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Blueapple128 (talk | contribs) (→Type effectiveness: wording) |
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{{main|Type chart}} | {{main|Type chart}} | ||
The [[type]] of the defending Pokémon affects the power of the move. If a move is super effective, the | The [[type]] of the defending Pokémon affects the power of the move. If a move is super effective, the damage is doubled. If it is not very effective, damage is halved. If a Pokémon has two types, these can stack to ¼× or 4× damage, or simply cancel out. If an opponent's type is immune to the type of the move, the move's damage is always 0. | ||
For example, if a {{p|Noctowl}} used {{m|Shadow Ball}} on a {{p|Gallade}}, it would be super effective, because Gallade is {{t|Fighting}} (normal | For example, if a {{p|Noctowl}} used the {{t|Ghost}} move {{m|Shadow Ball}} (80 base power) on a {{p|Gallade}}, it would be super effective, because Gallade is {{t|Fighting}} (normal effectiveness) and {{t|Psychic}} (weak to Ghost), and the move would have an effective power of 160. However if Noctowl were to use the move {{t|Bug}} move {{m|Silver Wind}} (60 base power) on a Gallade, the Psychic-type's weakness to Bug and Fighting-type's resistance to them would cancel out, and the attack would continue with an effective 60 power. | ||
===Same-type attack bonus=== | ===Same-type attack bonus=== |
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