Hall of Origin: Difference between revisions

Thanks for the counterexample! Belongs more in Trivia though
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(Thanks for the counterexample! Belongs more in Trivia though)
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The '''Hall of Origin''' (Japanese: '''はじまりのま''' ''{{wp|Ma (negative space)|Hall}} of Origin'') is where the [[Legendary Pokémon]] {{p|Arceus}} resides.
The '''Hall of Origin''' (Japanese: '''はじまりのま''' ''{{wp|Ma (negative space)|Hall}} of Origin'') is where the [[Legendary Pokémon]] {{p|Arceus}} resides.


It is an event-only area, located above the [[Spear Pillar]]. It is accessible only after the {{player}} has obtained the [[Azure Flute]] and returns to the Spear Pillar after entering the [[Hall of Fame]] and obtaining the [[National Pokédex]], as the event will not be possible until after [[Team Galactic]] has been defeated, and {{p|Dialga}}, {{p|Palkia}}, or {{p|Giratina}} has been encountered.
It is an [[event]]-only area, located above the [[Spear Pillar]]. It is accessible only after the {{player}} has obtained the [[Azure Flute]] and returns to the Spear Pillar after entering the [[Hall of Fame]] and obtaining the [[National Pokédex]], as the event will not be possible until after [[Team Galactic]] has been defeated, and {{p|Dialga}}, {{p|Palkia}}, or {{p|Giratina}} has been encountered.


Due to the Azure Flute not being officially distributed, it is impossible to access the Hall of Origin without cheating. Exploiting the [[Tweaking|void glitch]] with "Stickyman's Spear Pillar Hall of Origin" method<ref>[https://docs.google.com/document/d/1r02og1raAV1F8aCj6aIPT0z7J7anWrMqFMJ-yEUm4to/edit?pli=1 Void Knowledge Archive, by the members of HallofOrigin - Google Drive]</ref> will lead the player to a "fake" Hall of Origin, an alternate map that uses [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Spear Pillar'']] as its theme and for which no events or warps are programmed.
Due to the Azure Flute not being officially distributed, it is impossible to ever legitimately access the Hall of Origin.
 
{{youtubevid|CPSdWG-JfDg|Crystalmourne|sinnoh}}


==Event description==
==Event description==
When the {{player}} returns to the [[Spear Pillar]] with the [[Azure Flute]], {{ga|Lucas|he}} or {{ga|Dawn|she}} will be asked to play it. In doing so, a staircase will appear, which leads to an elevated glass platform high above the Spear Pillar, where {{p|Arceus}} awaits the player's challenge. Stepping onto the platform will automatically initiate the {{pkmn|battle}}. Once Arceus is caught, the Azure Flute will no longer open this staircase and the message "''The Azure Flute echoed hollowly...''" will be shown. Should Arceus be defeated rather than caught, the Azure Flute can be reused so the player can attempt to battle it again.
When the {{player}} returns to the [[Spear Pillar]] with the [[Azure Flute]], {{ga|Lucas|he}} or {{ga|Dawn|she}} will be asked to play it. Upon doing so, a staircase will appear, leading to an elevated glass platform high above the Spear Pillar, where {{p|Arceus}} awaits the player's challenge. Stepping onto the edge of the platform will automatically initiate the encounter sequence and {{pkmn|battle}}. Once Arceus is caught, the Azure Flute will no longer open this staircase and the message "''The Azure Flute echoed hollowly...''" will be shown. Should Arceus be defeated rather than caught, the Azure Flute can be reused so the player can attempt to battle it again.


In terms of game mechanics, when the player accesses the Hall of Origin by playing the Azure Flute, he or she is actually no longer on the Spear Pillar but rather in a completely separate location, as evidenced by the screen fade-out transition, change in camera angle{{tt|*|The area south of the player, most visibly the cave entrance back to Mt. Coronet, becomes noticeably 'flatter' as a result of the required change in perspective}}, and the location header. That is, the game does not place stair tiles onto the Spear Pillar map; rather, it transports the player to a location containing the stairs where the surrounding area looks identical to the Spear Pillar. This dispels a rumor that [[cheating]] to reach the Hall of Origin would trap the player on the elevated glass platform without the stairs to lead back down.
In terms of game mechanics, when the player accesses the Hall of Origin by playing the Azure Flute, he or she is actually no longer on the Spear Pillar but rather in a completely separate location, as evidenced by the screen fade-out transition, change in camera angle{{tt|*|The area south of the player, most visibly the cave entrance back to Mt. Coronet, becomes noticeably 'flatter' as a result of the required change in perspective}}, and the location header. That is, the game does not place stair tiles onto the Spear Pillar map, but rather warps the player to a new map containing the stairs where the surrounding area looks identical to the Spear Pillar. This dispels a rumor that [[cheating]] to reach the Hall of Origin would trap the player on the elevated glass platform without the stairs to lead back down.


Like the [[Spear Pillar]], the Hall of Origin is an internal area separate from [[Mt. Coronet]], so the [[Escape Rope]] as well as {{m|Fly}} cannot be used to leave the location. However, like the Spear Pillar, it is within the range of Mt. Coronet's strong magnetic field and so {{p|Magneton}} and {{p|Nosepass}} will both [[Evolution|evolve]] here if [[Level|leveled up]].
Like the [[Spear Pillar]], the Hall of Origin is an internal area separate from [[Mt. Coronet]], so the [[Escape Rope]] as well as {{m|Fly}} cannot be used to leave the location. However, like the Spear Pillar, it is within the range of Mt. Coronet's strong magnetic field and so {{p|Magneton}} and {{p|Nosepass}} will both [[Evolution|evolve]] here if [[Level|leveled up]].
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==Appearance==
==Appearance==
{{Bad picture|section|Crops off some of the map; should cover the entire region that the game marks as the Hall, and thus its horizontal length would be a multiple of 32 tiles or 512 pixels across. For reference see the Trainer Tower and Mt. Ember 2F maps from FRLG, which cover large regions that the game considers part of the area even though the player cannot see them.}}
{| class="roundy" style="margin:auto; background: #{{locationcolor/med|space}}; border: 3px solid #{{locationcolor/dark|space}}"
{| class="roundy" style="margin:auto; background: #{{locationcolor/med|space}}; border: 3px solid #{{locationcolor/dark|space}}"
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==Trivia==
==Trivia==
* If the [[Sinjoh Ruins]] event has already been activated with an {{pkmn2|event}} {{p|Arceus}}, another Arceus caught in the Hall of Origin may be used to go back to the Sinjoh Ruins and choose one of the Pokémon that were not chosen previously.
* If the [[Sinjoh Ruins]] event has already been activated with an {{pkmn2|event}} {{p|Arceus}}, another Arceus caught in the Hall of Origin may be used to go back to the Sinjoh Ruins and choose one of the Pokémon that were not chosen previously.
* Exploiting the [[Tweaking|void glitch]] with "Stickyman's Spear Pillar Hall of Origin" method<ref>[https://docs.google.com/document/d/1r02og1raAV1F8aCj6aIPT0z7J7anWrMqFMJ-yEUm4to/edit?pli=1 Void Knowledge Archive, by the members of HallofOrigin - Google Drive]</ref> will lead the player to a "fake" Hall of Origin, an alternate map that uses [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Spear Pillar'']] as its theme and for which no events or warps are programmed.{{youtubevid|CPSdWG-JfDg|Crystalmourne|sinnoh}}


==In other languages==
==In other languages==
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