Talk:Catch rate: Difference between revisions

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:Since it's in Gen VI, technically: No, not for sure. But it's very likely the same as Gen V. This might be a better question for the forums, though... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:04, 10 December 2014 (UTC)
:Since it's in Gen VI, technically: No, not for sure. But it's very likely the same as Gen V. This might be a better question for the forums, though... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:04, 10 December 2014 (UTC)
::I'd say it's more likely to be the same or just about the same as in Gen IV, actually, since it does look like Gen VI does four shake checks on a regular capture like Gen IV. But yes, the exact mechanics of capture in the sixth-generation games are currently unknown. [[User:Dragonfree|Dragonfree]] ([[User talk:Dragonfree|talk]]) 00:21, 11 December 2014 (UTC)
::I'd say it's more likely to be the same or just about the same as in Gen IV, actually, since it does look like Gen VI does four shake checks on a regular capture like Gen IV. But yes, the exact mechanics of capture in the sixth-generation games are currently unknown. [[User:Dragonfree|Dragonfree]] ([[User talk:Dragonfree|talk]]) 00:21, 11 December 2014 (UTC)
== rounding of a ==
Is the value for "a", the modified catch rate, rounded down/up before put into the equation for "b", the shake probability?
For example, If a great ball is used on a Kyogre (catch rate=5) with full health, the equation becomes a=5*1.5/3=2.5
would a=2.5, or be rounded down to 2, or up to 3 before put into the equation for b. [[User:Zombiedude347|Zombiedude347]] ([[User talk:Zombiedude347|talk]]) 22:12, 28 December 2014 (UTC)