Pokémon species data structure (Generation I): Difference between revisions

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A '''base stats structure''' is a 28-byte piece of data.  
A '''base stats structure''' is a 28-byte piece of data.  


Every [[Pokémon|Pokémon species]] in the [[Generation I]] {{pkmn|games}} has a 28-byte base stats structure stored in the game's ROM somewhere. The structures (with the exception of {{p|Mew}}) appear in [[Pokédex]] order rather than [[index number]]. It determines some information inherent to the species, such as base Attack, [[Type]]s, and [[catch rate]]. Cries and level-up moves (not starting moves), as well as evolutions are stored elsewhere.
Every [[Pokémon|Pokémon species]] in the [[Generation I]] {{pkmn|games}} has a 28-byte base stats structure stored in the game's ROM somewhere. The structures (with the exception of {{p|Mew}} in {{2v2|Red|Blue}}) appear in [[Pokédex]] order rather than [[index number]]. It determines some information inherent to the species, such as base Attack, [[Type]]s, and [[catch rate]]. Cries and level-up moves (not starting moves), as well as evolutions are stored elsewhere.


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