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Shadow Tag prevents all foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. | Shadow Tag prevents all foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. | ||
Using {{m|Baton Pass}}, {{m|U-turn}}, or {{m|Volt Switch}} or holding a {{DL|In-battle effect item|Shed Shell}} will allow the Pokémon to switch out under all circumstances. | Using {{m|Baton Pass}}, {{m|U-turn}}, or {{m|Volt Switch}} or holding a {{DL|In-battle effect item|Shed Shell}} will allow the Pokémon to switch out under all circumstances. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] will allow the Pokémon to flee or teleport, but not switch. | ||
In [[Double Battle|Double]] and [[Triple Battle]]s, Arena Trap does not affect allies. | In [[Double Battle|Double]] and [[Triple Battle]]s, Arena Trap does not affect allies. |