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===Super Game Boy features=== | ===Super Game Boy features=== | ||
[[File:SGB Crystal unused E.png|thumb|The unused [[Super Game Boy]] border]] | [[File:SGB Crystal unused E.png|thumb|The unused [[Super Game Boy]] border]] | ||
Despite {{game|Crystal}} being incompatible with the original [[Game Boy]], [[Game Boy Pocket]], [[Game Boy Light]], the [[Super Game Boy]] and the [[Super Game Boy 2]], there is an unused Super Game Boy border programmed into the game, which can be activated by setting a flag in the game's {{wp|Random-access memory|RAM}} to enable the Super Game Boy features. Cheating devices such as the {{wp|Game Genie}} can also be used to achieve the same effect, albeit only temporarily. The border is a leftover from the Japanese version of [[Pokémon Gold and Silver Versions|Pokémon Gold]], since the design is the same and the text reads <sc>Pocket Monsters Gold Version</sc>, rather than <sc>Pok</sc>é<sc>mon Gold Version</sc> as it does in the English version of Pokémon Gold.<ref>[http://tcrf.net/Pok%C3%A9mon_Crystal# | Despite {{game|Crystal}} being incompatible with the original [[Game Boy]], [[Game Boy Pocket]], [[Game Boy Light]], the [[Super Game Boy]] and the [[Super Game Boy 2]], there is an unused Super Game Boy border programmed into the game, which can be activated by setting a flag in the game's {{wp|Random-access memory|RAM}} to enable the Super Game Boy features. Cheating devices such as the {{wp|Game Genie}} can also be used to achieve the same effect, albeit only temporarily. The border is a leftover from the Japanese version of [[Pokémon Gold and Silver Versions|Pokémon Gold]], since the design is the same and the text reads <sc>Pocket Monsters Gold Version</sc>, rather than <sc>Pok</sc>é<sc>mon Gold Version</sc> as it does in the English version of Pokémon Gold.<ref>[http://tcrf.net/Pok%C3%A9mon_Crystal#Super_Game_Boy_Features Pokémon Crystal - The Cutting Room Floor]</ref> This could also suggest that [[Game Freak]] used Pokémon Gold as the basis for the development of Pokémon Crystal. | ||
When the {{player}} attempts to play the game on a model of the Game Boy prior to the Game Boy Color, the {{wp|error message}} "''This Game Pak is designed only for use on the Game Boy Color.''" is output by the game, with the word '''''Crystal''''' spelled out using {{p|Unown}}. There is an unused color palette associated with this message, using an orange tint, which appears when triggering the unused Super Game Boy border. | When the {{player}} attempts to play the game on a model of the Game Boy prior to the Game Boy Color, the {{wp|error message}} "''This Game Pak is designed only for use on the Game Boy Color.''" is output by the game, with the word '''''Crystal''''' spelled out using {{p|Unown}}. There is an unused color palette associated with this message, using an orange tint, which appears when triggering the unused Super Game Boy border. |
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