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Contact

8,700 bytes added, 00:23, 5 October 2018
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'''Contact''' (Japanese: '''{{tt|接触|せっしょく}}''' ''contact'') or '''direct attack''' (Japanese: '''{{tt|直接攻撃|ちょくせつ こうげき}}''' ''direct attack'') is a termproperty usedof to[[move]]s describein the condition[[Pokémon games]] that was introduced in [[Generation III]]. Making contact occurs when onea Pokémon inphysically touches the target when using a move in {{pkmn|battle}}. physicallyMoves touchesthat themake opponentcontact inare orderaffected toby dealand damagecan withtrigger various [[item]]s and {{Abilities}}, such as {{a|Tough moveClaws}} and the [[Sticky Barb]].
 
ContactWhether isa distinctmove frommakes whethercontact ais moveindependent isof its [[physicaldamage move|physicalcategory]]. orMost [[specialphysical move|special]]s indo nature,make butcontact mostand movesmake thatup makethe contactmajority areof physicalcontact moves,. while mostMost [[special movesmove]]s do not make contact; (with only 6 moves that do), and no [[status move]]s domake notcontact. Prior to [[Generation VII]], all moves that make contact inonly target a anysingle casePokémon.
 
TheHitting usea of{{m|substitute}} contact-baseddoes movesnot canmake trigger various [[Ability|Abilities]]contact ofwith the foe,Pokémon suchbehind it. asWhile {{astatus|Cute Charmconfusion}} anddamage {{a|Effectis Spore}}physical, it does not make contact. ItIf cana alsoPokémon triggeris certainimmune to a [[item]]smove, andthe canmove bewill usednot tomake spreadcontact with the [[Pokérus]]Pokémon.
 
Hitting==Moves a {{m|substitute}} does not makeinvolving contact with the Pokémon behind it.==
In Generation III only, {{m|AncientPower}} and {{m|Overheat}} make contact, while {{m|Covet}}, {{m|Faint Attack}}, and {{m|Fake Out}} do not.
 
Note that {{m|Ancient Power}}class="roundy" style="margin:auto; makesbackground: contact#ddf; inborder: [[Generation5px III]]solid only.#ccf;"
 
==List of physical moves that do not make contact==
These are physical moves that '''do not''' make contact. (This does not include moves such as {{m|Hyper Beam}}, which belonged to physical-based types before [[Generation IV]] reclassified them as special.)
 
{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};"
|-
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #FFFFFFFFF; border:1px solid #{{physical color light}}ddf; border-collapse:collapse;"
|- style="background: #{{physical color light}}ddf;"
! {{color2|000000000|Move}}
! {{color2|000000000|Type}}
! {{movelistcolor2|000|AttackDamage Ordercategory|BugCategory}}
{{movelist|BarrageAccelerock|NormalRock|cat=Physical}}
{{movelist|Beat UpAcrobatics|DarkFlying|cat=Physical}}
{{movelist|BonemerangAerial Ace|GroundFlying|cat=Physical}}
{{movelist|BoneAnchor ClubShot|GroundSteel|cat=Physical}}
{{movelist|BoneAqua RushJet|GroundWater|cat=Physical}}
{{movelist|BulldozeAqua Tail|GroundWater|cat=Physical}}
{{movelist|BulletArm SeedThrust|GrassFighting|cat=Physical}}
{{movelist|EarthquakeAssurance|GroundDark|cat=Physical}}
{{movelist|Egg BombAstonish|NormalGhost|cat=Physical}}
{{movelist|ExplosionAvalanche|NormalIce|cat=Physical}}
{{movelist|FeintBide|Normal|cat=Physical}}
{{movelist|FissureBind|GroundNormal|cat=Physical}}
{{movelist|FlingBite|Dark|cat=Physical}}
{{movelist|FreezeBlaze ShockKick|IceFire|cat=Physical}}
{{movelist|FusionBody BoltSlam|ElectricNormal|cat=Physical}}
{{movelist|GearBolt GrindStrike|SteelElectric|cat=Physical}}
{{movelist|Gunk ShotBounce|PoisonFlying|cat=Physical}}
{{movelist|IceBrave ShardBird|IceFlying|cat=Physical}}
{{movelist|IcicleBrick CrashBreak|IceFighting|cat=Physical}}
{{movelist|IcicleBrutal SpearSwing|IceDark|cat=Physical}}
{{movelist|MagnetBug BombBite|SteelBug|cat=Physical}}
{{movelist|MagnitudeBullet Punch|GroundSteel|cat=Physical}}
{{movelist|Metal BurstCatastropika|SteelElectric|cat=Physical}}
{{movelist|NaturalChip GiftAway|Normal|cat=Physical}}
{{movelist|PayCircle DayThrow|NormalFighting|cat=Physical}}
{{movelist|Poison StingClamp|PoisonWater|cat=Physical}}
{{movelist|PinClose MissileCombat|BugFighting|cat=Physical}}
{{movelist|PresentComet Punch|Normal|cat=Physical}}
{{movelist|Psycho CutConstrict|PsychicNormal|cat=Physical}}
{{movelist|Razor LeafCounter|GrassFighting|cat=Physical}}
{{movelist|Rock BlastCovet|RockNormal|cat=Physical}}
{{movelist|Rock SlideCrabhammer|RockWater|cat=Physical}}
{{movelist|RockCross ThrowChop|RockFighting|cat=Physical}}
{{movelist|RockCross TombPoison|RockPoison|cat=Physical}}
{{movelist|Rock WreckerCrunch|RockDark|cat=Physical}}
{{movelist|SacredCrush FireClaw|FireNormal|cat=Physical}}
{{movelist|SandCrush TombGrip|GroundNormal|cat=Physical}}
{{movelist|Secret PowerCut|Normal|cat=Physical}}
{{movelist|SeedDarkest BombLariat|GrassDark|cat=Physical}}
{{movelist|Self-DestructDig|NormalGround|cat=Physical}}
{{movelist|Sky AttackDive|FlyingWater|cat=Physical}}
{{movelist|SpikeDizzy CannonPunch|Normal|cat=Physical}}
{{movelist|SmackDouble DownHit|RockNormal|cat=Physical}}
{{movelist|StoneDouble EdgeKick|RockFighting|cat=Physical}}
{{movelist|TwineedleDouble Slap|BugNormal|cat=Physical}}
{{movelist|Double-Edge|Normal|cat=Physical}}
{{movelist|Dragon Ascent|Flying|cat=Physical}}
{{movelist|Dragon Claw|Dragon|cat=Physical}}
{{movelist|Dragon Hammer|Dragon|cat=Physical}}
{{movelist|Dragon Rush|Dragon|cat=Physical}}
{{movelist|Dragon Tail|Dragon|cat=Physical}}
{{movelist|Drain Punch|Fighting|cat=Physical}}
{{movelist|Draining Kiss|Fairy|cat=Special}}
{{movelist|Drill Peck|Flying|cat=Physical}}
{{movelist|Drill Run|Ground|cat=Physical}}
{{movelist|Dual Chop|Dragon|cat=Physical}}
{{movelist|Dynamic Punch|Fighting|cat=Physical}}
{{movelist|Endeavor|Normal|cat=Physical}}
{{movelist|Extreme Speed|Normal|cat=Physical}}
{{movelist|Facade|Normal|cat=Physical}}
{{movelist|Fake Out|Normal|cat=Physical}}
{{movelist|False Swipe|Normal|cat=Physical}}
{{movelist|Feint Attack|Dark|cat=Physical}}
{{movelist|Fell Stinger|Bug|cat=Physical}}
{{movelist|Fire Fang|Fire|cat=Physical}}
{{movelist|Fire Lash|Fire|cat=Physical}}
{{movelist|Fire Punch|Fire|cat=Physical}}
{{movelist|First Impression|Bug|cat=Physical}}
{{movelist|Flail|Normal|cat=Physical}}
{{movelist|Flame Charge|Fire|cat=Physical}}
{{movelist|Flame Wheel|Fire|cat=Physical}}
{{movelist|Flare Blitz|Fire|cat=Physical}}
{{movelist|Fly|Flying|cat=Physical}}
{{movelist|Flying Press|Fighting|cat=Physical}}
{{movelist|Focus Punch|Fighting|cat=Physical}}
{{movelist|Force Palm|Fighting|cat=Physical}}
{{movelist|Foul Play|Dark|cat=Physical}}
{{movelist|Frustration|Normal|cat=Physical}}
{{movelist|Fury Attack|Normal|cat=Physical}}
{{movelist|Fury Cutter|Bug|cat=Physical}}
{{movelist|Fury Swipes|Normal|cat=Physical}}
{{movelist|Gear Grind|Steel|cat=Physical}}
{{movelist|Giga Impact|Normal|cat=Physical}}
{{movelist|Grass Knot|Grass|cat=Special}}
{{movelist|Guillotine|Normal|cat=Physical}}
{{movelist|Gyro Ball|Steel|cat=Physical}}
{{movelist|Hammer Arm|Fighting|cat=Physical}}
{{movelist|Head Charge|Normal|cat=Physical}}
{{movelist|Head Smash|Rock|cat=Physical}}
{{movelist|Headbutt|Normal|cat=Physical}}
{{movelist|Heart Stamp|Psychic|cat=Physical}}
{{movelist|Heat Crash|Fire|cat=Physical}}
{{movelist|Heavy Slam|Steel|cat=Physical}}
{{movelist|High Horsepower|Ground|cat=Physical}}
{{movelist|High Jump Kick|Fighting|cat=Physical}}
{{movelist|Hold Back|Normal|cat=Physical}}
{{movelist|Horn Attack|Normal|cat=Physical}}
{{movelist|Horn Drill|Normal|cat=Physical}}
{{movelist|Horn Leech|Grass|cat=Physical}}
{{movelist|Hyper Fang|Normal|cat=Physical}}
{{movelist|Ice Ball|Ice|cat=Physical}}
{{movelist|Ice Fang|Ice|cat=Physical}}
{{movelist|Ice Hammer|Ice|cat=Physical}}
{{movelist|Ice Punch|Ice|cat=Physical}}
{{movelist|Infestation|Bug|cat=Special}}
{{movelist|Iron Head|Steel|cat=Physical}}
{{movelist|Iron Tail|Steel|cat=Physical}}
{{movelist|Jump Kick|Fighting|cat=Physical}}
{{movelist|Karate Chop|Fighting|cat=Physical}}
{{movelist|Knock Off|Dark|cat=Physical}}
{{movelist|Last Resort|Normal|cat=Physical}}
{{movelist|Leaf Blade|Grass|cat=Physical}}
{{movelist|Leech Life|Bug|cat=Physical}}
{{movelist|Let's Snuggle Forever|Fairy|cat=Physical}}
{{movelist|Lick|Ghost|cat=Physical}}
{{movelist|Liquidation|Water|cat=Physical}}
{{movelist|Low Kick|Fighting|cat=Physical}}
{{movelist|Low Sweep|Fighting|cat=Physical}}
{{movelist|Lunge|Bug|cat=Physical}}
{{movelist|Mach Punch|Fighting|cat=Physical}}
{{movelist|Malicious Moonsault|Dark|cat=Physical}}
{{movelist|Mega Kick|Normal|cat=Physical}}
{{movelist|Mega Punch|Normal|cat=Physical}}
{{movelist|Megahorn|Bug|cat=Physical}}
{{movelist|Metal Claw|Steel|cat=Physical}}
{{movelist|Meteor Mash|Steel|cat=Physical}}
{{movelist|Multi-Attack|Normal|cat=Physical}}
{{movelist|Needle Arm|Grass|cat=Physical}}
{{movelist|Night Slash|Dark|cat=Physical}}
{{movelist|Nuzzle|Electric|cat=Physical}}
{{movelist|Outrage|Dragon|cat=Physical}}
{{movelist|Payback|Dark|cat=Physical}}
{{movelist|Peck|Flying|cat=Physical}}
{{movelist|Petal Dance|Grass|cat=Special}}
{{movelist|Phantom Force|Ghost|cat=Physical}}
{{movelist|Plasma Fists|Electric|cat=Physical}}
{{movelist|Play Rough|Fairy|cat=Physical}}
{{movelist|Pluck|Flying|cat=Physical}}
{{movelist|Poison Fang|Poison|cat=Physical}}
{{movelist|Poison Jab|Poison|cat=Physical}}
{{movelist|Poison Tail|Poison|cat=Physical}}
{{movelist|Pound|Normal|cat=Physical}}
{{movelist|Power Trip|Dark|cat=Physical}}
{{movelist|Power Whip|Grass|cat=Physical}}
{{movelist|Power-Up Punch|Fighting|cat=Physical}}
{{movelist|Psychic Fangs|Psychic|cat=Physical}}
{{movelist|Pulverizing Pancake|Normal|cat=Physical}}
{{movelist|Punishment|Dark|cat=Physical}}
{{movelist|Pursuit|Dark|cat=Physical}}
{{movelist|Quick Attack|Normal|cat=Physical}}
{{movelist|Rage|Normal|cat=Physical}}
{{movelist|Rapid Spin|Normal|cat=Physical}}
{{movelist|Razor Shell|Water|cat=Physical}}
{{movelist|Retaliate|Normal|cat=Physical}}
{{movelist|Return|Normal|cat=Physical}}
{{movelist|Revenge|Fighting|cat=Physical}}
{{movelist|Reversal|Fighting|cat=Physical}}
{{movelist|Rock Climb|Normal|cat=Physical}}
{{movelist|Rock Smash|Fighting|cat=Physical}}
{{movelist|Rolling Kick|Fighting|cat=Physical}}
{{movelist|Rollout|Rock|cat=Physical}}
{{movelist|Sacred Sword|Fighting|cat=Physical}}
{{movelist|Scratch|Normal|cat=Physical}}
{{movelist|Searing Sunraze Smash|Steel|cat=Physical}}
{{movelist|Seismic Toss|Fighting|cat=Physical}}
{{movelist|Shadow Claw|Ghost|cat=Physical}}
{{movelist|Shadow Force|Ghost|cat=Physical}}
{{movelist|Shadow Punch|Ghost|cat=Physical}}
{{movelist|Shadow Sneak|Ghost|cat=Physical}}
{{movelist|Skull Bash|Normal|cat=Physical}}
{{movelist|Sky Drop|Flying|cat=Physical}}
{{movelist|Sky Uppercut|Fighting|cat=Physical}}
{{movelist|Slam|Normal|cat=Physical}}
{{movelist|Slash|Normal|cat=Physical}}
{{movelist|Smart Strike|Steel|cat=Physical}}
{{movelist|Smelling Salts|Normal|cat=Physical}}
{{movelist|Solar Blade|Grass|cat=Physical}}
{{movelist|Soul-Stealing 7-Star Strike|Ghost|cat=Physical}}
{{movelist|Spark|Electric|cat=Physical}}
{{movelist|Spectral Thief|Ghost|cat=Physical}}
{{movelist|Steamroller|Bug|cat=Physical}}
{{movelist|Steel Wing|Steel|cat=Physical}}
{{movelist|Stomp|Normal|cat=Physical}}
{{movelist|Stomping Tantrum|Ground|cat=Physical}}
{{movelist|Storm Throw|Fighting|cat=Physical}}
{{movelist|Strength|Normal|cat=Physical}}
{{movelist|Struggle|Normal|cat=Physical}}
{{movelist|Submission|Fighting|cat=Physical}}
{{movelist|Sucker Punch|Dark|cat=Physical}}
{{movelist|Sunsteel Strike|Steel|cat=Physical}}
{{movelist|Super Fang|Normal|cat=Physical}}
{{movelist|Superpower|Fighting|cat=Physical}}
{{movelist|Tackle|Normal|cat=Physical}}
{{movelist|Tail Slap|Normal|cat=Physical}}
{{movelist|Take Down|Normal|cat=Physical}}
{{movelist|Thief|Dark|cat=Physical}}
{{movelist|Thrash|Normal|cat=Physical}}
{{movelist|Throat Chop|Dark|cat=Physical}}
{{movelist|Thunder Fang|Electric|cat=Physical}}
{{movelist|Thunder Punch|Electric|cat=Physical}}
{{movelist|Triple Kick|Fighting|cat=Physical}}
{{movelist|Trop Kick|Grass|cat=Physical}}
{{movelist|Trump Card|Normal|cat=Special}}
{{movelist|U-turn|Bug|cat=Physical}}
{{movelist|V-create|Fire|cat=Physical}}
{{movelist|Vice Grip|Normal|cat=Physical}}
{{movelist|Vine Whip|Grass|cat=Physical}}
{{movelist|Vital Throw|Fighting|cat=Physical}}
{{movelist|Volt Tackle|Electric|cat=Physical}}
{{movelist|Wake-Up Slap|Fighting|cat=Physical}}
{{movelist|Waterfall|Water|cat=Physical}}
{{movelist|Wild Charge|Electric|cat=Physical}}
{{movelist|Wing Attack|Flying|cat=Physical}}
{{movelist|Wood Hammer|Grass|cat=Physical}}
{{movelist|Wrap|Normal|cat=Physical}}
{{movelist|Wring Out|Normal|cat=Special}}
{{movelist|X-Scissor|Bug|cat=Physical}}
{{movelist|Zen Headbutt|Psychic|cat=Physical}}
{{movelist|Zing Zap|Electric|cat=Physical}}
|}
|}
 
Also,These whileShadow {{status|confusion}}moves damage is physical, it does notalso make contact.
{| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;"
==List of special moves that make contact==
These are special moves that '''do''' make contact. (This does not include moves such as {{m|Fire Punch}}, which belonged to special-based types before [[Generation IV]] reclassified them as physical.)
 
{| class="roundy" style="margin:auto; background: #{{special color light}}; border: 5px solid #{{special color}};"
|-
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #FFFFFFFFF; border:1px solid #{{special color light}}ddf; border-collapse:collapse;"
|- style="background: #{{special color light}}ddf;"
! {{color2|000000000|Move}}
! {{color2|000000000|Type}}
! {{movelistcolor2|000|DrainingDamage Kisscategory|FairyCategory}}
{{movelist|FinalShadow GambitBlitz|FightingShadow|cat=Physical}}
{{movelist|GrassShadow KnotBreak|GrassShadow|cat=Physical}}
{{movelist|InfestationShadow End|BugShadow|cat=Physical}}
{{movelist|PetalShadow DanceRush|GrassShadow|cat=Physical}}
{{movelist|Trump Card|Normal}}
{{movelist|Wring Out|Normal}}
|}
|}
|-
|
{| border=1 width="100%" style="margin:auto; background: #FFFFFFFFF; border:1px solid #ddf; border-collapse:collapse;"
|- style="background: #ddf;"
! Name
! Effect
|-
| {{m|Baneful Bunker}}
| {{status|Poison}}s an attacker if it attempts a contact move on the user.
|-
| {{m|Beak Blast}}
| {{status|Burn}}s an attacker if it uses a contact move on the user before executing the move.
|-
| {{m|King's Shield}}
| Decreases an attacker's {{stat|Attack}} two stages if it usedattempts a contact move on the defending Pokémonuser.
|-
| {{m|Spiky Shield}}
| Damages an attacker for 1/8 of its max HP if it usedattempts a contact move on the defending Pokémonuser.
|}
|}
|-
|
{| border=1 width="100%" style="margin:auto; background: #FFFFFFFFF; border:1px solid #ddf; border-collapse:collapse;"
|- style="background: #ddf;"
! Name
|-
| {{a|Aftermath}}
| An attacker losesthat 1/4knocks ofout itsthis maxPokémon HPwith ifa thecontact Pokémonmove withtakes thisdamage Abilityequal faintsto 1/4 of its own max HP.
|-
| {{a|Cute Charm}}
|-
| {{a|Effect Spore}}
| Has a 30% chance of inducingafflicting onean ofattacker with {{status|poison}}, {{status|paralysis}}, or {{status|sleep}} in an attacker on contact.
|-
| {{a|Flame Body}}
| Has a 30% chance of {{status|burn}}ing an attacker on contact.
|-
| {{a|Fluffy}}
| Halves damage taken from contact moves, but doubles damage taken from {{type|Fire}} [[move]]s.
|-
| {{a|Gooey}}
| LowersDecreases an attacker's {{stat|Speed}} by one stage on contact.
|-
| {{a|Iron Barbs}}
| Damages an attacker for 1/8 of its max HP on contact.
|-
| {{a|Long Reach}}
| Contact moves from the user will not trigger effects caused by contact.
|-
| {{a|Mummy}}
|-
| {{a|Poison Touch}}
| Each hit from a contact move from a Pokémon with this Ability hasHas a {{tt|30% chance (|20% chance in the Japanese versions of Black and White)}} chance of {{status|poisoning}} thea target on contact.
|-
| {{a|Rough Skin}}
| Damages an attacker for {{tt|1/8|1/16 ofin itsGeneration max HP (1/16III}} of its max HP in Generation III) on contact.
|-
| {{a|Static}}
| Has a 30% chance of {{status|Paralysis|paralyzing}} an attacker on contact.
|-
| {{a|Tangling Hair}}
| Decreases an attacker's {{stat|Speed}} by one stage on contact.
|-
| {{a|Tough Claws}}
| Boosts the power of contact moves used by this Pokémon by 3330%.
|}
|}
 
===Items===
{| class="roundy" style="margin:auto; background: #{{items color light}}ddf; border: 5px solid #{{items color}}ccf;"
|-
|
{| border=1 width="100%" style="margin:auto; background: #FFFFFFFFF; border:1px solid #{{items color light}}ddf; border-collapse:collapse;"
|- style="background: #{{items color light}}ddf;"
!
! Name
|-
! [[File:Bag Rocky Helmet Sprite.png]]
| {{DL|In-battle effect item|[[Rocky Helmet}}]]
| Damages an attacker for 1/6 of its max HP on contact.
|-
! [[File:Bag Sticky Barb Sprite.png]]
| {{DL|In-battle effect item|[[Sticky Barb}}]]
| Damages the holder each turn for 1/8 of their max HP. Transfers to an attacker on contact.
|-
! [[File:Bag Protective Pads Sprite.png]]
| [[Protective Pads]]
| Protects the holder from effects caused by using moves that make contact with the target.
|}
|}
* In {{g|Colosseum}} and {{pkmn|XD: Gale of Darkness}}, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the {{pkmn|Stadium series}}, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.
 
==SeeIn alsoother languages==
*{{langtable|color={{physical [[Specialcolor move]]light}}|bordercolor={{physical color dark}}
*|zh_yue=接觸 [[Physical move]]''{{tt|Jipjūk|Contact}}''
*|zh_cmn=接觸 / 接触 ''{{cattt|Physical movesJiēchù|List of physical movesContact}}''
* {{cat|Special moves|List of special moves}}cs=Kontakt
|fr=Contact
|de=Berührung
|hu=Érintkezés
|it=Contatto
|ko=접촉 ''Contact''
|es=Contacto
}}
{{-}}
{{Project Games notice|game mechanic}}
 
 
[[de:Kontakt]]
[[es:Movimiento#Contacto]]
[[fr:Capacité directe]]
[[it:Contatto]]
[[ja:直接攻撃]]
[[zh:接触类招式]]