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m (Baaaad way. It lists IQ groups under Rescue Team, which were not a thing.) |
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IQ can also be raised by holding an IQ Booster which occasionally boosts the Pokémon's IQ as it moves between floors. Because the amount of IQ gained depends on the dungeon difficulty, easy dungeons with low-level Pokémon, like Beach Cave, will give the holder a small trickle while harder dungeons with dangerous, high-level Pokémon, like [[Zero Isle North]], will give significant spurts. | IQ can also be raised by holding an IQ Booster which occasionally boosts the Pokémon's IQ as it moves between floors. Because the amount of IQ gained depends on the dungeon difficulty, easy dungeons with low-level Pokémon, like Beach Cave, will give the holder a small trickle while harder dungeons with dangerous, high-level Pokémon, like [[Zero Isle North]], will give significant spurts. | ||
==IQ | ==IQ skills== | ||
In Red and Blue Rescue Teams, a Pokémon's IQ skills can be checked in the menu under each individual team member at any time in dungeons or Friend Areas. While there are a total of 23 skills, it is only possible to have twelve active at a time. While the five skills without a group can be active simultaneously, there can only be one active skill from groups 1-7 at any time. | In Red and Blue Rescue Teams, a Pokémon's IQ skills can be checked in the menu under each individual team member at any time in dungeons or Friend Areas. While there are a total of 23 skills, it is only possible to have twelve active at a time. While the five skills without a group can be active simultaneously, there can only be one active skill from groups 1-7 at any time. | ||
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|- | |- | ||
! Required IQ | ! Required IQ | ||
! Group | ! Group | ||
! Name | ! Name | ||
! Affects | ! Affects | ||
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| Item Catcher | | Item Catcher | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon can catch and hold a thrown item. It can’t make a catch if it is already holding an item. It also can’t catch Seeds and drink items. | | The Pokémon can catch and hold a thrown item. It can’t make a catch if it is already holding an item. It also can’t catch Seeds and drink items. | ||
| | | | ||
|- style="background:#fff" | |- style="background:#fff" | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| 0 | | 0 | ||
| | | B | ||
| Dedicated Traveler | | Dedicated Traveler | ||
| Partner Pokémon | | Partner Pokémon | ||
| The Pokémon will focus on traveling. It will use moves and items less often. | | The Pokémon will focus on traveling. It will use moves and items less often. | ||
| As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon. | | As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon. | ||
|- style="background:#fff" | |||
| 0 | |||
| - | |||
| Escapist | |||
| The Pokémon has the power to let rescue targets escape a dungeon. This is an essential IQ Skill for exploration teams. Team members must be always ready to use this skill, so it can't be turned off. | |||
| | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 0 | | 0 | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| 0 | | 0 | ||
| | | G | ||
| Exclusive Move-User | | Exclusive Move-User | ||
| Partner Pokémon | | Partner Pokémon | ||
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| Partner Pokémon | | Partner Pokémon | ||
| The Pokémon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left. | | The Pokémon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left. | ||
| As it is possible to stop partners using a particular move, this can safely be switched with Exclusive Move-User when required | | As it is possible to stop partners using a particular move, this can safely be switched with Exclusive Move-User when required. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 10 | | 10 | ||
| | | B | ||
| Efficiency Expert | | Efficiency Expert | ||
| Partner Pokémon | | Partner Pokémon | ||
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| Status Checker | | Status Checker | ||
| Partner Pokémon | | Partner Pokémon | ||
| If its target has a status problem, the Pokémon will not use moves that cause the same status problem | | If its target has a status problem, the Pokémon will not use moves that cause the same status problem. | ||
| | | | ||
|- style="background:#fff" | |- style="background:#fff" | ||
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| All Pokémon | | All Pokémon | ||
| If it becomes Confused or is Cowering, the Pokémon’s wildly thrown attacks will not hit friends. | | If it becomes Confused or is Cowering, the Pokémon’s wildly thrown attacks will not hit friends. | ||
| | | | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 70 | | 70 | ||
| | | E | ||
| Self-Curer | | Self-Curer | ||
| All Pokémon | | All Pokémon | ||
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| Temporary status conditions will usually not last beyond 3 turns with this skill. | | Temporary status conditions will usually not last beyond 3 turns with this skill. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 100 | | 100 | ||
| | | A | ||
| Quick Dodger | | Quick Dodger | ||
| All Pokémon | | All Pokémon | ||
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| | | | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 110 | | 110 | ||
| | | A | ||
| Type-Advantage Master | | Type-Advantage Master | ||
| All Pokémon | | All Pokémon | ||
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| Weak-Type Picker | | Weak-Type Picker | ||
| Partner Pokémon | | Partner Pokémon | ||
| When battling several foes, the Pokémon will first target Pokémon that have a type disadvantage | | When battling several foes, the Pokémon will first target Pokémon that have a type disadvantage. | ||
| | | | ||
|- style="background:#fff" | |- style="background:#fff" | ||
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| While all Pokémon in the team share the experience points, this will usually make the partner attack the stronger foes. | | While all Pokémon in the team share the experience points, this will usually make the partner attack the stronger foes. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 250 | | 250 | ||
| E | | E | ||
| Energy Saver | | Energy Saver | ||
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| The Pokémon gains the ability to walk on water, lava, and clouds. It can also dig its way through walls. | | The Pokémon gains the ability to walk on water, lava, and clouds. It can also dig its way through walls. | ||
| Digging through walls with this skill does not increase belly consumption. Partners will tend to dig their own path so are better suited to All-Terrain Hiker. | | Digging through walls with this skill does not increase belly consumption. Partners will tend to dig their own path so are better suited to All-Terrain Hiker. | ||
|} | |} | ||