List of glitches (Generation I): Difference between revisions

Counter glitches section + Dire Hit is affected by the critical hit error
(Counter glitches section + Dire Hit is affected by the critical hit error)
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When the walk through walls glitch is used and the player flies to [[Lavender Town]], they can activate this glitch. They must walk down to {{rt|12|Kanto}} and walk through the side of the gate rather than actually going into the gate. Once this has been done, every [[Non-player character|NPC]] will have the same sprite as the player. Encountering a [[wild Pokémon]] fixes the sprites.
When the walk through walls glitch is used and the player flies to [[Lavender Town]], they can activate this glitch. They must walk down to {{rt|12|Kanto}} and walk through the side of the gate rather than actually going into the gate. Once this has been done, every [[Non-player character|NPC]] will have the same sprite as the player. Encountering a [[wild Pokémon]] fixes the sprites.
===Counter glitches===
{{m|Counter}} may strike back damage from an attack that isn't Normal- or Fighting-type. For this to happen, the Counter target must have not selected any move the turn Counter was used (for example, due to being frozen, asleep, or switching out), and must have moved first and used a Normal- or Fighting-type damaging move the previous turn. In addition, Counter may also strike back damage from one's own attack. This occurs if the Counter target previously used a Normal- or Fighting-type damaging move before the Counter user succesfully used any damaging move during the same turn. If, in the next turn when Counter is used, the Counter target doesn't select a move, the Counter user's own damage will be dealt.
In link battles, Counter may also trigger [[Game Sync|desynchronization]] errors. This occurs due to the last move pointed by the cursor in the move selection menu being treated by the last move actually used if the Pokemon switches out. This oversight can also be exploited outside of link battles to make the opponent's Counter hit or miss at will under specific circumstances.
{{youtubevid|ftTalHMjPRY|Crystal_}}


===Critical hit ratio error===
===Critical hit ratio error===
{{m|Focus Energy}}  <!--Dire Hit as well?--> is intended to quadruple the {{DL|Damage modification|critical hit}} rate, but due to a glitch, it will quarter the chance of scoring a critical hit. This was fixed in {{g|Stadium}}.
{{m|Focus Energy}}  and {{i|Dire Hit}} are intended to quadruple the {{DL|Damage modification|critical hit}} rate, but due to a glitch, they will quarter the chance of scoring a critical hit. This was fixed in {{g|Stadium}}.


===Cut glitch===
===Cut glitch===
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