2,613
edits
MagicBarrier (talk | contribs) No edit summary |
Blueapple128 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{search|random event|the video podcast|It's Super Effective (podcast)#Related podcasts|It's Super Effective (podcast) → Related podcasts}} | {{search|random event|the video podcast|It's Super Effective (podcast)#Related podcasts|It's Super Effective (podcast) → Related podcasts}} | ||
A '''critical hit''' (Japanese: '''{{tt|急所|きゅうしょ}}''' ''{{wp|Pressure point|weak point}}'') is a random event that multiplies the [[damage]] of a damage-dealing [[move]]. | A '''critical hit''' (Japanese: '''{{tt|急所|きゅうしょ}}''' ''{{wp|Pressure point|weak point}}'') is a random event that multiplies the [[damage]] of a damage-dealing [[move]]. When one occurs, the game will display the message "A critical hit!" (or simply "Critical hit!" in [[Generation I]]) after the damage is dealt | ||
==Generation I== | ==Generation I== | ||
Line 194: | Line 194: | ||
All other mechanics are identical to Generations III-V. | All other mechanics are identical to Generations III-V. | ||
In {{g|Omega Ruby and Alpha Sapphire|s}}, the message "A critical hit!" is in yellow. | In {{g|Omega Ruby and Alpha Sapphire|s}}, the message "A critical hit!" is displayed in yellow text. | ||
==In other languages== | ==In other languages== |
edits