5,634
edits
m (→Flavor text) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Redirect|GB Player|the [[Nintendo GameCube]] accessory|Game Boy Player}} | ||
[[File:Bag GB Sounds Sprite.png|right|frame]] | [[File:Bag GB Sounds Sprite.png|right|frame]] | ||
The '''GB Sounds''' (Japanese: ''' | The '''GB Sounds''' (Japanese: '''GBプレイヤー''' ''GB Player'') is a type of [[key item]] exclusive to {{Game|HeartGold and SoulSilver|s}}. It is obtained from the [[Game Freak]] sound designer at [[Celadon Condominiums]] after obtaining all 16 [[Badge]]s. | ||
The item changes the background music to {{wp|chiptune}}-like rearrangements of the tracks in the area that are similar to the original ones from {{game2|Gold|Silver|Crystal}}. Sound effects and radio music are unaffected by the GB Sounds. | |||
==Flavor text== | ==Flavor text== | ||
{{ | {{Movedesc|Key items}} | ||
{{ | {{Movedescentry|{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}{{tt|*|Unused}}|A music player that allows you to listen to nostalgic songs. It's operated with a single switch.}} | ||
{{ | {{Movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}{{tt|*|Unused}}|A music player that allows you to listen to nostalgic songs. It’s operated with the flip of a single switch.}} | ||
|} | |} | ||
|}{{ | |} | ||
==Music information== | |||
===Changes=== | |||
Despite the fact that the old-style tracks are supposed to sound like the original tracks from {{game2|Gold|Silver|Crystal}}, none of them sound exactly like the originals. The {{wp|acoustics}} sound different and many {{wp|note}}s have other {{wp|Pitch (music)|pitches}}. Some tracks had their {{wp|tempo}}s altered somewhat and other notes in various tracks are not even heard at all. This is due to the games using a soundfont for {{wp|MIDI}} playback rather than generating real chiptunes. The different audio hardware between the [[Game Boy]] and the [[Nintendo DS]] would also have been taken into consideration. | |||
===Additions=== | |||
{{main|Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection}} | |||
Several tracks that are absent in the original {{game|Gold and Silver|s}} have received old-style rearrangements. Examples include ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Global Terminal]]'' and ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Route 47]]''. Despite this, none of the {{gdis|Battle Frontier|IV}} facilities, except for the outside area and the {{Gdis|Battle Tower|IV}}, received an old-style rearrangement. {{pkmn|battle|Battling}} in the facilities at the Battle Frontier with the GB Sounds active will also result in the old-style ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Battle! (Trainer Battle—Johto Version)]]'' being used. This effect is reverted when battling a {{DL|Frontier Brain|Sinnoh/Johto Frontier Brains|Frontier Brain}}. | |||
===Limitations=== | |||
Some of the original tracks from {{game2|Gold|Silver|Crystal}}, such as ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Professor Oak]]'' and ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Opening Movie (Pokémon Gold & Pokémon Silver)]]'', cannot be listened to with the GB Sounds. The tracks pertaining to [[Team Rocket]] can only be listened to in the [[Giovanni]] event triggered by taking a {{p|Celebi}} to the [[Ilex Forest shrine]]. To solve this issue, the [[Pokémon Music Channel]] hosts the ''Pokémon Past Archive'' program every {{DL|Days of the week|Sunday}}, which features these tracks in addition to a few others, such as all the {{pkmn|Trainer}} encounter themes. | |||
===Oddities=== | |||
If active during a [[Bug-Catching Contest]], the GB Sounds will not switch to the old-style version of ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|National Park]]'' during the contest results; however, it'll perform the switch after the results are announced. | |||
There is also {{DL|List of glitches in Generation IV|GB Sounds glitch|a glitch}} which results in the music being muted on {{rt|20|Kanto}} or [[Cinnabar Island]]. | |||
The GB Sounds does not affect the [[Mystery Zone]], which plays the unused SEQ_DUMMY track. Unlike in {{game2|Diamond|Pearl|Platinum}}, it is a mere copy of the regular ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Route 29]]'', which explains the apparent bug or limitation with the GB Sounds. | |||
==In other languages== | ==In other languages== | ||
Line 29: | Line 34: | ||
|de=GB-Player | |de=GB-Player | ||
|es_eu=Lector GB | |es_eu=Lector GB | ||
|fr_eu= | |fr_eu=Lecteur GB | ||
|it=Lettore GB | |it=Lettore GB | ||
|ko=GB플레이어 ''GB Player'' | |ko=GB플레이어 ''GB Player'' |
edits