''' (Japanese: '''{{tt|急所|きゅうしょ}}''' ''{{wp|Pressure point|weak point}}'') is a random event that multiplies the [[damage]] of a damage-dealing [[move]].
A '''critical hit''' (Japanese: '''{{tt|急所|きゅうしょ}}''' ''{{wp|Pressure point|weak point}}'') is a random event that multiplies the [[damage]] of a damage-dealing [[move]]. When one occurs, the game will display the message "A critical hit!" (or simply "Critical hit!" in [[Generation I]]) after the damage is dealt


==Generation I==
==Generation I==
Line 194: Line 194:
All other mechanics are identical to Generations III-V.
All other mechanics are identical to Generations III-V.


In {{g|Omega Ruby and Alpha Sapphire|s}}, the message "A critical hit!" is in yellow.  
In {{g|Omega Ruby and Alpha Sapphire|s}}, the message "A critical hit!" is displayed in yellow text.  


==In other languages==
==In other languages==
2,613

edits