2,058
edits
Chickasaurus (talk | contribs) No edit summary |
Chickasaurus (talk | contribs) (sorry for chain editing. I was editing too hastily.) |
||
Line 3: | Line 3: | ||
A '''base stats structure''' is a 28-byte piece of data. | A '''base stats structure''' is a 28-byte piece of data. | ||
Every [[Pokémon|Pokémon species]] in the [[Generation I]] {{pkmn|games}} has a 28-byte base stats structure stored in the game's ROM somewhere. The structures (with the exception of {{p|Mew}}) appear in [[Pokédex]] order rather than [[index number]]. It determines some information inherent to the species, such as base Attack, [[Type]]s, and [[catch rate]]. Cries and level-up moves (not starting moves), as well as evolutions are stored elsewhere. | Every [[Pokémon|Pokémon species]] in the [[Generation I]] {{pkmn|games}} has a 28-byte base stats structure stored in the game's ROM somewhere. The structures (with the exception of {{p|Mew}} in {{2v2|Red|Blue}}) appear in [[Pokédex]] order rather than [[index number]]. It determines some information inherent to the species, such as base Attack, [[Type]]s, and [[catch rate]]. Cries and level-up moves (not starting moves), as well as evolutions are stored elsewhere. | ||
{| style="border: 1px solid #88a; background: #f8f8ff; padding: 0.5em; border-collapse: collapse; margin: 0 0 0.5em 0.5em;" cellspacing="1" cellpadding="2" | {| style="border: 1px solid #88a; background: #f8f8ff; padding: 0.5em; border-collapse: collapse; margin: 0 0 0.5em 0.5em;" cellspacing="1" cellpadding="2" |
edits