Appendix:Glossary (TCG): Difference between revisions

no edit summary
No edit summary
No edit summary
Line 5: Line 5:
{{main|Pokémon Power (TCG)}}
{{main|Pokémon Power (TCG)}}
An '''Ability''' is a {{TCG|Pokémon|Pokémon}} power that is active for as long as the Pokémon that has it is in play.  Abilities typically trigger once or multiple times during a turn, before a Pokémon attacks. Others are active for as long as the Pokémon that has it is in play. With the release of {{TCG|Black & White}}, Pokémon Powers ([[#Poké-BODY|Poké-BODY]] and [[#Poké-POWER|Poké-POWER]]) were combined into one mechanic and renamed [[Ability|Abilities]] (Japanese: '''特性''' ''special characteristic''), after the analogous element in the main series games.
An '''Ability''' is a {{TCG|Pokémon|Pokémon}} power that is active for as long as the Pokémon that has it is in play.  Abilities typically trigger once or multiple times during a turn, before a Pokémon attacks. Others are active for as long as the Pokémon that has it is in play. With the release of {{TCG|Black & White}}, Pokémon Powers ([[#Poké-BODY|Poké-BODY]] and [[#Poké-POWER|Poké-POWER]]) were combined into one mechanic and renamed [[Ability|Abilities]] (Japanese: '''特性''' ''special characteristic''), after the analogous element in the main series games.
==Ace Spec==
{{main|Ace Spec card (TCG)}}
'''Ace Spec''' are powerful [[#Trainer card|Trainer cards]] with a special drawback: there can only be one Ace Spec in a deck.


==Active Pokémon==
==Active Pokémon==
The '''Active Pokémon''' (バトルポケモン ''Batorupokemon'' "Battle Pokémon") is the {{TCG|Pokémon|Pokémon}} that the player has chosen as their main lead. During the player's turn, they are able to attach {{TCG|Energy card|Energy cards}}, [[Pokémon Tool (TCG)#Pokémon Tool|Pokémon Tools]] and [[Pokémon Tool (TCG)#|Technical Machines]] to their Active Pokémon, {{TCG|Evolution|evolve}} it, use a {{TCG|Pokémon LV.X|Level Up}} card on it, attack with it or retreat it. The Active Pokémon is also sometimes referred to by the opponent as the '''Attacking Pokémon''' or, if affected by an opponent's attack, the '''[[#Defending Pokémon|Defending Pokémon]]'''.
The '''Active Pokémon''' (バトルポケモン ''Batorupokemon'' "Battle Pokémon") is the {{TCG|Pokémon|Pokémon}} that the player has chosen as their main lead. During the player's turn, they are able to attach {{TCG|Energy card|Energy cards}}, [[Pokémon Tool (TCG)#Pokémon Tool|Pokémon Tools]] and [[Pokémon Tool (TCG)#|Technical Machines]] to their Active Pokémon, {{TCG|Evolution|evolve}} it, use a {{TCG|Pokémon LV.X|Level Up}} card on it, attack with it or retreat it. The Active Pokémon is also sometimes referred to by the opponent as the '''Attacking Pokémon''' or, if affected by an opponent's attack, the '''[[#Defending Pokémon|Defending Pokémon]]'''.
==Attack==
{{main|Attack (TCG)}}
'''Attacks''' are skills that a {{TCG|Pokémon|Pokémon}} card  by the player's [[#Active Pokémon|Active Pokémon]] on the player's turn, which are similar to [[Move|moves]] in the [[Pokémon games|video games]]. Nearly every Pokémon card has at least one attack. When a player uses an attack, that player's turn ends. Every attack has an attack cost, which is printed as energy symbols to the left of the attack name. A Pokémon card can only use an attack if it has enough {{TCG|Energy card}} attached to it to pay for that attack's cost. Energy needs to be attached to the Pokémon.


==Baby Pokémon==
==Baby Pokémon==
{{main|Evolution (TCG)}}
{{main|Evolution (TCG)}}
A '''Baby Pokémon''' (ベイビィポケモン ''Beibyipokemon'') is a type of {{TCG|Pokémon|Pokémon}} card introduced in {{TCG|Neo Genesis}} to be treated as a [[#Basic Pokémon|Basic Pokémon]]. Baby Pokémon are pre-evolved forms of existing Basic Pokémon, such as {{TCG|Pichu}} is to {{TCG|Pikachu}}, and thus are able to evolve into their respective Basic Pokémon (which are then treated as [[#Evolution card|Evolved Pokémon]]). Up to {{TCG|Skyridge}}, the opponent was also forced to flip a coin when attacking a Baby Pokémon: if tails, the attack would fail. As of {{TCG|EX Sandstorm}}, Baby Pokémon are officially [[#Basic Pokémon|Basic Pokémon]], and instead have a Baby Evolution {{#Poké-POWER|Poké-POWER]] to allow them to evolve into their respective evolutions.
A '''Baby Pokémon''' (ベイビィポケモン ''Beibyipokemon'') is a type of {{TCG|Pokémon|Pokémon}} card introduced in {{TCG|Neo Genesis}} to be treated as a [[#Basic Pokémon|Basic Pokémon]]. Baby Pokémon are pre-evolved forms of existing Basic Pokémon, such as {{TCG|Pichu}} is to {{TCG|Pikachu}}, and thus are able to evolve into their respective Basic Pokémon (which are then treated as [[#Evolution card|Evolved Pokémon]]). Up to {{TCG|Skyridge}}, the opponent was also forced to flip a coin when attacking a Baby Pokémon: if tails, the attack would fail. As of {{TCG|EX Sandstorm}}, Baby Pokémon are officially [[#Basic Pokémon|Basic Pokémon]], and instead have a Baby Evolution {{#Poké-POWER|Poké-POWER]] to allow them to evolve into their respective evolutions.


Line 25: Line 32:


==Damage==
==Damage==
When an [[#Active Pokémon|Active Pokémon]] attacks, the attack they use may specify an amount of '''damage''' (ダメージ ''Damēji'') to be done to the {{TCG|Pokémon|Pokémon}} being attacked. Damage is tallied up, by way of '''damage counters''' (ダメカン ''Damekan'', short for ダメージカウンター ''Damējikauntā''), in order to '''[[#Knock Out|Knock Out]]]''' an opponent's Pokémon. Each damage counter counts as 10 damage, so, for example, if a Pokémon had 120 [[#Hit Points|Hit Points]] and had twelve or more damage counters on it, it would be ''Knocked Out''. Damage done by attacks may also be affected by the [[#Weakness|Weakness]] or [[#Resistance|Resistance]] of the Pokémon being attacked. In place of actual counters, dice are often used to indicate damage; this is very common practice and it saves time. An example would be if a Pokémon had a die with the 5 side up, it would have 50 damage.
When an [[#Active Pokémon|Active Pokémon]] attacks, the [[#Attack|attack]] they use may specify an amount of '''damage''' (ダメージ ''Damēji'') to be done to the {{TCG|Pokémon|Pokémon}} being attacked, conventionally divisible by 10. Damage is tallied up, by way of '''damage counters''' (ダメカン ''Damekan'', short for ダメージカウンター ''Damējikauntā''), in order to '''[[#Knock Out|Knock Out]]]''' an opponent's Pokémon. Each damage counter counts as 10 damage, so, for example, if a Pokémon had 120 [[#Hit Points|Hit Points]] and had twelve or more damage counters on it, it would be ''Knocked Out''. Damage done by attacks may also be affected by the [[#Weakness|Weakness]] or [[#Resistance|Resistance]] of the Pokémon being attacked. In place of actual counters, dice are often used to indicate damage; this is very common practice and it saves time. An example would be if a Pokémon had a die with the 5 side up, it would have 50 damage.


==Defending Pokémon==
==Defending Pokémon==
Line 41: Line 48:


==Item card==
==Item card==
The Item (グッズ ''Gudzu'' "Goods") card  is the main type of [[#Trainer card|Trainer card]], was the first to be introduced, and was the only type of Trainer card until [[#Supporter card|Supporter cards]] and [[#Stadium card|Stadium cards]] were split into their own categories in {{TCG|Diamond & Pearl}}. Unlike these two, '''Item cards''' have subtypes, and thus have a wide range of effects. The two main subtypes of Item card are Pokémon Tools (ポケモンのどうぐ ''Pokemon no Dōgu''), which act very much like held items in the games, and Technical Machines, which include one additional attack usable by the {{TCG|Pokémon|Pokémon}} the card is attached to. Other set-specific types, such as Goldenrod Game Corner and Rocket's Secret Machine, also exist. {{TCG|Boundaries Crossed}} introduced [[Ace Spec]] Trainer cards, really powerful cards with a special drawback: there can only be one in a deck.
{{main|Item card (TCG)}}
The Item (グッズ ''Gudzu'' "Goods") card  is the main type of [[#Trainer card|Trainer cards]], was the first to be introduced, and was the only type of Trainer card until [[#Supporter card|Supporter cards]] and [[#Stadium card|Stadium cards]] were split into their own categories in {{TCG|Diamond & Pearl}}. Unlike these two, '''Item cards''' have subtypes, and thus have a wide range of effects. The two main subtypes of Item card are Pokémon Tools (ポケモンのどうぐ ''Pokemon no Dōgu''), which act very much like held items in the games, and Technical Machines, which include one additional attack usable by the {{TCG|Pokémon|Pokémon}} the card is attached to. Other set-specific types, such as Goldenrod Game Corner and Rocket's Secret Machine, also exist. {{TCG|Boundaries Crossed}} introduced [[Ace Spec]] Trainer cards, really powerful cards with a special drawback: there can only be one in a deck.


==Knock Out==
==Knock Out==
Line 54: Line 62:
==Poké-POWER==
==Poké-POWER==
A '''Poké-POWER''' (ポケパワー ''Pokepawā'') is a type of [[#Pokémon Power|Pokémon Power]] that the player is able to use during their turn. In a similar fashion to [[#Poké-BODY|Poké-BODIES]], Poké-POWERS can affect almost any aspect of gameplay, and can often be used once during the player's turn, before their attack. Some can be used multiple times and some are designed to cause an after-effect to the {{TCG|Pokémon|Pokémon}} with it being [[#Knock Out|Knocked Out]].
A '''Poké-POWER''' (ポケパワー ''Pokepawā'') is a type of [[#Pokémon Power|Pokémon Power]] that the player is able to use during their turn. In a similar fashion to [[#Poké-BODY|Poké-BODIES]], Poké-POWERS can affect almost any aspect of gameplay, and can often be used once during the player's turn, before their attack. Some can be used multiple times and some are designed to cause an after-effect to the {{TCG|Pokémon|Pokémon}} with it being [[#Knock Out|Knocked Out]].
==Pokémon-EX==
{{main|Pokémon-EX (TCG)}}
'''Pokémon-EX''' (Japanese: '''ポケモンEX''' ''Pokémon EX'') are [[#Basic Pokémon|Basic Pokémon]] with significantly higher [[#Hit Points|Hit Points]] compared to the majority of regular Basic Pokémon. They were first introduced in the {{TCG|Next Destinies}} expansion, replacing {{TCG|Pokémon LV.X}}  [[legendary Pokémon]]. Similar to the {{TCG|Pokémon-ex}} released during the EX Series, when a Pokémon-EX is defeated, the opponent takes two [[#Prize card|Prize cards]] instead of one.
'''M-Pokémon-EX''' were introduced in {{TCG|XY}} expansion and introduce the [[Mega Evolution]] mechanic featured in [[Pokémon X and Y]]. They are identified by a stylized {{Mega}} graphic on the card name. M-Pokémon-EX can only be played by Mega Evolving from the previous Stage Pokémon-EX, and doing so ends a players turn immediately. Other than this, M-Pokémon-EX share the same rules and design as regular Pokémon-EX, with the addition of boosted HP and more powerful attacks.


==Pokémon Power==
==Pokémon Power==
{{main|Pokémon Power (TCG)}}
{{main|Pokémon Power (TCG)}}
'''Pokémon Powers''' are additional effects that the {{TCG|Pokémon|Pokémon}} card's player can trigger once or multiple times during their turn, before they attack. However, before the {{TCG|Expedition Base Set}}, some cards, such as {{TCG|Base Set}} {{TCG ID|Base Set|Charizard|4}}, had Pokémon Powers that were always active. After the release of Expedition, Pokémon Powers were split into two groups: [[#Poké-POWER|Poké-POWERS]] and [[#Poké-BODY|Poké-BODIES]]. Poké-POWERS are special effects that the player must trigger or announce using. A Poké-BODY's effect is one that is in effect regardless. Both, however, are still officially considered to be Pokémon Powers. With the release of {{TCG|Black & White}}, Pokémon Powers were combined into one mechanic once again and renamed [[#Ability|Abilities]] (Japanese: '''特性''' ''special characteristic'')
===Pokémon Tool===
'''Pokémon Tools''' are a special type of [[#Trainer card|Trainer]] [[#Item card|Item card]] that provide a special benefit to the {{TCG|Pokémon|Pokémon}} they are attached. [[#Active Pokémon]] and [[#Bench|Bench Pokémon]] may only have one Pokémon Tool attached to it, and it may not be removed unless specifically instructed.


'''Pokémon Powers''' are additional effects that the {{TCG|Pokémon|Pokémon}} card's player can trigger once or multiple times during their turn, before they attack. However, before the {{TCG|Expedition Base Set}}, some cards, such as {{TCG|Base Set}} {{TCG ID|Base Set|Charizard|4}}, had Pokémon Powers that were always active. After the release of Expedition, Pokémon Powers were split into two groups: [[#Poké-POWER|Poké-POWERS]] and [[#Poké-BODY|Poké-BODIES]]. Poké-POWERS are special effects that the player must trigger or announce using. A Poké-BODY's effect is one that is in effect regardless. Both, however, are still officially considered to be Pokémon Powers. With the release of {{TCG|Black & White}}, Pokémon Powers were combined into one mechanic once again and renamed [[#Ability|Abilities]] (Japanese: '''特性''' ''special characteristic'')
==Pokémon Type==
{{main|Type (TCG)}}
Unlike in the [[Pokémon games|video games]], there are only eleven known [[Pokémon card|Pokémon]] '''Types''.  Originally, there were only seven known types: {{TCG|Grass}} {{e|Grass}}, {{TCG|Fire}} {{e|Fire}}, {{TCG|Water}} {{e|Water}}, {{TCG|Lightning}} {{e|Lightning}}, {{TCG|Fighting}} {{e|Fighting}}, {{TCG|Psychic}} {{e|Psychic}}, {{TCG|Colorless}} {{e|Colorless}}, {{TCG|Darkness}} {{e|Darkness}}, {{TCG|Metal}} {{e|Metal}}, {{TCG|Dragon}} {{e|Dragon}}, and {{TCG|Fairy}} {{e|Fairy}}. When a Pokémon {{TCG|Attack|attacks]], the type of [[#Damage|damage]] it does is based on the Pokémon's type. [[#Weakness|Weaknesses]] and [[#Resistance|Resistances]] are also affected by Pokémon type.


==Prize Card==
==Prize Card==
Line 94: Line 114:
==Stadium card==
==Stadium card==
{{main|Stadium card (TCG)}}
{{main|Stadium card (TCG)}}
A Stadium card (スタジアム ''Sutajamu'') is one of three types of "Trainer" card and is designed to change an aspect of gameplay for both players. Unlike Trainer cards and Supporter cards, Stadium cards cause a long-term change in gameplay which affects both players. Being competitive cards, they are often played in order to hugely help the player or hinder the opponent. For example, the {{TCG|Battle Frontier}} Stadium card would not be used by players whose decks included Colorless-type, Darkness-type or Metal-type Evolved Pokémon.
A '''Stadium card''' (スタジアム ''Sutajamu'') is one of three types of [[#Trainer card|Trainer cards]] and is designed to change an aspect of gameplay for both players. Unlike [[#Trainer card|Trainer cards]] and [[#Supporter card|Supporter cards]], Stadium cards cause a long-term change in gameplay which affects both players. Being competitive cards, they are often played in order to hugely help the player or hinder the opponent. For example, the {{TCG|Battle Frontier}} Stadium card would not be used by players whose decks included Colorless-type, Darkness-type or Metal-type [[#Evolution card|Evolved Pokémon]].


==Standard format==
==Standard format==
{{main|Standard format (TCG)}}
{{main|Standard format (TCG)}}
'''Standard format''' determines what cards and be used for for officially-sanctioned [[Play! Pokémon]] events.  This format was previously called the '''Modified format'''.  Standard format cards are also known as ''Standard-legal'' or ''Modified-legal''. The current Standard Format rotates sets once per year, usually after the [[World Championships]].
'''Standard format''' defines what cards may be used in officially-sanctioned [[Play! Pokémon]] events.  This format was previously called the '''Modified format''' prior to the 20013-2014 season.  Standard format cards are also known as ''Standard-legal'' or ''Modified-legal''. The current Standard Format rotates sets are usable once per year, usually after the [[World Championships]].


==Supporter card==
==Supporter card==
{{main|Supporter card (TCG)}}
{{main|Supporter card (TCG)}}
A Supporter card (サポート ''Sapōto'' "Support") is one of three types of "Trainer" cards. Supporter cards are based on characters who are, more often than not, included in the Pokémon games, such as {{TCG|Scott}}, {{TCG|Professor Rowan}} and {{TCG|Bebe's Search|Bebe}}. A player can only play '''one''' Supporter card each turn, this is because they are usually very helpful to the player. They stay in play until the end of the player's turn—they are then discarded.
A '''Supporter card''' (サポート ''Sapōto'' "Support") is one of three types of [[#Trainer card|Trainer cards]]. Supporter cards are based on characters who are, more often than not, included in the Pokémon games, such as {{TCG|Scott}}, {{TCG|Professor Rowan}} and {{TCG|Bebe's Search|Bebe}}. A player can only play '''one''' Supporter card each turn, this is because they are usually very helpful to the player. They stay in play until the end of the player's turn—they are then discarded.


==Trainer card==
==Trainer card==
{{main|Trainer card (TCG)}}
{{main|Trainer card (TCG)}}
A Trainer card (トレーナーズ ''Torēnāzu'' "Trainer's") is one of three types of card found in the [[Pokémon Trading Card Game]], alongside {{TCG|Pokémon|Pokémon}} and Energy cards. While Pokémon cards do the direct attacking of an opponent's cards and Energy cards power their attacks, Trainers provide a more supportive role, allowing a player to search through their deck, draw cards, or other special effects. During a player's turn, he or she may play a Trainer card from his or her hand, follow its instructions, and then discard it.
A '''Trainer card''' (トレーナーズ ''Torēnāzu'' "Trainer's") is one of three main types of card found in the [[Pokémon Trading Card Game]], alongside {{TCG|Pokémon|Pokémon}} and {{TCG|Energy card|Energy cards}}. While Pokémon cards do the direct attacking of an opponent's cards and Energy cards power their attacks, Trainers provide a more supportive role, allowing a player to search through their deck, draw cards, or other special effects. During a player's turn, he or she may play a Trainer card from his or her hand, follow its instructions, and then [[#Discard pile|discard it]].


==Weakness==
==Weakness==
If a {{TCG|Pokémon|Pokémon}} has Weakness ({{ruby|弱|じゃく}}{{ruby|点|てん}} ''Jakuten'') to a certain type, it means that if it is attacked by a Pokémon of that type, it will receive more damage. Most Pokémon have one Weakness, such as {{TCG ID|Base Set|Diglett|47}} in the {{TCG|Base Set}}, but some have none, such as {{TCG ID|Neo Destiny|Togepi|56}} in the {{TCG|Neo Destiny}} set. The {{TCG|EX Sandstorm}} set introduced some [[Pokémon-ex (TCG)|Pokémon-ex]] with two different Weaknesses on the same card, such as {{TCG ID|EX Sandstorm|Aggron ex|95}}. Weaknesses were initially fixed at ×2 damage, meaning the Pokémon would take twice the amount of damage dealt by an attack. Variable Weaknesses were later introduced in the {{TCG|Diamond & Pearl}} set, with Weaknesses of +10, +20, +30, +40 and ×2. Generally, Basic Pokémon will have a Weakness of +10, Stage 1 Pokémon one of +20, and Stage 2 Pokémon one of +30, with a select few having one of +40. There is no general pattern (except perhaps [[legendary Pokémon]]) of Pokémon with a ×2 Weakness; although, {{TCG|Pokémon SP}} '''''always''''' have a weakness of ×2. From {{TCG|HeartGold & SoulSilver}} onwards, Weaknesses return to ×2.
If a {{TCG|Pokémon|Pokémon}} has '''Weakness''' ({{ruby|弱|じゃく}}{{ruby|点|てん}} ''Jakuten'') to a certain [[#Type|type]], it means that if it is attacked by a Pokémon of that type, it will receive more damage. Most Pokémon have one Weakness, such as {{TCG ID|Base Set|Diglett|47}} in the {{TCG|Base Set}}, but some have none, such as {{TCG ID|Neo Destiny|Togepi|56}} in the {{TCG|Neo Destiny}} set. The {{TCG|EX Sandstorm}} set introduced some [[Pokémon-ex (TCG)|Pokémon-ex]] with two different Weaknesses on the same card, such as {{TCG ID|EX Sandstorm|Aggron ex|95}}. Weaknesses were initially fixed at ×2 damage, meaning the Pokémon would take twice the amount of damage dealt by an attack. Variable Weaknesses were later introduced in the {{TCG|Diamond & Pearl}} set, with Weaknesses of +10, +20, +30, +40 and ×2. Generally, with variable weaknesses, [[#Basic Pokémon|Basic Pokémon]] will have a Weakness of +10, Stage 1 Pokémon one of +20, and Stage 2 Pokémon one of +30, with a select few having one of +40. There is no general pattern (except perhaps [[legendary Pokémon]]) of Pokémon with a ×2 Weakness; although, {{TCG|Pokémon SP}} '''''always''''' have a weakness of ×2. From {{TCG|HeartGold & SoulSilver}} onwards, Weaknesses return to ×2.
 
==Winning==
{{main|Pokémon Trading Card Game}}
As explained under {{DL|Pokémon Trading Card Game|How to play}}, players can win a [[Pokémon Trading Card Game]] in three different ways: 1.) take their ''[[Glossary (TCG)#Prize Card|six prize cards]]'' by [[#Knock Out|knocking out]] their opponent's Pokémon by using various [[#Attack|attacks]] to reduce the opponent's [[#Hit Points|HP to zero]], 2.) if their opponent ''runs out of Pokémon'' on the field (which includes their [[Glossary (TCG)#Active Pokémon|Active Pokémon]] and [[Glossary (TCG)#Bench|Bench Pokémon]]), or 3.) if their opponent ''cannot draw a card'' from their deck at the beginning of their turn.


[[Category:Pokémon Trading Card Game]]
[[Category:Pokémon Trading Card Game]]
1,602

edits