Appendix:Glossary (TCG): Difference between revisions

no edit summary
No edit summary
No edit summary
Line 4: Line 4:
==Abilities==
==Abilities==
{{main|Pokémon Power (TCG)}}
{{main|Pokémon Power (TCG)}}
'''Abilities''' are Pokémon powers that are active for as long as the Pokémon that has it is in play.  Abilities typically trigger once or multiple times during a turn, before a Pokémon attacks. Others are active for as long as the Pokémon that has it is in play. With the release of {{TCG|Black & White}}, Pokémon Powers ([[#Poké-BODY|Poké-BODY]] and [[#Poké-POWER|Poké-POWER]]) were combined into one mechanic and renamed [[Ability|Abilities]] (Japanese: '''特性''' ''special characteristic''), after the analogous element in the main series games.
'''Abilities''' are {{TCG|Pokémon|Pokémon}} powers that are active for as long as the Pokémon that has it is in play.  Abilities typically trigger once or multiple times during a turn, before a Pokémon attacks. Others are active for as long as the Pokémon that has it is in play. With the release of {{TCG|Black & White}}, Pokémon Powers ([[#Poké-BODY|Poké-BODY]] and [[#Poké-POWER|Poké-POWER]]) were combined into one mechanic and renamed [[Ability|Abilities]] (Japanese: '''特性''' ''special characteristic''), after the analogous element in the main series games.


==Active Pokémon==
==Active Pokémon==
The Active Pokémon (バトルポケモン ''Batorupokemon'' "Battle Pokémon") is the Pokémon that the player has chosen as their main lead. During the player's turn, they are able to attach {{TCG|Energy card|Energy cards}}, [[Pokémon Tool (TCG)#Pokémon Tool|Pokémon Tools]] and [[Pokémon Tool (TCG)#|Technical Machines]] to their Active Pokémon, {{TCG|Evolution|evolve}} it, use a Level Up card on it, attack with it or retreat it. The Active Pokémon is also sometimes referred to by the opponent as the '''Attacking Pokémon''' or, if affected by an opponent's attack, the '''[[#Defending Pokémon|Defending Pokémon]]'''.
The Active Pokémon (バトルポケモン ''Batorupokemon'' "Battle Pokémon") is the {{TCG|Pokémon|Pokémon}} that the player has chosen as their main lead. During the player's turn, they are able to attach {{TCG|Energy card|Energy cards}}, [[Pokémon Tool (TCG)#Pokémon Tool|Pokémon Tools]] and [[Pokémon Tool (TCG)#|Technical Machines]] to their Active Pokémon, {{TCG|Evolution|evolve}} it, use a {{TCG|Pokémon LV.X|Level Up}} card on it, attack with it or retreat it. The Active Pokémon is also sometimes referred to by the opponent as the '''Attacking Pokémon''' or, if affected by an opponent's attack, the '''[[#Defending Pokémon|Defending Pokémon]]'''.


==Baby Pokémon==
==Baby Pokémon==
A Baby Pokémon (ベイビィポケモン ''Beibyipokemon'') is a type of Pokémon card introduced in {{TCG|Neo Genesis}} to be treated as a Basic Pokémon. Baby Pokémon are pre-evolved forms of existing Basic Pokémon, such as {{TCG|Pichu}} is to {{TCG|Pikachu}}, and thus are able to evolve into their respective Basic Pokémon (which are then treated as Evolved Pokémon). Up to {{TCG|Skyridge}}, the opponent was also forced to flip a coin when attacking a Baby Pokémon: if tails, the attack would fail. As of {{TCG|EX Sandstorm}}, Baby Pokémon are officially Basic Pokémon, and instead have a Baby Evolution Poké-POWER to allow them to evolve into their respective evolutions.
{{main|Evolution (TCG)}}
 
A Baby Pokémon (ベイビィポケモン ''Beibyipokemon'') is a type of {{TCG|Pokémon|Pokémon}} card introduced in {{TCG|Neo Genesis}} to be treated as a Basic Pokémon. Baby Pokémon are pre-evolved forms of existing Basic Pokémon, such as {{TCG|Pichu}} is to {{TCG|Pikachu}}, and thus are able to evolve into their respective Basic Pokémon (which are then treated as Evolved Pokémon). Up to {{TCG|Skyridge}}, the opponent was also forced to flip a coin when attacking a Baby Pokémon: if tails, the attack would fail. As of {{TCG|EX Sandstorm}}, Baby Pokémon are officially Basic Pokémon, and instead have a Baby Evolution {{#Poké-POWER|Poké-POWER]] to allow them to evolve into their respective evolutions.


==Basic Energy card==
==Basic Energy card==
{{main|Energy card (TCG)}}
{{main|Energy card (TCG)}}
A basic Energy card ({{ruby|基|き}}{{ruby|本|ほん}}エネルギー ''Kihon’Enerugī'') is one unit of Energy required for a Pokémon to use an attack. There are nine types of basic Energy card: {{TCG|Grass Energy|Grass}} {{ene|Grass}} ({{ruby|草|くさ}} ''Kusa''), {{TCG|Fire Energy|Fire}} {{ene|Fire}} ({{ruby|炎|ほのお}} ''Honō'' "Flame"), {{TCG|Water Energy|Water}} {{ene|Water}} ({{ruby|水|みず}} ''Mizu''), {{TCG|Lightning Energy|Lightning}} {{ene|Lightning}} ({{ruby|雷|かみなり}} ''Kaminari'' "Thunder"), {{TCG|Psychic Energy|Psychic}} {{ene|Psychic}} ({{ruby|超|ちょう}} ''Chō'' "Super"), {{TCG|Fighting Energy|Fighting}} {{ene|Fighting}} ({{ruby|闘|とう}} ''Tō''), {{TCG|Darkness Energy|Darkness}} {{ene|Darkness}} ({{ruby|悪|あく}} ''Aku'' "Evil"), {{TCG|Metal Energy|Metal}} {{ene|Metal}} ({{ruby|鋼|はがね}} ''Hagane'' "Steel"), and {{TCG|Fairy Energy|Fariy}} {{ene|Fairy}} (フェアリー ''Fearī''). The exact type of Energy is required in order to use an attack, except for {{TCG|Colorless|Colorless Energy}} {{ene|Colorless}} ({{ruby|無|む}}{{ruby|色|しょく}}エネルギー ''Mushoku Enerugī'') (for which any type of Energy can be used). For example, if the player has Grass Energy, they cannot use an attack requiring one Lightning Energy, but they can use any attacks that require Grass and/or Colorless Energy. In {{TCG|Diamond & Pearl}}, basic Darkness Energy and basic Metal Energy were introduced, as well as attacks which require no Energy to be used. In {{TCG|Kalos Starter Set}}, basic Fairy Energy was introduced.
A basic Energy card ({{ruby|基|き}}{{ruby|本|ほん}}エネルギー ''Kihon’Enerugī'') is one unit of Energy required for a {{TCG|Pokémon|Pokémon}} to use an attack. There are nine types of basic Energy card: {{TCG|Grass Energy|Grass}} {{ene|Grass}} ({{ruby|草|くさ}} ''Kusa''), {{TCG|Fire Energy|Fire}} {{ene|Fire}} ({{ruby|炎|ほのお}} ''Honō'' "Flame"), {{TCG|Water Energy|Water}} {{ene|Water}} ({{ruby|水|みず}} ''Mizu''), {{TCG|Lightning Energy|Lightning}} {{ene|Lightning}} ({{ruby|雷|かみなり}} ''Kaminari'' "Thunder"), {{TCG|Psychic Energy|Psychic}} {{ene|Psychic}} ({{ruby|超|ちょう}} ''Chō'' "Super"), {{TCG|Fighting Energy|Fighting}} {{ene|Fighting}} ({{ruby|闘|とう}} ''Tō''), {{TCG|Darkness Energy|Darkness}} {{ene|Darkness}} ({{ruby|悪|あく}} ''Aku'' "Evil"), {{TCG|Metal Energy|Metal}} {{ene|Metal}} ({{ruby|鋼|はがね}} ''Hagane'' "Steel"), and {{TCG|Fairy Energy|Fariy}} {{ene|Fairy}} (フェアリー ''Fearī''). The exact type of Energy is required in order to use an attack, except for {{TCG|Colorless|Colorless Energy}} {{ene|Colorless}} ({{ruby|無|む}}{{ruby|色|しょく}}エネルギー ''Mushoku Enerugī'') (for which any type of Energy can be used). For example, if the player has Grass Energy, they cannot use an attack requiring one Lightning Energy, but they can use any attacks that require Grass and/or Colorless Energy. In {{TCG|Diamond & Pearl}}, basic Darkness Energy and basic Metal Energy were introduced, as well as attacks which require no Energy to be used. In {{TCG|Kalos Starter Set}}, basic Fairy Energy was introduced.


==Basic Pokémon==
==Basic Pokémon==
A Basic Pokémon (たねポケモン ''Tane Pokemon'' "Seed Pokémon") is a form of Pokémon which does not evolve from any other Pokémon. A Basic Pokémon can be placed directly into play, either as the Active Pokémon at the start of the game or as a Benched Pokémon any time during play. Some Basic Pokémon, such as {{TCG|Mewtwo}}, do not evolve; some, such as {{TCG|Bulbasaur}}, do; and some, such as {{TCG|Pikachu}} can evolve from Baby Pokémon, either classified as a Baby Pokémon or with the Baby Evolution Poké-POWER. In these cases, Basic Pokémon that are evolved from Baby Pokémon or other Basic Pokémon are considered to be Evolved Pokémon.
A Basic Pokémon (たねポケモン ''Tane Pokemon'' "Seed Pokémon") is a form of {{TCG|Pokémon|Pokémon}} which does not evolve from any other Pokémon. A Basic Pokémon can be placed directly into play, either as the Active Pokémon at the start of the game or as a Benched Pokémon any time during play. Some Basic Pokémon, such as {{TCG|Mewtwo}}, do not evolve; some, such as {{TCG|Bulbasaur}}, do; and some, such as {{TCG|Pikachu}} can evolve from Baby Pokémon, either classified as a Baby Pokémon or with the Baby Evolution Poké-POWER. In these cases, Basic Pokémon that are evolved from Baby Pokémon or other Basic Pokémon are considered to be Evolved Pokémon.


==Bench==
==Bench==
During play, any Pokémon that are not considered to be the Active Pokémon are put onto the Bench (ベンチ ''Benchi''). These are classed as '''Benched Pokémon''' (ベンチポケモン ''Benchipokemon'' "Bench Pokémon"). They cannot attack or retreat, but they may be able to use Poké-POWERS and Poké-BODIES if they do not state that the Pokémon must be Active to use them, and they can also be switched out into the Active position if the current Active Pokémon retreats. Some attacks allow a Pokémon to deal damage to the opponent's Benched Pokémon (and some even deal damage to the player's own Benched Pokémon): in these cases, [[#Weakness|Weakness]] and [[#Resistance|Resistance]] are not applied to the Benched Pokémon. Unlike Active Pokémon, a {{TCG|Pokémon LV.X}} card cannot be played in order to Level Up a Benched Pokémon.
During play, any {{TCG|Pokémon|Pokémon}} that are not considered to be the Active Pokémon are put onto the Bench (ベンチ ''Benchi''). These are classed as '''Benched Pokémon''' (ベンチポケモン ''Benchipokemon'' "Bench Pokémon"). They cannot attack or retreat, but they may be able to use Poké-POWERS and Poké-BODIES if they do not state that the Pokémon must be Active to use them, and they can also be switched out into the Active position if the current Active Pokémon retreats. Some attacks allow a Pokémon to deal damage to the opponent's Benched Pokémon (and some even deal damage to the player's own Benched Pokémon): in these cases, [[#Weakness|Weakness]] and [[#Resistance|Resistance]] are not applied to the Benched Pokémon. Unlike Active Pokémon, a {{TCG|Pokémon LV.X}} card cannot be played in order to Level Up a Benched Pokémon.


==Damage==
==Damage==
When an Active Pokémon attacks, the attack they use may specify an amount of damage (ダメージ ''Damēji'') to be done to the Pokémon being attacked. Damage is tallied up, by way of '''damage counters''' (ダメカン ''Damekan'', short for ダメージカウンター ''Damējikauntā''), in order to '''Knock Out''' an opponent's Pokémon. Each damage counter counts as 10 damage, so, for example, if a Pokémon had 120 [[#Hit Points|Hit Points]] and had twelve or more damage counters on it, it would be ''Knocked Out''. Damage done by attacks may also be affected by the [[#Weakness|Weakness]] or [[#Resistance|Resistance]] of the Pokémon being attacked. In place of actual counters, dice are often used to indicate damage; this is very common practice and it saves time. An example would be if a Pokémon had a die with the 5 side up, it would have 50 damage.
When an Active Pokémon attacks, the attack they use may specify an amount of damage (ダメージ ''Damēji'') to be done to the {{TCG|Pokémon|Pokémon}} being attacked. Damage is tallied up, by way of '''damage counters''' (ダメカン ''Damekan'', short for ダメージカウンター ''Damējikauntā''), in order to '''Knock Out''' an opponent's Pokémon. Each damage counter counts as 10 damage, so, for example, if a Pokémon had 120 [[#Hit Points|Hit Points]] and had twelve or more damage counters on it, it would be ''Knocked Out''. Damage done by attacks may also be affected by the [[#Weakness|Weakness]] or [[#Resistance|Resistance]] of the Pokémon being attacked. In place of actual counters, dice are often used to indicate damage; this is very common practice and it saves time. An example would be if a Pokémon had a die with the 5 side up, it would have 50 damage.


==Defending Pokémon==
==Defending Pokémon==
When attacking, the effect of an attack may mention the Defending Pokémon in the event that is being affected by a {{TCG|Special Condition}} or other effect. The Defending Pokémon is the opponent's Active Pokémon at the time that the attack is used.
When attacking, the effect of an attack may mention the Defending Pokémon in the event that is being affected by a {{TCG|Special Condition}} or other effect. The Defending {{TCG|Pokémon|Pokémon}} is the opponent's Active Pokémon at the time that the attack is used.


==Discard Pile==
==Discard Pile==
When cards are taken out of play, they are moved into the Discard Pile (トラッシュ ''Torasshu'' "Trash"). Either player can look at the cards in their own Discard Pile, as well as those in their opponent's. When a Pokémon is Knocked Out, it, along with all cards attached to it, is moved to the Discard Pile. When a {{TCG|Trainer card}} is used, it is immediately moved to the Discard Pile after being used. Similarly, a {{TCG|Supporter card}} is moved into the Discard Pile at the end of the turn in which is was used. Some cards also allow the player to recollect cards from their Discard Pile.
When cards are taken out of play, they are moved into the Discard Pile (トラッシュ ''Torasshu'' "Trash"). Either player can look at the cards in their own Discard Pile, as well as those in their opponent's. When a {{TCG|Pokémon|Pokémon}} is Knocked Out, it, along with all cards attached to it, is moved to the Discard Pile. When a {{TCG|Trainer card}} is used, it is immediately moved to the Discard Pile after being used. Similarly, a {{TCG|Supporter card}} is moved into the Discard Pile at the end of the turn in which is was used. Some cards also allow the player to recollect cards from their Discard Pile.


==Evolution card==
==Evolution card==
Evolution cards, split into '''Stage 1 Pokémon''' (1{{ruby|進|しん}}{{ruby|化|か}}ポケモン) and '''Stage 2 Pokémon''' (2{{ruby|進|しん}}{{ruby|化|か}}ポケモン), are types of Pokémon which evolve from other Pokémon. Both the player's Active Pokémon and their Benched Pokémon can be evolved during their turn. Stage 1 Pokémon are placed onto Basic Pokémon (including those evolved from Baby Pokémon) and Stage 2 Pokémon are placed onto Stage 1 Pokémon. A Pokémon cannot be evolved more than once during a turn. Pokémon that are resurrected from Fossils, such as {{TCG|Omanyte}} and {{TCG|Kabuto}}, are Stage 1 Pokémon, as their respective Fossil Trainer cards, {{TCG|Helix Fossil}} and {{TCG|Dome Fossil}}, are classed as Basic Pokémon. Some cards, such as {{TCG|Rare Candy}}, even allow the player to bypass a Stage 1 Pokémon by evolving a Basic Pokémon directly into a Stage 2 Pokémon.
Evolution cards, split into '''Stage 1 Pokémon''' (1{{ruby|進|しん}}{{ruby|化|か}}ポケモン) and '''Stage 2 Pokémon''' (2{{ruby|進|しん}}{{ruby|化|か}}ポケモン), are types of {{TCG|Pokémon|Pokémon}} which evolve from other Pokémon. Both the player's Active Pokémon and their Benched Pokémon can be evolved during their turn. Stage 1 Pokémon are placed onto Basic Pokémon (including those evolved from Baby Pokémon) and Stage 2 Pokémon are placed onto Stage 1 Pokémon. A Pokémon cannot be evolved more than once during a turn. Pokémon that are resurrected from Fossils, such as {{TCG|Omanyte}} and {{TCG|Kabuto}}, are Stage 1 Pokémon, as their respective Fossil Trainer cards, {{TCG|Helix Fossil}} and {{TCG|Dome Fossil}}, are classed as Basic Pokémon. Some cards, such as {{TCG|Rare Candy}}, even allow the player to bypass a Stage 1 Pokémon by evolving a Basic Pokémon directly into a Stage 2 Pokémon.


==Hit Points==
==Hit Points==
Hit Points, shown on a Pokémon card as '''HP''' ({{ruby|HP|エイチピー}} ''Eichipī''), represent the health of each Pokémon card and the amount of damage it can take before being Knocked Out. Most Pokémon in the Trading Card Game have between 30 and 150 HP, and some, such as {{TCG|Pokémon-ex}} and {{TCG|Pokémon LV.X}}, usually have between 100 and 200 HP. Some Poké-BODIES and Pokémon Tool cards will increase the number of Hit Points a Pokémon has, although these effects are usually temporary and only give an extra 10-20 HP. The lowest used HP value on Pokémon is 30 HP, cards like {{TCG|Magikarp}}, {{TCG|Baby Pokémon}}, and other 'lower level' Pokémon; while {{TCG ID|XY|M-Venusaur-EX|2}} has the highest Hit Points - 230 HP. Certain Trainer cards also have HP, like {{TCG ID|Base Set|Clefairy Doll|70}} and {{TCG ID|Fossil|Mysterious Fossil|62}} having only 10 HP while {{TCG ID|CD|Dance! Neo Imakuni?|promo}} has the highest value - 2000 HP.
Hit Points, shown on a {{TCG|Pokémon|Pokémon}} card as '''HP''' ({{ruby|HP|エイチピー}} ''Eichipī''), represent the health of each Pokémon card and the amount of damage it can take before being Knocked Out. Most Pokémon in the Trading Card Game have between 30 and 150 HP, and some, such as {{TCG|Pokémon-ex}} and {{TCG|Pokémon LV.X}}, usually have between 100 and 200 HP. Some Poké-BODIES and Pokémon Tool cards will increase the number of Hit Points a Pokémon has, although these effects are usually temporary and only give an extra 10-20 HP. The lowest used HP value on Pokémon is 30 HP, cards like {{TCG|Magikarp}}, {{TCG|Baby Pokémon}}, and other 'lower level' Pokémon; while {{TCG ID|XY|M-Venusaur-EX|2}} has the highest Hit Points - 230 HP. Certain Trainer cards also have HP, like {{TCG ID|Base Set|Clefairy Doll|70}} and {{TCG ID|Fossil|Mysterious Fossil|62}} having only 10 HP while {{TCG ID|CD|Dance! Neo Imakuni?|promo}} has the highest value - 2000 HP.


==Item card==
==Item card==
The Item (グッズ ''Gudzu'' "Goods") card  is the main type of Trainer card, was the first to be introduced, and was the only type of Trainer card until Supporter cards and Stadium cards were split into their own categories in {{TCG|Diamond & Pearl}}. Unlike these two, Item cards have subtypes, and thus have a wide range of effects. The two main subtypes of Item card are Pokémon Tools (ポケモンのどうぐ ''Pokemon no Dōgu''), which act very much like held items in the games, and Technical Machines, which include one additional attack usable by the Pokémon the card is attached to. Other set-specific types, such as Goldenrod Game Corner and Rocket's Secret Machine, also exist. {{TCG|Boundaries Crossed}} introduced [[Ace Spec]] Trainer cards, really powerful cards with a special drawback: there can only be one in a deck.
The Item (グッズ ''Gudzu'' "Goods") card  is the main type of Trainer card, was the first to be introduced, and was the only type of Trainer card until Supporter cards and Stadium cards were split into their own categories in {{TCG|Diamond & Pearl}}. Unlike these two, Item cards have subtypes, and thus have a wide range of effects. The two main subtypes of Item card are Pokémon Tools (ポケモンのどうぐ ''Pokemon no Dōgu''), which act very much like held items in the games, and Technical Machines, which include one additional attack usable by the {{TCG|Pokémon|Pokémon}} the card is attached to. Other set-specific types, such as Goldenrod Game Corner and Rocket's Secret Machine, also exist. {{TCG|Boundaries Crossed}} introduced [[Ace Spec]] Trainer cards, really powerful cards with a special drawback: there can only be one in a deck.


==Knock Out==
==Knock Out==
See the glossary entry for [[#Damage|Damage]] for more information.
When a {{TCG|Pokémon|Pokémon's}} [[#Hit Points|Hit Points]] drop to zero, it is considered ''Knocked Out''. See the glossary entry for [[#Damage|Damage]] for more information.


==Lost Zone==
==Lost Zone==
Line 47: Line 49:


==Poké-BODY==
==Poké-BODY==
A Poké-BODY (ポケボディー ''Pokebodī'') is a type of Pokémon Power that is active for as long as the Pokémon that has it is in play. A Poké-BODY is sometimes reminiscent of that Pokémon's in-game [[Ability]], such as [[Ludicolo (Secret Wonders 13)|Ludicolo's Rain Dish]] Ability. Poké-BODIES have a vast amount of different effects and can affect almost any aspect of gameplay.
A Poké-BODY (ポケボディー ''Pokebodī'') is a type of Pokémon Power that is active for as long as the {{TCG|Pokémon|Pokémon}} that has it is in play. A Poké-BODY is sometimes reminiscent of that Pokémon's in-game [[Ability]], such as [[Ludicolo (Secret Wonders 13)|Ludicolo's Rain Dish]] Ability. Poké-BODIES have a vast amount of different effects and can affect almost any aspect of gameplay.


==Poké-POWER==
==Poké-POWER==
A Poké-POWER (ポケパワー ''Pokepawā'') is a type of Pokémon Power that the player is able to use during their turn. In a similar fashion to Poké-BODIES, Poké-POWERS can affect almost any aspect of gameplay, and can often be used once during the player's turn, before their attack. Some can be used multiple times and some are designed to cause an after-effect to the Pokémon with it being Knocked Out.
A Poké-POWER (ポケパワー ''Pokepawā'') is a type of Pokémon Power that the player is able to use during their turn. In a similar fashion to Poké-BODIES, Poké-POWERS can affect almost any aspect of gameplay, and can often be used once during the player's turn, before their attack. Some can be used multiple times and some are designed to cause an after-effect to the {{TCG|Pokémon|Pokémon}} with it being Knocked Out.


==Pokémon Power==
==Pokémon Power==
Pokémon Powers are additional effects that the card's player can trigger once or multiple times during their turn, before they attack. However, before the {{TCG|Expedition Base Set}}, some cards, such as {{TCG|Base Set}} {{TCG ID|Base Set|Charizard|4}}, had Pokémon Powers that were always active. After the release of Expedition, Pokémon Powers were split into two groups: Poké-POWERS and Poké-BODIES. Poké-POWERS are special effects that the player must trigger or announce using. A Poké-BODY's effect is one that is in effect regardless. Both, however, are still officially considered to be Pokémon Powers. With the release of {{TCG|Black & White}}, Pokémon Powers were combined into one mechanic once again and renamed [[Ability|Abilities]] (Japanese: '''特性''' ''special characteristic'')
{{main|Pokémon Power (TCG)}}
 
Pokémon Powers are additional effects that the {{TCG|Pokémon|Pokémon}} card's player can trigger once or multiple times during their turn, before they attack. However, before the {{TCG|Expedition Base Set}}, some cards, such as {{TCG|Base Set}} {{TCG ID|Base Set|Charizard|4}}, had Pokémon Powers that were always active. After the release of Expedition, Pokémon Powers were split into two groups: Poké-POWERS and Poké-BODIES. Poké-POWERS are special effects that the player must trigger or announce using. A Poké-BODY's effect is one that is in effect regardless. Both, however, are still officially considered to be Pokémon Powers. With the release of {{TCG|Black & White}}, Pokémon Powers were combined into one mechanic once again and renamed [[Ability|Abilities]] (Japanese: '''特性''' ''special characteristic'')


==Prize Card==
==Prize Card==
{{redirect|Prize|money given to the winner of a battle by the loser|prize money}}
{{redirect|Prize|money given to the winner of a battle by the loser|prize money}}
A Prize Card (サイド ''Saido'' "Side") is a card taken by a player for Knocking Out one of their opponent's Pokémon. When using the regular 60-card deck, six prizes are put down at the start of the game: however, three are put down if using a 30-card half deck, and four are put down if using a 40-card prerelease deck. The first player to take all of their Prize Cards wins the game. When a player Knocks Out one of their opponent's {{TCG|Pokémon-ex}}, however, they take two Prize Cards instead of one.
A Prize Card (サイド ''Saido'' "Side") is a card taken by a player for Knocking Out one of their opponent's {{TCG|Pokémon|Pokémon}}. When using the regular 60-card deck, six prizes are put down at the start of the game: however, three are put down if using a 30-card half deck, and four are put down if using a 40-card prerelease deck. The first player to take all of their Prize Cards wins the game. When a player Knocks Out one of their opponent's {{TCG|Pokémon-ex}}, however, they take two Prize Cards instead of one.


==Public information==
==Public information==
{{main|Public information (TCG)}}
{{main|Public information (TCG)}}
Public information is information related to match that is readily accessible by either player at any time, as long as such requests are not used for stalling. Public information includes all cards in play, such as: Pokémon cards, including any evolutionary stages underneath Active and Benched Pokémon; Energy cards and Trainer cards attached to Pokémon and in the play area; the cards in each player's Discard Pile; the number of cards in a player's hand; and the number of remaining Prize Cards of each player.
Public information is information related to match that is readily accessible by either player at any time, as long as such requests are not used for stalling. Public information includes all cards in play, such as: Pokémon cards, including any evolutionary stages underneath Active and Benched Pokémon; Energy cards and Trainer cards attached to {{TCG|Pokémon|Pokémon}} and in the play area; the cards in each player's Discard Pile; the number of cards in a player's hand; and the number of remaining Prize Cards of each player.


==Resistance==
==Resistance==
If a Pokémon has Resistance ({{ruby|抵|てい}}{{ruby|抗|こう}}{{ruby|力|りょく}} ''Teikōryoku'') to a certain type, it means that if it is attacked by a Pokémon of that type, it will receive less damage. While not exceedingly rare, Resistance isn't very common either - most Pokémon don't have any. An example of a Pokémon with Resistance is {{TCG ID|Fossil|Ditto|3}} in the {{TCG|Fossil}} set. An example a Pokémon without is {{TCG ID|Aquapolis|Grimer|79}} in the {{TCG|Aquapolis}} set. The {{TCG|EX Dragon}} set introduced some [[Pokémon-ex]] with two different Resistances on the same card, such as {{TCG ID|EX Dragon|Rayquaza ex|97}}. Resistances were initially fixed at -30 damage, meaning the Pokémon would take 30 less damage from an attack. Unlike Weakness, this rule was always printed on the card, either to the left of or above the Resistance-type in the form of "-30". As of the {{TCG|Diamond & Pearl}} set, Resistances are officially variables, though are always -20 (also printed on the cards) damage unless on a reprint of a Pokémon card that originally had a -30 Resistance.
If a {{TCG|Pokémon|Pokémon}} has Resistance ({{ruby|抵|てい}}{{ruby|抗|こう}}{{ruby|力|りょく}} ''Teikōryoku'') to a certain type, it means that if it is attacked by a Pokémon of that type, it will receive less damage. While not exceedingly rare, Resistance isn't very common either - most Pokémon don't have any. An example of a Pokémon with Resistance is {{TCG ID|Fossil|Ditto|3}} in the {{TCG|Fossil}} set. An example a Pokémon without is {{TCG ID|Aquapolis|Grimer|79}} in the {{TCG|Aquapolis}} set. The {{TCG|EX Dragon}} set introduced some [[Pokémon-ex]] with two different Resistances on the same card, such as {{TCG ID|EX Dragon|Rayquaza ex|97}}. Resistances were initially fixed at -30 damage, meaning the Pokémon would take 30 less damage from an attack. Unlike Weakness, this rule was always printed on the card, either to the left of or above the Resistance-type in the form of "-30". As of the {{TCG|Diamond & Pearl}} set, Resistances are officially variables, though are always -20 (also printed on the cards) damage unless on a reprint of a Pokémon card that originally had a -30 Resistance.


==Retreat Cost==
==Retreat Cost==
{{main|Retreat cost}}
{{main|Retreat cost}}


When a player wants to move his or her Active Pokémon to the Bench, that player can retreat (にげる ''Nigeru'') that Pokémon. Then, a Pokémon on the Bench must replace the previous Active Pokémon. Each Pokémon has a Retreat Cost: a specific number of {{TCG|Energy card|Energy}} that must be discarded from the Pokémon being retreated in order to move it back to the Bench. Retreating can only be done once per turn. If the player doesn't have the required amount of Energy attached to discard or doesn't have any Benched Pokémon, his or her Pokémon is unable to retreat. Some Pokémon have no Retreat Cost and thus can retreat for free; others have a Retreat Cost of between one and five {{e}} Energy inclusive. Any type of Energy can be used for retreating, as any Energy can count as {{TCG|Colorless}}.
When a player wants to move his or her Active Pokémon to the Bench, that player can retreat (にげる ''Nigeru'') that {{TCG|Pokémon|Pokémon}}. Then, a Pokémon on the Bench must replace the previous Active Pokémon. Each Pokémon has a Retreat Cost: a specific number of {{TCG|Energy card|Energy}} that must be discarded from the Pokémon being retreated in order to move it back to the Bench. Retreating can only be done once per turn. If the player doesn't have the required amount of Energy attached to discard or doesn't have any Benched Pokémon, his or her Pokémon is unable to retreat. Some Pokémon have no Retreat Cost and thus can retreat for free; others have a Retreat Cost of between one and five {{e}} Energy inclusive. Any type of Energy can be used for retreating, as any Energy can count as {{TCG|Colorless}}.


==Restored Pokémon==
==Restored Pokémon==
A Restored Pokémon ({{ruby|復|ふく}}{{ruby|元|げん}}ポケモン ''Fukugen Pokemon'') is a form of Pokémon that in the [[Pokémon games]], is revived to life from a [[Fossil]]. As with the games, only nine Pokémon can be classified as Restored Pokémon; however, only {{TCG|Tirtouga}}, {{TCG|Archen}}, {{TCG|Aerodactyl}}, and {{TCG|Lileep}} have appeared so far. In order to play a Restored Pokémon, the player must first play the respective Fossil card, search the bottom seven cards of their deck for the corresponding Pokémon, and then place into onto his or her Bench. This type of card was introduced in the {{TCG|Noble Victories}} expansion.
A Restored Pokémon ({{ruby|復|ふく}}{{ruby|元|げん}}ポケモン ''Fukugen Pokemon'') is a form of {{TCG|Pokémon|Pokémon}} that in the [[Pokémon games]], is revived to life from a [[Fossil]]. As with the games, only nine Pokémon can be classified as Restored Pokémon; however, only {{TCG|Tirtouga}}, {{TCG|Archen}}, {{TCG|Aerodactyl}}, and {{TCG|Lileep}} have appeared so far. In order to play a Restored Pokémon, the player must first play the respective Fossil card, search the bottom seven cards of their deck for the corresponding Pokémon, and then place into onto his or her Bench. This type of card was introduced in the {{TCG|Noble Victories}} expansion.
 
==Reprinted card==
{{main|Reprinted card (TCG)}}
 
A '''reprinted card''' is a card that has been printed in a previous [[Pokémon Trading Card Game|TCG]] set and has been included in a newer set. When a card is reprinted, older versions of a card can still be used in [[Rotation (TCG)|standard]] tournaments provided the text of the card has not changed or if a single copy of a card with the current text is set aside for reference. The reference card cannot be activity used in the players deck.


==Special Conditions==
==Special Conditions==
Line 80: Line 89:


Unlike [[status ailment]]s in the video games, Special Conditions are not necessarily mutually exclusive:  Poisoned and Burned are recognized by placing a specific marker on the afflicted Pokémon (and can be combined), while Asleep, Confused, and Paralyzed are recognized by rotating the Active Pokémon's card (thus it can only be affected by one of these at a time).  Also unlike the video games, Special Conditions are healed upon {{TCG|evolution}}, {{TCG|Pokémon Lv.X|level-up}}, or being switched out of the Active position and placed on the Bench.
Unlike [[status ailment]]s in the video games, Special Conditions are not necessarily mutually exclusive:  Poisoned and Burned are recognized by placing a specific marker on the afflicted Pokémon (and can be combined), while Asleep, Confused, and Paralyzed are recognized by rotating the Active Pokémon's card (thus it can only be affected by one of these at a time).  Also unlike the video games, Special Conditions are healed upon {{TCG|evolution}}, {{TCG|Pokémon Lv.X|level-up}}, or being switched out of the Active position and placed on the Bench.
==Special Energy card==
{{main|List of Special Energy cards}}
Special Energy cards (Japanese: '''{{ruby|特|とく}}{{ruby|殊|しゅ}}エネルギー''' ''Tokushu Enerugī'') are cards that provide more than one Energy of a specific type and/or have an additional effect besides providing Energy. Some may heal the {{TCG|Pokémon|Pokémon}} they're attached to, add damage to their attacks, or may even provide several different types of Energy at once. A majority of them provide only Colorless Energy; however, there are several which provide one or more of any type of Basic Energy.


==Stadium card==
==Stadium card==
Line 85: Line 99:


A Stadium card (スタジアム ''Sutajamu'') is one of three types of "Trainer" card and is designed to change an aspect of gameplay for both players. Unlike Trainer cards and Supporter cards, Stadium cards cause a long-term change in gameplay which affects both players. Being competitive cards, they are often played in order to hugely help the player or hinder the opponent. For example, the {{TCG|Battle Frontier}} Stadium card would not be used by players whose decks included Colorless-type, Darkness-type or Metal-type Evolved Pokémon.
A Stadium card (スタジアム ''Sutajamu'') is one of three types of "Trainer" card and is designed to change an aspect of gameplay for both players. Unlike Trainer cards and Supporter cards, Stadium cards cause a long-term change in gameplay which affects both players. Being competitive cards, they are often played in order to hugely help the player or hinder the opponent. For example, the {{TCG|Battle Frontier}} Stadium card would not be used by players whose decks included Colorless-type, Darkness-type or Metal-type Evolved Pokémon.
==Standard format==
{{main|Standard format (TCG)}}
'''Standard format''' determines what cards and be used for for officially-sanctioned [[Play! Pokémon]] events.  This format was previously called the '''Modified format'''.  Standard format cards are also known as ''Standard-legal'' or ''Modified-legal''. The current Standard Format rotates sets once per year, usually after the [[World Championships]].


==Supporter card==
==Supporter card==
Line 94: Line 113:
{{main|Trainer card (TCG)}}
{{main|Trainer card (TCG)}}


A Trainer card (トレーナーズ ''Torēnāzu'' "Trainer's") is one of three types of card found in the Pokémon Trading Card Game, alongside Pokémon and Energy cards. While Pokémon cards do the direct attacking of an opponent's cards and Energy cards power their attacks, Trainers provide a more supportive role, allowing a player to search through their deck, draw cards, or other special effects. During a player's turn, he or she may play a Trainer card from his or her hand, follow its instructions, and then discard it.
A Trainer card (トレーナーズ ''Torēnāzu'' "Trainer's") is one of three types of card found in the [[Pokémon Trading Card Game]], alongside {{TCG|Pokémon|Pokémon}} and Energy cards. While Pokémon cards do the direct attacking of an opponent's cards and Energy cards power their attacks, Trainers provide a more supportive role, allowing a player to search through their deck, draw cards, or other special effects. During a player's turn, he or she may play a Trainer card from his or her hand, follow its instructions, and then discard it.


==Weakness==
==Weakness==
If a Pokémon has Weakness ({{ruby|弱|じゃく}}{{ruby|点|てん}} ''Jakuten'') to a certain type, it means that if it is attacked by a Pokémon of that type, it will receive more damage. Most Pokémon have one Weakness, such as {{TCG ID|Base Set|Diglett|47}} in the {{TCG|Base Set}}, but some have none, such as {{TCG ID|Neo Destiny|Togepi|56}} in the {{TCG|Neo Destiny}} set. The {{TCG|EX Sandstorm}} set introduced some [[Pokémon-ex (TCG)|Pokémon-ex]] with two different Weaknesses on the same card, such as {{TCG ID|EX Sandstorm|Aggron ex|95}}. Weaknesses were initially fixed at ×2 damage, meaning the Pokémon would take twice the amount of damage dealt by an attack. Variable Weaknesses were later introduced in the {{TCG|Diamond & Pearl}} set, with Weaknesses of +10, +20, +30, +40 and ×2. Generally, Basic Pokémon will have a Weakness of +10, Stage 1 Pokémon one of +20, and Stage 2 Pokémon one of +30, with a select few having one of +40. There is no general pattern (except perhaps [[legendary Pokémon]]) of Pokémon with a ×2 Weakness; although, {{TCG|Pokémon SP}} '''''always''''' have a weakness of ×2. From {{TCG|HeartGold & SoulSilver}} onwards, Weaknesses return to ×2.
If a {{TCG|Pokémon|Pokémon}} has Weakness ({{ruby|弱|じゃく}}{{ruby|点|てん}} ''Jakuten'') to a certain type, it means that if it is attacked by a Pokémon of that type, it will receive more damage. Most Pokémon have one Weakness, such as {{TCG ID|Base Set|Diglett|47}} in the {{TCG|Base Set}}, but some have none, such as {{TCG ID|Neo Destiny|Togepi|56}} in the {{TCG|Neo Destiny}} set. The {{TCG|EX Sandstorm}} set introduced some [[Pokémon-ex (TCG)|Pokémon-ex]] with two different Weaknesses on the same card, such as {{TCG ID|EX Sandstorm|Aggron ex|95}}. Weaknesses were initially fixed at ×2 damage, meaning the Pokémon would take twice the amount of damage dealt by an attack. Variable Weaknesses were later introduced in the {{TCG|Diamond & Pearl}} set, with Weaknesses of +10, +20, +30, +40 and ×2. Generally, Basic Pokémon will have a Weakness of +10, Stage 1 Pokémon one of +20, and Stage 2 Pokémon one of +30, with a select few having one of +40. There is no general pattern (except perhaps [[legendary Pokémon]]) of Pokémon with a ×2 Weakness; although, {{TCG|Pokémon SP}} '''''always''''' have a weakness of ×2. From {{TCG|HeartGold & SoulSilver}} onwards, Weaknesses return to ×2.


[[Category:Pokémon Trading Card Game]]
[[Category:Pokémon Trading Card Game]]
1,602

edits