GB Sounds: Difference between revisions

789 bytes added ,  24 December 2014
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{{search|key item whose Japanese name is the GB Player|the Nintendo GameCube accessory|Game Boy Player}}
{{Redirect|GB Player|the [[Nintendo GameCube]] accessory|Game Boy Player}}
[[File:Bag GB Sounds Sprite.png|right|frame]]
[[File:Bag GB Sounds Sprite.png|right|frame]]
The '''GB Sounds''' (Japanese: '''GBプレイヤー''' ''GB Player'') is a key item obtainable in {{game|HeartGold and SoulSilver|s}}. After {{player}}s have defeated all 16 Gyms in the game, they can receive it from one of the [[Game Freak]] employees in the [[Celadon Condominiums]]. It allows a player to change the game's background music to redone 8-bit tracks from {{2v2|Gold|Silver}}.
The '''GB Sounds''' (Japanese: '''GBプレイヤー''' ''GB Player'') is a type of [[key item]] exclusive to {{Game|HeartGold and SoulSilver|s}}. It is obtained from the [[Game Freak]] sound designer at [[Celadon Condominiums]] after obtaining all 16 [[Badge]]s.


==Song information==
The item changes the background music to {{wp|chiptune}}-like rearrangements of the tracks in the area that are similar to the original ones from {{game2|Gold|Silver|Crystal}}. Sound effects and radio music are unaffected by the GB Sounds.
* Several tracks that weren't in the original Gold and Silver also received 8-bit remixes. Examples include the themes of the [[Global Terminal]] and [[Route]]s {{rtn|47|Johto}} and {{rtn|48|Johto}}.
** None of the [[Battle Frontier (Generation IV)|Battle Frontier]] facilities, except for the outside area and the {{Gdis|Battle Tower|II}}, have an 8-bit remix of their background music.
**However, when entered into a Battle Frontier challenge with the GB Sounds activated, the battle music is 8-bit. The effect is removed when battling a Frontier Brain.
** Oddly, the theme that plays when a Trainer successfully catches a Pokémon is not affected by the GB Sounds, despite all other victory themes being affected.
* The item only changes background themes and battle music, not other audio effects.
* Some of the original game's tracks, such as [[Team Rocket]]'s themes (unless the player hasn't fought [[Giovanni]] yet), the music played when the player meets [[Professor Oak]], and the opening and closing music, cannot be accessed using the GB Sounds, because they only play before the player has the chance to operate it. To accommodate these, the [[Pokémon Music Channel]] hosts the "Pokémon Past Archive" program every Sunday, featuring such otherwise unheard pieces in addition to a few other themes, such as all Trainer encounter themes.
* The GB Sounds does not affect any radio songs, but 8-bit remixes of the songs do play as part of the "Pokémon Past Archive" on the Pokémon Music Channel every Sunday after the GB Sounds is obtained.
* Interestingly, if active during a [[Bug-Catching Contest]], it will not convert the [[National Park]] music during the contest results. It will work normally after the results are announced, however.


==Flavor text==
==Flavor text==
{{movedesc|cologne}}
{{Movedesc|Key items}}
{{movedescentry|{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}{{tt|*|Unobtainable}}|A music player that allows you to listen to nostalgic songs. It's operated with a single switch.}}
{{Movedescentry|{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}{{tt|*|Unused}}|A music player that allows you to listen to nostalgic songs. It's operated with a single switch.}}
{{movedescentry|{{gameabbrev3|XY}}{{tt|*|Unobtainable}}|A music player that allows you to listen to nostalgic songs. It’s operated with the flip of a single switch.}}
{{Movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}{{tt|*|Unused}}|A music player that allows you to listen to nostalgic songs. It’s operated with the flip of a single switch.}}
|}
|}
|}{{left clear}}
|}
 
==Music information==
===Changes===
Despite the fact that the old-style tracks are supposed to sound like the original tracks from {{game2|Gold|Silver|Crystal}}, none of them sound exactly like the originals. The {{wp|acoustics}} sound different and many {{wp|note}}s have other {{wp|Pitch (music)|pitches}}. Some tracks had their {{wp|tempo}}s altered somewhat and other notes in various tracks are not even heard at all. This is due to the games using a soundfont for {{wp|MIDI}} playback rather than generating real chiptunes. The different audio hardware between the [[Game Boy]] and the [[Nintendo DS]] would also have been taken into consideration.
 
===Additions===
{{main|Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection}}
Several tracks that are absent in the original {{game|Gold and Silver|s}} have received old-style rearrangements. Examples include ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Global Terminal]]'' and ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Route 47]]''. Despite this, none of the {{gdis|Battle Frontier|IV}} facilities, except for the outside area and the {{Gdis|Battle Tower|IV}}, received an old-style rearrangement. {{pkmn|battle|Battling}} in the facilities at the Battle Frontier with the GB Sounds active will also result in the old-style ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Battle! (Trainer Battle—Johto Version)]]'' being used. This effect is reverted when battling a {{DL|Frontier Brain|Sinnoh/Johto Frontier Brains|Frontier Brain}}.
 
===Limitations===
Some of the original tracks from {{game2|Gold|Silver|Crystal}}, such as ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Professor Oak]]'' and ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Opening Movie (Pokémon Gold & Pokémon Silver)]]'', cannot be listened to with the GB Sounds. The tracks pertaining to [[Team Rocket]] can only be listened to in the [[Giovanni]] event triggered by taking a {{p|Celebi}} to the [[Ilex Forest shrine]]. To solve this issue, the [[Pokémon Music Channel]] hosts the ''Pokémon Past Archive'' program every {{DL|Days of the week|Sunday}}, which features these tracks in addition to a few others, such as all the {{pkmn|Trainer}} encounter themes.
 
===Oddities===
If active during a [[Bug-Catching Contest]], the GB Sounds will not switch to the old-style version of ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|National Park]]'' during the contest results; however, it'll perform the switch after the results are announced.
 
There is also {{DL|List of glitches in Generation IV|GB Sounds glitch|a glitch}} which results in the music being muted on {{rt|20|Kanto}} or [[Cinnabar Island]].


==Trivia==
The GB Sounds does not affect the [[Mystery Zone]], which plays the unused SEQ_DUMMY track. Unlike in {{game2|Diamond|Pearl|Platinum}}, it is a mere copy of the regular ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Route 29]]'', which explains the apparent bug or limitation with the GB Sounds.
* Despite the fact that the GB Sounds is supposed to sound like the original music from the GB/GBC, none of the songs sound exactly like the originals. The acoustics sound different, many notes have different pitches, some songs' tempos are altered a tiny bit, and other notes in various songs are not even heard at all. This is due to the games using a sound font for MIDI playback rather than generating real 8-bit chiptune sounds.
* The image for the GB Sounds is a [[Game Boy]] with a pair of headphones.
* This item has [[List of glitches in Generation IV#GB Sounds glitch|a glitch associated]] with it.


==In other languages==
==In other languages==
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|de=GB-Player
|de=GB-Player
|es_eu=Lector GB
|es_eu=Lector GB
|fr_eu=Musique GB.
|fr_eu=Lecteur GB
|it=Lettore GB
|it=Lettore GB
|ko=GB플레이어 ''GB Player''
|ko=GB플레이어 ''GB Player''
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