DexNav: Difference between revisions

1,742 bytes added ,  9 December 2014
i'm not 100% on all of this and it's kind of second-hand, but it should be less wrong. most notably: the search level is completely irrelevant.
mNo edit summary
(i'm not 100% on all of this and it's kind of second-hand, but it should be less wrong. most notably: the search level is completely irrelevant.)
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*{{m|Surf}}ing
*{{m|Surf}}ing


If the player has owned all wild Pokémon that can appear in a particular area by all of the listed methods that are possible in that particular area, a gold crown will appear on the DexNav while in that area.
A crown emblem may appear in the upper right of the DexNav, to indicate the player's progress.  If all of the wild Pokémon in the area are in the player's Pokédex, the crown will be platinum. If the only missing Pokémon are foreign species unlocked by the defeat of Groudon/Kyogre, the crown will be gold. If the player is missing Pokémon from only one of the encounter methods listed above, the crown will be silver; if from two, the crown will be bronze.  Otherwise, there is no crown.
 
If the player has owned all wild Pokémon that can appear in a particular area by two of three possible methods, a silver crown will appear on the DexNav while in that area.
 
If the player has owned all wild Pokémon that can appear in a particular area by one of three possible methods, a bronze crown will appear on the DexNav while in that area.


Tapping anywhere on the DexNav screen except the non-silhouetted menu sprites themselves (but including the crown) while there is magnifying glass present will display a message based on the number of Pokémon the player has obtained from a particular area. The message depends on the player's available methods for wild encounters, so will exclude Pokémon encounterable via surfing if the player doesn't have Surf, and will exclude Pokémon encounterable via fishing if they have no rods (although no distinction is drawn between rods for this purpose). If the player has owned all the Pokémon they can with their available methods, the message "Good job! You've caught them all!" will be displayed. If the player has owned all the Pokémon they can with their available methods except one, the message "Nearly complete!" will be displayed. Otherwise, the message "There are still Pokémon in this area that you have not caught!" will be displayed.
Tapping anywhere on the DexNav screen except the non-silhouetted menu sprites themselves (but including the crown) while there is magnifying glass present will display a message based on the number of Pokémon the player has obtained from a particular area. The message depends on the player's available methods for wild encounters, so will exclude Pokémon encounterable via surfing if the player doesn't have Surf, and will exclude Pokémon encounterable via fishing if they have no rods (although no distinction is drawn between rods for this purpose). If the player has owned all the Pokémon they can with their available methods, the message "Good job! You've caught them all!" will be displayed. If the player has owned all the Pokémon they can with their available methods except one, the message "Nearly complete!" will be displayed. Otherwise, the message "There are still Pokémon in this area that you have not caught!" will be displayed.
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**For example, {{p|Marill}}'s special moves are only selected from {{p|Azurill}}'s Egg moves, not its own.
**For example, {{p|Marill}}'s special moves are only selected from {{p|Azurill}}'s Egg moves, not its own.
*They can have their [[Hidden Ability]].
*They can have their [[Hidden Ability]].
*They can be up to 10 levels higher than the level they would normally be encountered at in the wild in that location.
*They can be up to 20 levels higher than the expected level for the area.  As the player continues to chain with the DexNav, hidden Pokémon will gradually increase in level until they are 10 levels higher than normal.  (At this point the level increase resets to zero and starts increasing again.)  Additionally, some hidden Pokémon will have a fixed bonus of 10 levels, indicated by an exclamation mark.
*They can have [[held item]]s they would not normally have.
*They can have [[held item]]s they would not normally have.
*They can have between one and three perfect IVs, indicated by the number of stars highlighted. 3 Perfect IVs shows an exclamation mark.  
*They can have some number of perfect (= 31) [[Individual values|genes]], indicated by the number of stars highlighted. Three or more perfect genes shows an exclamation mark.  The Pokémon may have four or more perfect genes, but this will still be shown as three stars.


At higher Search Levels, wild Pokémon are more likely to have these traits.
As the player's chain increases, wild Pokémon are more likely to have these traits.
{{-}}
{{-}}


==Search Level==
==Search Level and chaining==
[[File:DexNav Hidden Pokemon low Search Level.jpg|thumb|The Hidden Pokémon view of a Skitty showing minimal information, due to a low Search Level]]
[[File:DexNav Hidden Pokemon low Search Level.jpg|thumb|The Hidden Pokémon view of a Skitty showing minimal information, due to a low Search Level]]
The player has a separate Search Level for each different species of Pokémon. At higher Search Levels, the player is more likely to encounter Pokémon of that species with Hidden Abilities or special moves, and the Hidden Pokémon view will give more details. This value is also displayed in the Pokédex, but instead is named "Times encountered".
The Search Level is a red herring, actually equivalent to the "times encountered" for a species of Pokémon as shown in the Pokédex. It has little relevance to the DexNav's functionality.


There are two ways to increase the Search Level:
There are two ways to increase the Search Level:
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**Every Pokémon that appears in a [[Horde Encounter]] counts individually
**Every Pokémon that appears in a [[Horde Encounter]] counts individually
*Using the Nearby Pokémon view of the DexNav
*Using the Nearby Pokémon view of the DexNav
Of greater interest to the player is the length of their "chain".  Chaining works similarly to the [[Poké Radar]], though it's much easier to keep a chain unbroken.
Every time the player encounters a hidden Pokémon of any species for any reason, the chain increases.  As the chain increases, have a greater chance of having special attributes mentioned above and indicated with an exclamation mark.  The chance of encountering a shiny Pokémon also increases, anecdotally estimated to be a 50% chance within the first 130 encounters of a chain.
A chain is broken when the player leaves the area (including entering a building), encounters a wild Pokémon that isn't hidden, or moves too quickly and scares away a hidden Pokémon.  Encountering hidden Pokémon that appear of their own accord (without using Search) does not break the chain; neither does the message "The Pokémon couldn't be found.  Try looking in a different area!"
The chain length isn't exposed directly to the player, but it can be roughly estimated.  The level of hidden Pokémon increases by one each time the chain increases by five, so if the player knows the expected level of wild Pokémon, they can use the level of hidden Pokémon to gauge the length of the chain.  When the level of hidden Pokémon resets to normal, the chain must be a multiple of fifty.  The Search Level is also helpful here, since most players will chain for a single Pokémon at a time: simply track how much the Search Level has increased during the current chain.


==In other languages==
==In other languages==
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